Virtual reality (VR) and augmented reality (AR) technologies are scaling during the ongoing COVID-19 pandemic. Virtual shopping is a fast growing phenomenon, which is creating revenue opportunities for companies in the virtual and augmented reality market. With the help of AR systems, individuals can shop for products and see how they look inside their home. However, manufacturers in the virtual and augmented reality market need to consider travel and trade restrictions in countries hit by the third wave of coronavirus such as in Canada, India, Germany, and Brazil.
Virtual shopping has emerged as one of the most profitable business models during the pandemic, which allows people to buy furniture by browsing a retailer online. Virtual catalogues and video-format customer reviews are boosting product sales. Customers are choosing apparel using AR systems.
The virtual and augmented reality market is projected to advance at an astonishing CAGR of 38.9% during the forecast period. However, challenges in the AR app development need to be addressed by startups and companies in the highly competitive market landscape. The lack of proven business models and AR app design & development standards is emerging as hurdles for companies. Despite these challenges, companies are focused on expanding the user experience and make it more convenient for individuals. Moreover, endless business opportunities in education, entertainment, and gaming are helping companies to overlook the challenges in the AR app development.
Companies in the virtual and augmented reality market are increasing their focus in AR navigation apps to simplify movement in cities.
VR is transforming the education landscape. In order to increase the attention span of students, VR has the potential to transport students from their classrooms to Roman ruins and allow them to mix volatile chemicals in science class without the hassle of handling costly lab equipment. Digitized classroom sessions are translating into revenue opportunities for startups and companies in the virtual and augmented reality market.
Software company vSpatial highlights that digitized classroom sessions are allowing teachers to create detailed recordings of lessons with the help of 360 Degree cameras. Companies in the virtual and augmented reality market are increasing awareness about digitized classroom sessions in case a student misses a class, who is able to use VR recordings to keep pace with other students.
VR gaming sets have gauged high sales during the coronavirus outbreak worldwide. Such trends are generating incremental opportunities for companies in the virtual and augmented reality market and has led to the popularity of Oculus Quest All-in-One VR gaming system that includes a headset, two touch controllers, 15W adaptor, and AA batteries.
Manufacturers in the virtual and augmented reality market are increasing the availability of VR gaming sets that are designed to be balanced, adjustable, and comfortable for users. These gaming sets are offering a real-life experience to users with the help of VR headsets.
The ever-increasing construction industry is creating business opportunities for companies in the virtual and augmented reality market. AR is being used for project planning, project presentation as well as for communications in the construction industry. AR is making it possible for architects, engineers, contractors, and builders to layer certain details & elements onto a building plan so that stakeholders obtain a better understanding of the project.
Companies in the virtual and augmented reality market are leveraging growth opportunities in the construction industry, as engineers and contractors are able to showcase 3D (3 dimensional) models and even provide tours, which give clients a solid idea of what the building would look like after completion.
Analysts’ Viewpoint
Digitized classroom sessions from the comfort of home have been prominent during the COVID-19 pandemic, which has helped students and teachers gain classroom insights by recording & recreating real classroom sessions. The virtual and augmented reality market is expected to reach the value mark of US$ 1.69 Trn by the end of 2031. However, relatively low public acceptance toward AR and poor quality of VR content are emerging as challenges for retention of potential customers. Thus, with improvements in proven business models and industry standards, companies should focus on continuously improving the user experience, and make AR and VR technologies more convenient for users.
Virtual and Augmented Reality Market – Segmentation
TMR’s research study assesses the virtual and augmented reality market on the basis of component, industry, and region. The report presents extensive market dynamics and progressive trends associated with different segments, and how they influence the growth prospects of the virtual and augmented reality market.
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1. Preface
1.1. Market Introduction
1.2. Market Segmentation
1.3. Key Research Objectives
2. Assumptions and Research Methodology
2.1. Research Methodology
2.1.1. List of Primary and Secondary Sources
2.2. Key Assumptions for Data Modelling
3. Executive Summary - Global Virtual and Augmented Reality Market
4. Market Overview
4.1. Market Definition
4.2. Market Factor Analysis
4.2.1. Forecast Factors
4.2.2. Technology Roadmap
4.2.3. Ecosystem/ Value Chain Analysis
4.2.4. Market Dynamics (Growth Influencers)
4.2.4.1. Drivers
4.2.4.2. Restraints
4.2.4.3. Opportunities
4.2.4.4. Impact Analysis of Drivers and Restraints
4.3. Market Opportunity Assessment – by Region (North America/ Europe/ Asia Pacific/ Middle East & Africa/ South America)
4.3.1. By Component
4.3.2. By Industry
4.3.3. By Region
4.4. Impact Analysis of COVID-19 on Virtual and Augmented Reality Market
4.4.1. End-user Sentiment Analysis: Comparative Analysis on Spending
4.4.1.1. Increase in Spending
4.4.1.2. Decrease in Spending
4.4.2. Short Term and Long Term Impact on the Market
4.5. Adoption Analysis of Virtual and Augmented Reality Market, by Business Application
4.5.1. Product Design & Prototyping
4.5.2. Workforce / Project Collaboration
4.5.3. Educational Learning
4.5.4. Training / Worker Guidance
4.5.5. Sales & Marketing / External Communication
4.6. Use Cases of Virtual and Augmented Reality Market
5. Global Virtual and Augmented Reality Market Analysis and Forecast
5.1. Market Revenue Analysis (US$ Bn), 2015-2031
5.1.1. Historic Growth Trends, 2015-2019
5.1.2. Forecast Trends, 2020-2031
5.2. Market Volume Analysis (Thousand Units), 2015-2031
5.2.1. Historic Growth Trends, 2015-2019
5.2.2. Forecast Trends, 2020-2031
5.3. Price Trend Analysis, Hardware
6. Global Virtual and Augmented Reality Market Analysis, by Component
6.1. Key Segment Analysis
6.2. Virtual and Augmented Reality Market Size (US$ Bn) Forecast, by Component, 2018 - 2031
6.2.1. Hardware (000’)
6.2.1.1. VR Head Mounted Display/ Glasses
6.2.1.2. AR Head Mounted Display/ Glasses
6.2.2. Software
6.2.3. Services
6.2.3.1. Professional
6.2.3.1.1. Consulting & Integration
6.2.3.1.2. Support & Maintenance
6.2.3.2. Managed
7. Global Virtual and Augmented Reality Market Analysis, by Industry
7.1. Key Segment Analysis
7.2. Virtual and Augmented Reality Market Size (US$ Bn) Forecast, by Industry, 2018 - 2031
7.2.1. Healthcare
7.2.2. Education
7.2.3. Retail & e-commerce
7.2.4. Gaming
7.2.5. Construction
7.2.6. Media & Entertainment
7.2.7. Manufacturing
7.2.8. Aerospace & Defense
7.2.9. Others (Automotive, Energy, etc.)
8. Global Virtual and Augmented Reality Market Analysis and Forecast, By Region
8.1. Key Findings
8.2. Virtual and Augmented Reality Market Size (US$ Bn) Forecast, by Region, 2018 - 2031
8.2.1. North America
8.2.2. Europe
8.2.3. Asia Pacific
8.2.4. Middle East & Africa
8.2.5. South America
9. North America Virtual and Augmented Reality Market Analysis
9.1. Regional Outlook
9.2. Virtual and Augmented Reality Market Size (US$ Bn) Analysis and Forecast (2018 - 2031)
9.2.1. By Component
9.2.2. By Industry
9.3. Virtual and Augmented Reality Market Size (US$ Bn) Forecast, by Country, 2018 - 2031
9.3.1. U.S.
9.3.2. Canada
9.3.3. Mexico
10. Europe Virtual and Augmented Reality Market Analysis and Forecast
10.1. Regional Outlook
10.2. Virtual and Augmented Reality Market Size (US$ Bn) Analysis and Forecast (2018 - 2031)
10.2.1. By Component
10.2.2. By Industry
10.3. Virtual and Augmented Reality Market Size (US$ Bn) Forecast, by Country & Sub-region, 2018 - 2031
10.3.1. Germany
10.3.2. U.K.
10.3.3. France
10.3.4. Italy
10.3.5. Spain
10.3.6. Rest of Europe
11. APAC Virtual and Augmented Reality Market Analysis and Forecast
11.1. Regional Outlook
11.2. Virtual and Augmented Reality Market Size (US$ Bn) Analysis and Forecast (2018 - 2031)
11.2.1. By Component
11.2.2. By Industry
11.3. Virtual and Augmented Reality Market Size (US$ Bn) Forecast, by Country & Sub-region, 2018 - 2031
11.3.1. China
11.3.2. India
11.3.3. Japan
11.3.4. ASEAN
11.3.5. Rest of Asia Pacific
12. Middle East & Africa (MEA) Virtual and Augmented Reality Market Analysis and Forecast
12.1. Regional Outlook
12.2. Virtual and Augmented Reality Market Size (US$ Bn) Analysis and Forecast (2018 - 2031)
12.2.1. By Component
12.2.2. By Industry
12.3. Virtual and Augmented Reality Market Size (US$ Bn) Forecast, by Country & Sub-region, 2018 - 2031
12.3.1. Saudi Arabia
12.3.2. The United Arab Emirates
12.3.3. South Africa
12.3.4. Rest of Middle East & Africa (MEA)
13. South America Virtual and Augmented Reality Market Analysis and Forecast
13.1. Regional Outlook
13.2. Virtual and Augmented Reality Market Size (US$ Bn) Analysis and Forecast (2018 - 2031)
13.2.1. By Component
13.2.2. By Industry
13.3. Virtual and Augmented Reality Market Size (US$ Bn) Forecast, by Country & Sub-region, 2018 - 2031
13.3.1. Brazil
13.3.2. Argentina
13.3.3. Rest of South America
14. Competition Landscape
14.1. Market Competition Matrix, by Leading Players
14.2. Market Revenue Share Analysis (%), by Leading Players (2020)
15. Company Profiles
15.1. Atheer, Inc.
15.1.1. Business Overview
15.1.2. Product Portfolio
15.1.3. Geographical Footprint
15.1.4. Revenue and Strategy
15.2. Barco N.V.
15.2.1. Business Overview
15.2.2. Product Portfolio
15.2.3. Geographical Footprint
15.2.4. Revenue and Strategy
15.3. Blippar.com Ltd.
15.3.1. Business Overview
15.3.2. Product Portfolio
15.3.3. Geographical Footprint
15.3.4. Revenue and Strategy
15.4. Curiscope
15.4.1. Business Overview
15.4.2. Product Portfolio
15.4.3. Geographical Footprint
15.4.4. Revenue and Strategy
15.5. Dell Technologies Inc.
15.5.1. Business Overview
15.5.2. Product Portfolio
15.5.3. Geographical Footprint
15.5.4. Revenue and Strategy
15.6. EON Reality, Inc.
15.6.1. Business Overview
15.6.2. Product Portfolio
15.6.3. Geographical Footprint
15.6.4. Revenue and Strategy
15.7. Google, LLC
15.7.1. Business Overview
15.7.2. Product Portfolio
15.7.3. Geographical Footprint
15.7.4. Revenue and Strategy
15.8. Honeywell International, Inc.
15.8.1. Business Overview
15.8.2. Product Portfolio
15.8.3. Geographical Footprint
15.8.4. Revenue and Strategy
15.9. HP Development Company, L.P.
15.9.1. Business Overview
15.9.2. Product Portfolio
15.9.3. Geographical Footprint
15.9.4. Revenue and Strategy
15.10. HTC Corporation
15.10.1. Business Overview
15.10.2. Product Portfolio
15.10.3. Geographical Footprint
15.10.4. Revenue and Strategy
15.11. Magic Leap, Inc.
15.11.1. Business Overview
15.11.2. Product Portfolio
15.11.3. Geographical Footprint
15.11.4. Revenue and Strategy
15.12. Manus Machinae B.V.
15.12.1. Business Overview
15.12.2. Product Portfolio
15.12.3. Geographical Footprint
15.12.4. Revenue and Strategy
15.13. Microsoft Corporation
15.13.1. Business Overview
15.13.2. Product Portfolio
15.13.3. Geographical Footprint
15.13.4. Revenue and Strategy
15.14. Nokia Corporation
15.14.1. Business Overview
15.14.2. Product Portfolio
15.14.3. Geographical Footprint
15.14.4. Revenue and Strategy
15.15. Oculus VR LLC
15.15.1. Business Overview
15.15.2. Product Portfolio
15.15.3. Geographical Footprint
15.15.4. Revenue and Strategy
15.16. Qualcomm Incorporated
15.16.1. Business Overview
15.16.2. Product Portfolio
15.16.3. Geographical Footprint
15.16.4. Revenue and Strategy
15.17. Samsung Electronics Co., Ltd.
15.17.1. Business Overview
15.17.2. Product Portfolio
15.17.3. Geographical Footprint
15.17.4. Revenue and Strategy
15.18. Semcon
15.18.1. Business Overview
15.18.2. Product Portfolio
15.18.3. Geographical Footprint
15.18.4. Revenue and Strategy
15.19. Sony Interactive Entertainment LLC
15.19.1. Business Overview
15.19.2. Product Portfolio
15.19.3. Geographical Footprint
15.19.4. Revenue and Strategy
15.20. Vuzix Corporation
15.20.1. Business Overview
15.20.2. Product Portfolio
15.20.3. Geographical Footprint
15.20.4. Revenue and Strategy
16. Key Takeaways
List of Tables
Table 1: Acronyms Used in Virtual and Augmented Reality Market
Table 2: North America Virtual and Augmented Reality Market Revenue Analysis, by Country, 2021 - 2031 (US$ Bn)
Table 3: Europe Virtual and Augmented Reality Market Revenue Analysis, by Country, 2021 - 2031 (US$ Bn)
Table 4: Asia Pacific Virtual and Augmented Reality Market Revenue Analysis, by Country, 2021 - 2031 (US$ Bn)
Table 5: Middle East & Africa Virtual and Augmented Reality Market Revenue Analysis, by Country, 2021 and 2031 (US$ Bn)
Table 6: South America Virtual and Augmented Reality Market Revenue Analysis, by Country, 2021 - 2031 (US$ Bn)
Table 7: Forecast Factors Relevance and Impact (1/2)
Table 8: Forecast Factors Relevance and Impact (2/2)
Table 9: Impact Analysis of Drivers & Restraint
Table 10: Price of AR products
Table 11: Price of VR products
Table 12: Global Virtual and Augmented Reality Market Value (US$ Bn) Forecast, by Component, 2018 – 2031
Table 13: Global Virtual and Augmented Reality Market Value (US$ Bn) Forecast, by Component, by Hardware, 2018 – 2031
Table 14: Global Virtual and Augmented Reality Market Volume (Thousand Unit) Forecast, by Component, by Hardware, 2018 – 2031
Table 15: Global Virtual and Augmented Reality Market Value (US$ Bn) Forecast, by Component, by Services, 2018 – 2031
Table 16: Global Virtual and Augmented Reality Market Value (US$ Bn) Forecast, by Industry, 2018 - 2031
Table 17: Global Virtual and Augmented Reality Market Value (US$ Bn) Forecast, by Region, 2018 - 2031
Table 18: North America Virtual and Augmented Reality Market Value (US$ Bn) Forecast, by Component, 2018 – 2031
Table 19: North America Virtual and Augmented Reality Market Value (US$ Bn) Forecast, by Component, by Hardware, 2018 – 2031
Table 20: North America Virtual and Augmented Reality Market Volume (Thousand Unit) Forecast, by Component, by Hardware, 2018 – 2031
Table 21: North America Virtual and Augmented Reality Market Value (US$ Bn) Forecast, by Component, by Services, 2018 – 2031
Table 22: North America Virtual and Augmented Reality Market Value (US$ Bn) Forecast, by Industry, 2018 - 2031
Table 23: North America Virtual and Augmented Reality Market Value (US$ Bn) Forecast, by Country, 2018 - 2031
Table 24: U.S. Virtual and Augmented Reality Revenue CAGR Breakdown (%), by Growth Term
Table 25: Canada Virtual and Augmented Reality Revenue CAGR Breakdown (%), by Growth Term
Table 26: Mexico Virtual and Augmented Reality Revenue CAGR Breakdown (%), by Growth Term
Table 27: Europe Virtual and Augmented Reality Market Value (US$ Bn) Forecast, by Component, 2018 – 2031
Table 28: Europe Virtual and Augmented Reality Market Value (US$ Bn) Forecast, by Component, by Hardware, 2018 – 2031
Table 29: Europe Virtual and Augmented Reality Market Volume (Thousand Unit) Forecast, by Component, by Hardware, 2018 – 2031
Table 30: Europe Virtual and Augmented Reality Market Value (US$ Bn) Forecast, by Component, by Services, 2018 – 2031
Table 31: Europe Virtual and Augmented Reality Market Value (US$ Bn) Forecast, by Industry, 2018 - 2031
Table 32: Europe Virtual and Augmented Reality Market Value (US$ Bn) Forecast, by Country, 2018 - 2031
Table 33: Germany Virtual and Augmented Reality Revenue CAGR Breakdown (%), by Growth Term
Table 34: U.K. Virtual and Augmented Reality Revenue CAGR Breakdown (%), by Growth Term
Table 35: France Virtual and Augmented Reality Revenue CAGR Breakdown (%), by Growth Term
Table 36: Italy Virtual and Augmented Reality Revenue CAGR Breakdown (%), by Growth Term
Table 37: Spain Virtual and Augmented Reality Revenue CAGR Breakdown (%), by Growth Term
Table 38: Asia Pacific Virtual and Augmented Reality Market Value (US$ Bn) Forecast, by Component, 2018 – 2031
Table 39: Asia Pacific Virtual and Augmented Reality Market Value (US$ Bn) Forecast, by Component, by Hardware, 2018 – 2031
Table 40: Asia Pacific Virtual and Augmented Reality Market Volume (Thousand Unit) Forecast, by Component, by Hardware, 2018 – 2031
Table 41: Asia Pacific Virtual and Augmented Reality Market Value (US$ Bn) Forecast, by Component, by Services, 2018 – 2031
Table 42: Asia Pacific Virtual and Augmented Reality Market Value (US$ Bn) Forecast, by Industry, 2018 - 2031
Table 43: Asia Pacific Virtual and Augmented Reality Market Value (US$ Bn) Forecast, by Country, 2018 - 2031
Table 44: China Virtual and Augmented Reality Revenue CAGR Breakdown (%), by Growth Term
Table 45: India Virtual and Augmented Reality Revenue CAGR Breakdown (%), by Growth Term
Table 46: Japan Virtual and Augmented Reality Revenue CAGR Breakdown (%), by Growth Term
Table 47: ASEAN Virtual and Augmented Reality Revenue CAGR Breakdown (%), by Growth Term
Table 48: Middle East & Africa Virtual and Augmented Reality Market Value (US$ Bn) Forecast, by Component, 2018 – 2031
Table 49: Middle East & Africa Virtual and Augmented Reality Market Value (US$ Bn) Forecast, by Component, by Hardware, 2018 – 2031
Table 50: Middle East & Africa Virtual and Augmented Reality Market Volume (Thousand Unit) Forecast, by Component, by Hardware, 2018 – 2031
Table 51: Middle East & Africa Virtual and Augmented Reality Market Value (US$ Bn) Forecast, by Component, by Services, 2018 – 2031
Table 52: Middle East & Africa Virtual and Augmented Reality Market Value (US$ Bn) Forecast, by Industry, 2018 - 2031
Table 53: Middle East & Africa Virtual and Augmented Reality Market Value (US$ Bn) Forecast, by Country, 2018 - 2031
Table 54: Saudi Arabia Virtual and Augmented Reality Revenue CAGR Breakdown (%), by Growth Term
Table 55: The United Arab Emirates Virtual and Augmented Reality Revenue CAGR Breakdown (%), by Growth Term
Table 56: South Africa Virtual and Augmented Reality Revenue CAGR Breakdown (%), by Growth Term
Table 57: South America Virtual and Augmented Reality Market Value (US$ Bn) Forecast, by Component, 2018 – 2031
Table 58: South America Virtual and Augmented Reality Market Value (US$ Bn) Forecast, by Component, by Hardware, 2018 – 2031
Table 59: South America Virtual and Augmented Reality Market Volume (Thousand Unit) Forecast, by Component, by Hardware, 2018 – 2031
Table 60: South America Virtual and Augmented Reality Market Value (US$ Bn) Forecast, by Component, by Services, 2018 – 2031
Table 61: South America Virtual and Augmented Reality Market Value (US$ Bn) Forecast, by Industry, 2018 - 2031
Table 62: South America Virtual and Augmented Reality Market Value (US$ Bn) Forecast, by Country, 2018 - 2031
Table 63: Brazil Emirates Virtual and Augmented Reality Revenue CAGR Breakdown (%), by Growth Term
Table 64: Argentina Virtual and Augmented Reality Revenue CAGR Breakdown (%), by Growth Term
List of Figures
Figure 1: Global Virtual and Augmented Reality Market Size (US$ Bn) Forecast, 2018–2031
Figure 2: Global Virtual and Augmented Reality Market Revenue (US$ Bn) Opportunity Assessment, by Region, 2021E
Figure 3: Top Segment Analysis of Virtual and Augmented Reality Market
Figure 4: Global Virtual and Augmented Reality Market Revenue (US$ Bn) Opportunity Assessment, by Region, 2031F
Figure 5: Global Virtual and Augmented Reality Market Attractiveness Assessment, by Component
Figure 6: Global Virtual and Augmented Reality Market Attractiveness Assessment, by Industry
Figure 7: Global Virtual and Augmented Reality Market Attractiveness Assessment, by Region
Figure 8: Adoption of Virtual and Augmented Reality During COVID-19, by Economies
Figure 9: Adoption Analysis of Virtual and Augmented Reality Market, by Business Application
Figure 10: Global Virtual and Augmented Reality Market Revenue (US$ Bn) Historic Trends, 2015 - 2019
Figure 11: Global Virtual and Augmented Reality Market Revenue Opportunity (US$ Bn) Historic Trends, 2015 - 2019
Figure 12: Global Virtual and Augmented Reality Market Volume (Thousand Units) Historic Trends, 2015 - 2019
Figure 13: Global Virtual and Augmented Reality Market Volume (Thousand Units) Forecast, 2021 - 2031
Figure 14: Global Virtual and Augmented Reality Market Value Share Analysis, by Component, 2021
Figure 15: Global Virtual and Augmented Reality Market Value Share Analysis, by Component, 2031
Figure 16: Global Virtual and Augmented Reality Market Absolute Opportunity (US$ Bn), by Hardware, 2021 – 2031
Figure 17: Global Virtual and Augmented Reality Market Absolute Opportunity (US$ Bn), by Software, 2021 – 2031
Figure 18: Global Virtual and Augmented Reality Market Absolute Opportunity (US$ Bn), by Services, 2021 – 2031
Figure 19: Global Virtual and Augmented Reality Market Value Share Analysis, by Industry, 2021
Figure 20: Global Virtual and Augmented Reality Market Value Share Analysis, by Industry, 2031
Figure 21: Global Virtual and Augmented Reality Market Absolute Opportunity (US$ Bn), by Healthcare, 2021 – 2031
Figure 22: Global Virtual and Augmented Reality Market Absolute Opportunity (US$ Bn), by Education, 2021 – 2031
Figure 23: Global Virtual and Augmented Reality Market Absolute Opportunity (US$ Bn), by Retail & e-commerce, 2021 – 2031
Figure 24: Global Virtual and Augmented Reality Market Absolute Opportunity (US$ Bn), by Gaming, 2021 – 2031
Figure 25: Global Virtual and Augmented Reality Market Absolute Opportunity (US$ Bn), by Construction, 2021 – 2031
Figure 26: Global Virtual and Augmented Reality Market Absolute Opportunity (US$ Bn), by Media & Entertainment, 2021 – 2031
Figure 27: Global Virtual and Augmented Reality Market Absolute Opportunity (US$ Bn), by Manufacturing, 2021 – 2031
Figure 28: Global Virtual and Augmented Reality Market Absolute Opportunity (US$ Bn), by Aerospace & Defense , 2021 – 2031
Figure 29: Global Virtual and Augmented Reality Market Absolute Opportunity (US$ Bn), by Other.2021 – 2031
Figure 30: Global Virtual and Augmented Reality Market Opportunity (US$ Bn), by Region
Figure 31: Global Virtual and Augmented Reality Market Opportunity Share (%), by Region, 2021–2031
Figure 32: Global Virtual and Augmented Reality Market Size (US$ Bn), by Region, 2021 & 2031
Figure 33: Global Virtual and Augmented Reality Market Value Share Analysis, by Region, 2021
Figure 34: Global Virtual and Augmented Reality Market Value Share Analysis, by Region, 2031
Figure 35: North America Virtual and Augmented Reality Market Absolute Opportunity (US$ Bn), 2021 – 2031
Figure 36: Europe Virtual and Augmented Reality Market Absolute Opportunity (US$ Bn), 2021 – 2031
Figure 37: Asia Pacific Virtual and Augmented Reality Market Absolute Opportunity (US$ Bn), 2021 – 2031
Figure 38: Middle East & Africa Virtual and Augmented Reality Market Absolute Opportunity (US$ Bn), 2021 – 2031
Figure 39: South America Virtual and Augmented Reality Market Absolute Opportunity (US$ Bn), 2021 – 2031
Figure 40: North America Virtual and Augmented Reality Market Revenue Opportunity Share, by Component
Figure 41: North America Virtual and Augmented Reality Market Revenue Opportunity Share, by Industry
Figure 42: North America Virtual and Augmented Reality Market Revenue Opportunity Share, by Country
Figure 43: North America Virtual and Augmented Reality Market Value Share Analysis, by Component, 2021
Figure 44: North America Virtual and Augmented Reality Market Value Share Analysis, by Component, 2031
Figure 45: North America Virtual and Augmented Reality Market Absolute Opportunity (US$ Bn), by Hardware, 2021 – 2031
Figure 46: North America Virtual and Augmented Reality Market Absolute Opportunity (US$ Bn), by Software, 2021 – 2031
Figure 47: North America Virtual and Augmented Reality Market Absolute Opportunity (US$ Bn), by Services, 2021 – 2031
Figure 48: North America Virtual and Augmented Reality Market Value Share Analysis, by Industry, 2021
Figure 49: North America Virtual and Augmented Reality Market Value Share Analysis, by Industry, 2031
Figure 50: North America Virtual and Augmented Reality Market Absolute Opportunity (US$ Bn), by Healthcare, 2021 – 2031
Figure 51: North America Virtual and Augmented Reality Market Absolute Opportunity (US$ Bn), by Education, 2021 – 2031
Figure 52: North America Virtual and Augmented Reality Market Absolute Opportunity (US$ Bn), by Retail & e-commerce, 2021 – 2031
Figure 53: North America Virtual and Augmented Reality Market Absolute Opportunity (US$ Bn), by Gaming, 2021 – 2031
Figure 54: North America Virtual and Augmented Reality Market Absolute Opportunity (US$ Bn), by Construction, 2021 – 2031
Figure 55: North America Virtual and Augmented Reality Market Absolute Opportunity (US$ Bn), by Media & Entertainment, 2021 – 2031
Figure 56: North America Virtual and Augmented Reality Market Absolute Opportunity (US$ Bn), by Manufacturing, 2021 – 2031
Figure 57: North America Virtual and Augmented Reality Market Absolute Opportunity (US$ Bn), by Aerospace & Defense , 2021 – 2031
Figure 58: North America Virtual and Augmented Reality Market Absolute Opportunity (US$ Bn), by Other.2021 – 2031
Figure 59: North America Virtual and Augmented Reality Market Value Share Analysis, by Country, 2021
Figure 60: North America Virtual and Augmented Reality Market Value Share Analysis, by Country, 2031
Figure 61: U.S. Virtual and Augmented Reality Market Opportunity Growth Analysis (US$ Bn) Forecast, 2021 – 2031
Figure 62: Canada Virtual and Augmented Reality Market Opportunity Growth Analysis (US$ Bn) Forecast, 2021 – 2031
Figure 63: Mexico Virtual and Augmented Reality Market Opportunity Growth Analysis (US$ Bn) Forecast, 2021 – 2031
Figure 64: Europe Virtual and Augmented Reality Market Revenue Opportunity Share, by Component
Figure 65: Europe Virtual and Augmented Reality Market Revenue Opportunity Share, by Industry
Figure 66: Europe Virtual and Augmented Reality Market Revenue Opportunity Share, by Country
Figure 67: Europe Virtual and Augmented Reality Market Value Share Analysis, by Component, 2021
Figure 68: Europe Virtual and Augmented Reality Market Value Share Analysis, by Component, 2031
Figure 69: Europe Virtual and Augmented Reality Market Absolute Opportunity (US$ Bn), by Hardware, 2021 – 2031
Figure 70: Europe Virtual and Augmented Reality Market Absolute Opportunity (US$ Bn), by Software, 2021 – 2031
Figure 71: Europe Virtual and Augmented Reality Market Absolute Opportunity (US$ Bn), by Services, 2021 – 2031
Figure 72: Europe Virtual and Augmented Reality Market Value Share Analysis, by Industry, 2021
Figure 73: Europe Virtual and Augmented Reality Market Value Share Analysis, by Industry, 2031
Figure 74: Europe Virtual and Augmented Reality Market Absolute Opportunity (US$ Bn), by Healthcare, 2021 – 2031
Figure 75: Europe Virtual and Augmented Reality Market Absolute Opportunity (US$ Bn), by Education, 2021 – 2031
Figure 76: Europe Virtual and Augmented Reality Market Absolute Opportunity (US$ Bn), by Retail & e-commerce, 2021 – 2031
Figure 77: Europe Virtual and Augmented Reality Market Absolute Opportunity (US$ Bn), by Gaming, 2021 – 2031
Figure 78: Europe Virtual and Augmented Reality Market Absolute Opportunity (US$ Bn), by Construction, 2021 – 2031
Figure 79: Europe Virtual and Augmented Reality Market Absolute Opportunity (US$ Bn), by Media & Entertainment, 2021 – 2031
Figure 80: Europe Virtual and Augmented Reality Market Absolute Opportunity (US$ Bn), by Manufacturing, 2021 – 2031
Figure 81: Europe Virtual and Augmented Reality Market Absolute Opportunity (US$ Bn), by Aerospace & Defense , 2021 – 2031
Figure 82: Europe Virtual and Augmented Reality Market Absolute Opportunity (US$ Bn), by Other.2021 – 2031
Figure 83: Europe Virtual and Augmented Reality Market Value Share Analysis, by Country, 2021
Figure 84: Europe Virtual and Augmented Reality Market Value Share Analysis, by Country, 2031
Figure 85: Germany Virtual and Augmented Reality Market Opportunity Growth Analysis (US$ Bn) Forecast, 2021 – 2031
Figure 86: U.K. Virtual and Augmented Reality Market Opportunity Growth Analysis (US$ Bn) Forecast, 2021 – 2031
Figure 87: France Virtual and Augmented Reality Market Opportunity Growth Analysis (US$ Bn) Forecast, 2021 – 2031
Figure 88: Italy Virtual and Augmented Reality Market Opportunity Growth Analysis (US$ Bn) Forecast, 2021 – 2031
Figure 89: Spain Virtual and Augmented Reality Market Opportunity Growth Analysis (US$ Bn) Forecast, 2021 – 2031
Figure 90: Asia Pacific Virtual and Augmented Reality Market Revenue Opportunity Share, by Component
Figure 91: Asia Pacific Virtual and Augmented Reality Market Revenue Opportunity Share, by Industry
Figure 92: Asia Pacific Virtual and Augmented Reality Market Revenue Opportunity Share, by Country
Figure 93: Asia Pacific Virtual and Augmented Reality Market Value Share Analysis, by Component, 2021
Figure 94: Asia Pacific Virtual and Augmented Reality Market Value Share Analysis, by Component, 2031
Figure 95: Asia Pacific Virtual and Augmented Reality Market Absolute Opportunity (US$ Bn), by Hardware, 2021 – 2031
Figure 96: Asia Pacific Virtual and Augmented Reality Market Absolute Opportunity (US$ Bn), by Software, 2021 – 2031
Figure 97: Asia Pacific Virtual and Augmented Reality Market Absolute Opportunity (US$ Bn), by Services, 2021 – 2031
Figure 98: Asia Pacific Virtual and Augmented Reality Market Value Share Analysis, by Industry, 2021
Figure 99: Asia Pacific Virtual and Augmented Reality Market Value Share Analysis, by Industry, 2031
Figure 100: Asia Pacific Virtual and Augmented Reality Market Absolute Opportunity (US$ Bn), by Healthcare, 2021 – 2031
Figure 101: Asia Pacific Virtual and Augmented Reality Market Absolute Opportunity (US$ Bn), by Education, 2021 – 2031
Figure 102: Asia Pacific Virtual and Augmented Reality Market Absolute Opportunity (US$ Bn), by Retail & e-commerce, 2021 – 2031
Figure 103: Asia Pacific Virtual and Augmented Reality Market Absolute Opportunity (US$ Bn), by Gaming, 2021 – 2031
Figure 104: Asia Pacific Virtual and Augmented Reality Market Absolute Opportunity (US$ Bn), by Construction, 2021 – 2031
Figure 105: Asia Pacific Virtual and Augmented Reality Market Absolute Opportunity (US$ Bn), by Media & Entertainment, 2021 – 2031
Figure 106: Asia Pacific Virtual and Augmented Reality Market Absolute Opportunity (US$ Bn), by Manufacturing, 2021 – 2031
Figure 107: Asia Pacific Virtual and Augmented Reality Market Absolute Opportunity (US$ Bn), by Aerospace & Defense , 2021 – 2031
Figure 108: Asia Pacific Virtual and Augmented Reality Market Absolute Opportunity (US$ Bn), by Other.2021 – 2031
Figure 109: Asia Pacific Virtual and Augmented Reality Market Value Share Analysis, by Country, 2021
Figure 110: Asia Pacific Virtual and Augmented Reality Market Value Share Analysis, by Country, 2031
Figure 111: China Virtual and Augmented Reality Market Opportunity Growth Analysis (US$ Bn) Forecast, 2021 – 2031
Figure 112: India Virtual and Augmented Reality Market Opportunity Growth Analysis (US$ Bn) Forecast, 2021 – 2031
Figure 113: Japan Virtual and Augmented Reality Market Opportunity Growth Analysis (US$ Bn) Forecast, 2021 – 2031
Figure 114: ASEAN Virtual and Augmented Reality Market Opportunity Growth Analysis (US$ Bn) Forecast, 2021 – 2031
Figure 115: Middle East & Africa Virtual and Augmented Reality Market Revenue Opportunity Share, by Component
Figure 116: Middle East & Africa Virtual and Augmented Reality Market Revenue Opportunity Share, by Industry
Figure 117: Middle East & Africa Virtual and Augmented Reality Market Revenue Opportunity Share, by Country
Figure 118: Middle East & Africa Virtual and Augmented Reality Market Value Share Analysis, by Component, 2021
Figure 119: Middle East & Africa Virtual and Augmented Reality Market Value Share Analysis, by Component, 2031
Figure 120: Middle East & Africa Virtual and Augmented Reality Market Absolute Opportunity (US$ Bn), by Hardware, 2021 – 2031
Figure 121: Middle East & Africa Virtual and Augmented Reality Market Absolute Opportunity (US$ Bn), by Software, 2021 – 2031
Figure 122: Middle East & Africa Virtual and Augmented Reality Market Absolute Opportunity (US$ Bn), by Services, 2021 – 2031
Figure 123: Middle East & Africa Virtual and Augmented Reality Market Value Share Analysis, by Industry, 2021
Figure 124: Middle East & Africa Virtual and Augmented Reality Market Value Share Analysis, by Industry, 2031
Figure 125: Middle East & Africa Virtual and Augmented Reality Market Absolute Opportunity (US$ Bn), by Healthcare, 2021 – 2031
Figure 126: Middle East & Africa Virtual and Augmented Reality Market Absolute Opportunity (US$ Bn), by Education, 2021 – 2031
Figure 127: Middle East & Africa Virtual and Augmented Reality Market Absolute Opportunity (US$ Bn), by Retail & e-commerce, 2021 – 2031
Figure 128: Middle East & Africa Virtual and Augmented Reality Market Absolute Opportunity (US$ Bn), by Gaming, 2021 – 2031
Figure 129: Middle East & Africa Virtual and Augmented Reality Market Absolute Opportunity (US$ Bn), by Construction, 2021 – 2031
Figure 130: Middle East & Africa Virtual and Augmented Reality Market Absolute Opportunity (US$ Bn), by Media & Entertainment, 2021 – 2031
Figure 131: Middle East & Africa Virtual and Augmented Reality Market Absolute Opportunity (US$ Bn), by Manufacturing, 2021 – 2031
Figure 132: Middle East & Africa Virtual and Augmented Reality Market Absolute Opportunity (US$ Bn), by Aerospace & Defense , 2021 – 2031
Figure 133: Middle East & Africa Virtual and Augmented Reality Market Absolute Opportunity (US$ Bn), by Other.2021 – 2031
Figure 134: Middle East & Africa Virtual and Augmented Reality Market Value Share Analysis, by Country, 2021
Figure 135: Middle East & Africa Virtual and Augmented Reality Market Value Share Analysis, by Country, 2031
Figure 136: Saudi Arabia Virtual and Augmented Reality Market Opportunity Growth Analysis (US$ Bn) Forecast, 2021 – 2031
Figure 137: The United Arab Emirates Virtual and Augmented Reality Market Opportunity Growth Analysis (US$ Bn) Forecast, 2021 – 2031
Figure 138: South Africa Virtual and Augmented Reality Market Opportunity Growth Analysis (US$ Bn) Forecast, 2021 – 2031
Figure 139: South America Virtual and Augmented Reality Market Revenue Opportunity Share, by Component
Figure 140: South America Virtual and Augmented Reality Market Revenue Opportunity Share, by Industry
Figure 141: South America Virtual and Augmented Reality Market Revenue Opportunity Share, by Country
Figure 142: South America Virtual and Augmented Reality Market Value Share Analysis, by Component, 2021
Figure 143: South America Virtual and Augmented Reality Market Value Share Analysis, by Component, 2031
Figure 144: South America Virtual and Augmented Reality Market Absolute Opportunity (US$ Bn), by Hardware, 2021 – 2031
Figure 145: South America Virtual and Augmented Reality Market Absolute Opportunity (US$ Bn), by Software, 2021 – 2031
Figure 146: South America Virtual and Augmented Reality Market Absolute Opportunity (US$ Bn), by Services, 2021 – 2031
Figure 147: South America Virtual and Augmented Reality Market Value Share Analysis, by Industry, 2021
Figure 148: South America Virtual and Augmented Reality Market Value Share Analysis, by Industry, 2031
Figure 149: South America Virtual and Augmented Reality Market Absolute Opportunity (US$ Bn), by Healthcare, 2021 – 2031
Figure 150: South America Virtual and Augmented Reality Market Absolute Opportunity (US$ Bn), by Education, 2021 – 2031
Figure 151: South America Virtual and Augmented Reality Market Absolute Opportunity (US$ Bn), by Retail & e-commerce, 2021 – 2031
Figure 152: South America Virtual and Augmented Reality Market Absolute Opportunity (US$ Bn), by Gaming, 2021 – 2031
Figure 153: South America Virtual and Augmented Reality Market Absolute Opportunity (US$ Bn), by Construction, 2021 – 2031
Figure 154: South America Virtual and Augmented Reality Market Absolute Opportunity (US$ Bn), by Media & Entertainment, 2021 – 2031
Figure 155: South America Virtual and Augmented Reality Market Absolute Opportunity (US$ Bn), by Manufacturing, 2021 – 2031
Figure 156: South America Virtual and Augmented Reality Market Absolute Opportunity (US$ Bn), by Aerospace & Defense , 2021 – 2031
Figure 157: South America Virtual and Augmented Reality Market Absolute Opportunity (US$ Bn), by Other.2021 – 2031
Figure 158: South America Virtual and Augmented Reality Market Value Share Analysis, by Country, 2021
Figure 159: South America Virtual and Augmented Reality Market Value Share Analysis, by Country, 2031
Figure 160: Brazil Virtual and Augmented Reality Market Opportunity Growth Analysis (US$ Bn) Forecast, 2021 – 2031
Figure 161: Argentina Virtual and Augmented Reality Market Opportunity Growth Analysis (US$ Bn) Forecast, 2021 – 2031