Special Effects (SFX) Software Market

Special Effects (SFX) Software Market (Component: Software [On-premise and Cloud/SaaS-based] and Professional Services; Application: Movies, Television Shows, Advertisements, Gaming, and Simulation; and Enterprise Size: Small & Medium Size Enterprises and Large Size Enterprises) - Global Industry Analysis, Size, Share, Growth, Trends, and Forecast, 2019 - 2027

Mounting Viewer Demand for Improved Audio-video Effects to Propel Global Market

Digitalization coupled with rapid advancements in technology has played a key role in revolutionizing the entertainment sector. The advent of cloud services and growing adoption of the same for content creation over the past few years have come at a time when over-the-top content started becoming popular. The significant rise in the number of over-the-top content viewers and the number of viewing hours has brought about significant innovations in post-production stages due to which, the demand for special effects software has increased at an impressive rate– a factor that will augment the growth of the global special effects software market during the forecast period. From modest use of special effects in movies such as The Titanic, movies such as The Avengers feature special effects that were hard to achieve a couple of decades ago.

Evolving viewer demands for high-quality content coupled with soaring demand for top-notch audio-visual effects for an enhanced viewing experience has led to a rise in the adoption of special effect software in the past few years. In the current scenario, special effects software is increasingly being used in television series, advertisements, games, movies, and more– another factor that is projected to propel the growth of the special effects (SFX) software market in the coming years. These factors, along with the advent of new special effects (SFX) software with improved capabilities are expected to drive the global special effects (SFX) software market past the ~US$ 1.7 Bn mark by the end of 2027. Moreover, the dwindling cost of software tools used to develop content has increased the adoption of multiple special effects software in the past few years.

special effects software market infographic

Entry of Cloud-based Platforms to Redefine Special Effects (SFX) Software Market

When cloud computing made an entry into the entertainment space, its adoption increased across various studios on a project-to-project basis despite being largely confined to burst to render. However, due to lack of a concrete cloud-wide audit, vendors operating in the special effects (SFX) software market were unwilling to provide services beyond burst rendering. Some of the key areas such as virtual workstations and long-term storage were completely ignored during the initial phase of deployment of cloud-based platforms in the special effects (SFX) software market.

However, the formulation of Trusted Partner Network (TPN), which constitutes of top value content producers, MPAA member studios, and other stakeholders drafted a framework for vendors involved in the special effects (SFX) software market. At present, although cloud-based platforms are predominantly available for on-premise systems, the TPN audit for cloud will pave the way for media workflows for studios who are inclined toward the use of cloud for an array of different types of content creation projects, including virtual studio, hybrid rendering, and storage of material on the cloud.

While on-premise software modules are currently in demand, cloud/SaaS-based software will gain noteworthy traction in the second half of the forecast period.

Gaming Industry Presents Lucrative Opportunities for Special Effects Software Vendors

While the deployment of special effects software in movies and television shows is expected to grow at an impressive pace during the forecast period, another major area of application wherein special effects software is likely to be deployed is gaming. The booming global gaming industry, which has entered the billion-dollar club presents a plethora of opportunities for companies operating in the current market for special effects (SFX) software. Due to the blazing pace at which gaming graphics have evolved in the past few years, the entry of special effects in the gaming space was inevitable. Moreover, the advent of novel technologies such as augmented reality and virtual reality, motion capture, and real-time rendering has enabled advanced simulations and imaging. Gaming companies are increasingly deploying advanced special effects (SFX) software to improve the overall gameplay of their games and improve the overall gaming experience of their customers. Thus, technological advancements and growing adoption of special effect software are expected to revolutionize game development models in the coming years. At present, special effect software is playing a key role in transforming the visuals of games and the trend is set to continue during the forecast period. This is expected to drive the global special effects (SFX) software market during the forecast period.

special effects software market segmentation

Analysts’ Viewpoint

The global special effects (SFX) software market is expected to grow at a staggering CAGR of ~12% during the forecast period. The market growth can be largely attributed to significant advancements in technology, rising demand for over-the-top content, and mounting viewer expectations for improved audio-visuals, among others. Vendors operating in the current market landscape should eye opportunities beyond movies and television films, and tap into the opportunities within the gaming industry. North America is expected to dominate the market for special effects (SFX) software due to high concentration of market players in the region and fast-paced development of new technologies.

Special Effects (SFX) Software Market: Overview

  • The global special effects (SFX) software market is expected to expand at a CAGR of ~12% during the forecast period, primarily driven by increase in adoption of special effects in the entertainment industry, and rise of streaming media
  • The special effects (SFX) software market was valued at ~US$ 696 Mn by the end of 2019 and is set to expand to reach ~US$ 1.7 Bn by 2027
  • In terms of component, the software segment is anticipated to account for a notable share as compared to the professional service segment of the special effects (SFX) software market
  • In the application segment, movies is set to dominate the market during the forecast period. Additionally, movies is also expected to be the fastest growing application during the forecast period.
  • North America remains a prominent market for special effects (SFX) software globally, and the market in the region was valued at US$ 347 Bn by the end of 2019

Special Effects (SFX) Software Market: Definition

  • The special effects (SFX) software market report provides analysis of the market for the period 2017– 2027, wherein 2018 is the base year and 2019 to 2027 is the forecast period. Data for 2017 has been included as historical information.
  • In this report, we analyze the growth drivers that enhance the value of the special effects (SFX) software market and various opportunities prevailing in the market
  • Providers of special effects (SFX) software are focused on developing innovative solutions to serve specific requirements of end users, which is expected to drive the demand in the upcoming years

North America Special Effects (SFX) Software Market: Snapshot

  • North America is expected to be a dominating region in the market, owing to significant presence of animation & visual effects studios such as Nickelodeon, Walt Disney, Cartoon Network, and Fox Studios. Additionally, the region accounted for largest share of the special effects (SFX) software market followed by Asia Pacific.

Key Drivers of Special Effects (SFX) Software Market

  • Increasing adoption of special effects in entertainment industry: Special effects are the easiest option of creating a make-believe effect, and to introduce the incredible charm of a magic show to the cinematic experience. Visual effects create an environment, which seems realistic but would be impractical, dangerous, expensive, or simply impossible to capture during a shoot. The integration of special effects have devised a new universe of entertainment. Usage of special effects have opened a new genre that could never exist earlier. Moreover, special effects have transformed the spectators’ viewing experience to such an extent that now spectators want such rich experiences in everything they watch. Growing demand for visual rich entertainment and the gigantic success associated with such projects are propelling the market. Nowadays, special effects (SFX) software are used in almost every movie, television series, games, advertisement, etc. to attract more and more viewers.
  • Rise of streaming media: Growing demand for rich entertainment has mushroomed a significant number of small special effects studios in recent years. Big studios are involved with bigger projects (billion-dollar budget movies), whereas the growing demand for streaming media such as Netflix, YouTube, and Amazon have provided a fillip to smaller studios. The huge influx of content (small budget movies, mobile games, mobile content etc.) from streaming platforms is a big factor behind today’s robust special effects (SGX) software market. Spectators with high-speed Internet and affordable mobile devices want the same visual experience for streaming media as that of conventional movies and television series. Streaming service providers are aggressively creating content with extensive usage of special effects to cater to such demand, which eventually drives the market.

Key Restraints of Special Effects (SFX) Software Market

  • Limited availability of technical resources (manpower/high-value product): The special effects (SFX) industry is rapidly changing. The ongoing integration of new technologies and huge capital investment makes it a premium market. Professionals working in the industry need to be updated with the knowledge base and expertise to transfer the emotions to the audience, adhering to storytelling. Limited availability of resources in terms of skilled manpower capable of working with today’s evolving technologies is leading to the resources charging a higher fee. Small and medium special effects labs are able to manage few such resources which further impacts their quality. Moreover, software needs upgrades more often due to rapidly evolving technology, which makes it a high-value product.
  • The restraint creates a gap among service providers. Large labs, capable of huge investment, win high-end projects, whereas the small and medium-sized labs struggle for projects

Special Effects (SFX) Software Market: Competition Landscape

  • In December 2019, Maxon Computer GmbH and Red Giant announced a merger agreement under the media and entertainment division of Nemetschek Group  
  • In November 2019, Adobe Systems Inc., announced the Creative Cloud solution that includes Photoshop software on the iPad, Adobe Aero for immersive media, and Fresco in Windows systems. The company also announced Aero, a new authoring tool for augmented reality

Special Effects (SFX) Software Market: Company Profile Snapshot

Adobe Systems Inc.: Adobe Systems Inc. provides digital marketing, e-learning, and digital media solutions. The company offers product and software services in digital media, digital marketing, and print & publishing sectors. The company offers Photoshop image editing software,

  • Adobe Flash Web Software Ecosystem
  • Adobe Illustrator Vector Graphics Editor
  • Portable Document Format (PDF)
  • Acrobat Reader
  • Adobe Creative Cloud
  • Adobe Creative Suite.

Autodesk Inc.: Autodesk Inc. offers 3D design, and engineering and entertainment software and services. The company’s professional software products are sold globally, both directly to customers and through a network of resellers and distributors. The company’s product development and manufacturing software provides comprehensive digital design, engineering, manufacturing, and production solutions to automotive, transportation, industrial machinery, consumer products, and building product industries.

Telestream, LLC: Telestream, LLC is one of the prominent players providing digital media tools and workflow solutions. The company’s product range includes desktop applications, enterprise systems, video quality assurance solutions, and captioning & subtitling. Telestream, LLC provides solutions such as transcoding solutions, Facebook live solutions, OTT streaming solutions, video quality assurance solutions, and social media solutions.

The Foundry Visionmongers Limited: The Foundry Visionmongers Limited designs and develops computer graphics, visual effects, and 3D design software for the digital design, media and entertainment sector. The company has collaborated with post-production houses such as Pixar, ILM, MPC, Walt Disney Animation, Weta Digital, DNEG, and Framestore.

Special Effects (SFX) Software Market – Segmentation

TMR’s research study assesses the special effects (SFX) software market on the basis of component, application, enterprise size, and region. The report presents the extensive market dynamics and progressive trends associated with different segments, and how they are influencing the growth prospects of the special effects (SFX) software market.

Component

Software

  • On-premise
  • Cloud/ SaaS-based

Professional Services

Application

  • Movies
  • Television Shows
  • Advertisements
  • Gaming
  • Simulation

Enterprise Size

  • Small & Medium Size Enterprises
  • Large Size Enterprises

Region

  • North America
  • Europe
  • Asia Pacific
  • Rest of

Frequently Asked Questions

What is the Special Effects Software Market size?

Special Effects Software Market is projected to reach US$ 1.7 Bn by 2027

Who are the key players in the Special Effects Software Market?

Key vendors in the Special Effects Software Market are Adobe Systems Inc., Aptech Ltd., Autodesk Inc., BORIS FX, INC, FXhome Limited, headus (metamorphosis) Pty Ltd, Pixologic, Inc., Red Giant LLC, Side FX, Telestream, LLC, The Foundry Visionmongers Limited, and Video Copilot and Final Image Inc

What is the CAGR for Special Effects Software Market?

The Special Effects Software Market is expected to grow at a CAGR of 12% during 2019 - 2027

What are the segments covered in the Special Effects Software Market Report?

Special Effects Software product type, end user, price category, distribution channel, and region.

Which Region Lead Special Effects Software Market?

North America Takes Lead in the Special Effects Software Market

    1. Preface

            1.1. Market Scope

            1.2. Market Segmentation

            1.3. Key Research Objectives

            1.4. Research Highlights

    2. Assumptions and Research Methodology

            2.1. Market Taxonomy - Segment Definitions

            2.2. Research Methodology

                2.2.1. List of Primary and Secondary Sources

            2.3. Key Assumptions for Data Modelling

    3. Executive Summary: Global Special Effects (SFX) Software Market 

    4. Market Overview

            4.1. Introduction

            4.2. Global Market – Macroeconomic Factors Overview

                4.2.1. World GDP Indicator – For Top Economies

                4.2.2. Global ICT Spending (US$ Mn), 2013, 2019, 2023 and 2027

            4.3. Technology/ Product Roadmap

            4.4. Market Factor Analysis

                4.4.1. Porter’s Five Forces Analysis

                4.4.2. Ecosystem Analysis

                4.4.3. PEST Analysis

                4.4.4. Market Dynamics (Growth Influencers)

                    4.4.4.1. Drivers

                    4.4.4.2. Restraints

                    4.4.4.3. Opportunities

                    4.4.4.4. Impact Analysis of Drivers and Restraints

            4.5. Global Special Effects (SFX) Software Market Analysis and Forecast, 2013 - 2027

                4.5.1. Market Revenue Analysis (US$ Mn)

                    4.5.1.1. Historic Growth Trends, 2016-2018

                    4.5.1.2. Forecast Trends, 2019-2027

            4.6. Market Opportunity Assessment – by Region (North America/ Europe/ Asia Pacific/ Rest of the World)

                4.6.1. By Country

                4.6.2. By Component

                4.6.3. By Enterprise Size

                4.6.4. By Application

            4.7. Competitive Scenario and Trends

                4.7.1. Special Effects (SFX) Software Market Concentration Rate

                    4.7.1.1. List of Emerging, Prominent and Leading Players 

                4.7.2. Mergers & Acquisitions, Expansions

            4.8. Market Outlook

    5. Global Special Effects (SFX) Software Market Analysis and Forecast, by Component

            5.1. Overview and Definitions

            5.2. Key Segment Analysis

            5.3. Special Effects (SFX) Software Market Size (US$ Mn) Forecast, by Component, 2017 - 2027

                5.3.1. Software

                    5.3.1.1. On-Premises

                    5.3.1.2. Cloud/SaaS Based

                5.3.2. Professional Services

    6. Global Special Effects (SFX) Software Market Analysis and Forecast, by Enterprise Size

            6.1. Overview

            6.2. Key Segment Analysis

            6.3. Special Effects (SFX) Software Market Size (US$ Mn) Forecast, by Enterprise Size, 2017 - 2027

                6.3.1. Small & Medium Enterprises

                6.3.2. Large Enterprises

    7. Global Special Effects (SFX) Software Market Analysis and Forecast, by Application

            7.1. Overview

            7.2. Key Segment Analysis

            7.3. Special Effects (SFX) Software Market Size (US$ Mn) Forecast, by Application, 2017 - 2027

                7.3.1. Movies

                7.3.2. Television Shows

                7.3.3. Advertisement

                7.3.4. Gaming

                7.3.5. Simulation

    8. Global Special Effects (SFX) Software Market Analysis and Forecast, by Region

            8.1. Key Findings

            8.2. Emerging Markets/Countries

            8.3. Special Effects (SFX) Software Market Size (US$ Mn) Forecast, by Region, 2017 - 2027

                8.3.1. North America

                8.3.2. Europe

                8.3.3. Asia Pacific

                8.3.4. Rest of the World

    9. North America Special Effects (SFX) Software Market Analysis and Forecast

            9.1. Regional Outlook

            9.2. Key Findings

            9.3. Impact Analysis of Drivers and Restraints

            9.4. Special Effects (SFX) Software Market Size (US$ Mn) Forecast, by Component, 2017 - 2027

                9.4.1. Software

                    9.4.1.1. On-Premises

                    9.4.1.2. Cloud/SaaS Based

                9.4.2. Professional Services

            9.5. Special Effects (SFX) Software Market Size (US$ Mn) Forecast, by Enterprise Size, 2017 - 2027

                9.5.1. Small & Medium Enterprises

                9.5.2. Large Enterprises

            9.6. Special Effects (SFX) Software Market Size (US$ Mn) Forecast, by Application, 2017 - 2027

                9.6.1. Movies

                9.6.2. Television Shows

                9.6.3. Advertisement

                9.6.4. Gaming

                9.6.5. Simulation

            9.7. Special Effects (SFX) Software Market Size (US$ Mn) Forecast, by Country, 2017 - 2027

                9.7.1. U.S.

                9.7.2. Canada

                9.7.3. Mexico

    10. Europe Special Effects (SFX) Software Market Analysis and Forecast

            10.1. Regional Outlook

            10.2. Key Findings

            10.3. Impact Analysis of Drivers and Restraints

            10.4. Special Effects (SFX) Software Market Size (US$ Mn) Forecast, by Component, 2017 - 2027

                10.4.1. Software

                    10.4.1.1. On-Premises

                    10.4.1.2. Cloud/SaaS Based

                10.4.2. Professional Services

            10.5. Special Effects (SFX) Software Market Size (US$ Mn) Forecast, by Enterprise Size, 2017 - 2027

                10.5.1. Small & Medium Enterprises

                10.5.2. Large Enterprises

            10.6. Special Effects (SFX) Software Market Size (US$ Mn) Forecast, by Application, 2017 - 2027

                10.6.1. Movies

                10.6.2. Television Shows

                10.6.3. Advertisement

                10.6.4. Gaming

                10.6.5. Simulation

            10.7. Special Effects (SFX) Software Market Size (US$ Mn) Forecast, by Country and Sub-region, 2017 - 2027

                10.7.1. Western Europe

                    10.7.1.1. Germany

                    10.7.1.2. U.K.

                    10.7.1.3. France

                    10.7.1.4. Spain

                    10.7.1.5. Rest of Western Europe

                10.7.2. Eastern Europe

                    10.7.2.1. Russia

                    10.7.2.2. Rest of Eastern Europe

    11. Asia Pacific Special Effects (SFX) Software Market Analysis and Forecast

            11.1. Regional Outlook

            11.2. Key Findings

            11.3. Impact Analysis of Drivers and Restraints

            11.4. Special Effects (SFX) Software Market Size (US$ Mn) Forecast, by Component, 2017 - 2027

                11.4.1. Software

                    11.4.1.1. On-Premises

                    11.4.1.2. Cloud/SaaS Based

                11.4.2. Professional Services

            11.5. Special Effects (SFX) Software Market Size (US$ Mn) Forecast, by Enterprise Size, 2017 - 2027

                11.5.1. Small & Medium Enterprises

                11.5.2. Large Enterprises

            11.6. Special Effects (SFX) Software Market Size (US$ Mn) Forecast, by Application, 2017 - 2027

                11.6.1. Movies

                11.6.2. Television Shows

                11.6.3. Advertisement

                11.6.4. Gaming

                11.6.5. Simulation

            11.7. Special Effects (SFX) Software Market Size (US$ Mn) Forecast, by Country and Sub-region, 2017 - 2027

                11.7.1. China

                11.7.2. Japan

                11.7.3. India

                11.7.4. Australia 

                11.7.5. ASEAN

                11.7.6. Rest of Asia Pacific

    12. Rest of the World Special Effects (SFX) Software Market Analysis and Forecast

            12.1. Regional Outlook

            12.2. Key Findings

            12.3. Impact Analysis of Drivers and Restraints

            12.4. Special Effects (SFX) Software Market Size (US$ Mn) Forecast, by Component, 2017 - 2027

                12.4.1. Software

                    12.4.1.1. On-Premises

                    12.4.1.2. Cloud/SaaS Based

                12.4.2. Professional Services

            12.5. Special Effects (SFX) Software Market Size (US$ Mn) Forecast, by Enterprise Size, 2017 - 2027

                12.5.1. Small & Medium Enterprises

                12.5.2. Large Enterprises

            12.6. Special Effects (SFX) Software Market Size (US$ Mn) Forecast, by Application, 2017 - 2027

                12.6.1. Movies

                12.6.2. Television Shows

                12.6.3. Advertisement

                12.6.4. Gaming

                12.6.5. Simulation

            12.7. Special Effects (SFX) Software Market Size (US$ Mn) Forecast, by Region, 2017 - 2027

                12.7.1. Middle East & Africa (MEA)

                12.7.2. South America

    13. Competition Landscape

            13.1. Market Competition Matrix, by Leading Players 

            13.2. Market Revenue Share Analysis (%), by Leading Players (2018)

    14. Company Profiles (Details – Business Overview, Geographical Presence, Key Competitors, Revenue and Strategy) 

            14.1. Adobe Systems Inc.

                14.1.1. Business Overview

                14.1.2. Geographical Presence

                14.1.3. Key Competitors

                14.1.4. Revenue and Strategy

            14.2. Aptech Ltd.

                14.2.1. Business Overview

                14.2.2. Geographical Presence

                14.2.3. Key Competitors

                14.2.4. Revenue and Strategy

            14.3. BORIS FX, INC

                14.3.1. Business Overview

                14.3.2. Geographical Presence

                14.3.3. Key Competitors

                14.3.4. Revenue and Strategy

            14.4. FXhome Limited

                14.4.1. Business Overview

                14.4.2. Geographical Presence

                14.4.3. Key Competitors

                14.4.4. Revenue and Strategy

            14.5. Headus (metamorphosis) Pty Ltd

                14.5.1. Business Overview

                14.5.2. Geographical Presence

                14.5.3. Key Competitors

                14.5.4. Revenue and Strategy

            14.6. Maxon Computer GmbH

                14.6.1. Business Overview

                14.6.2. Geographical Presence

                14.6.3. Key Competitors

                14.6.4. Revenue and Strategy

            14.7. Pixologic, Inc.

                14.7.1. Business Overview

                14.7.2. Geographical Presence

                14.7.3. Key Competitors

                14.7.4. Revenue and Strategy

            14.8. Red Giant LLC

                14.8.1. Business Overview

                14.8.2. Geographical Presence

                14.8.3. Key Competitors

                14.8.4. Revenue and Strategy

            14.9. Side FX

                14.9.1. Business Overview

                14.9.2. Geographical Presence

                14.9.3. Key Competitors

                14.9.4. Revenue and Strategy

            14.10. Telestream, LLC

                14.10.1. Business Overview

                14.10.2. Geographical Presence

                14.10.3. Key Competitors

                14.10.4. Revenue and Strategy

            14.11. The Foundry Visionmongers Limited 

                14.11.1. Business Overview

                14.11.2. Geographical Presence

                14.11.3. Key Competitors

                14.11.4. Revenue and Strategy

            14.12. Video Copilot and Final Image Inc.

                14.12.1. Business Overview

                14.12.2. Geographical Presence

                14.12.3. Key Competitors

                14.12.4. Revenue and Strategy

    15. Key Takeaways

    List of Tables 

    Table 1: List of Primary and Secondary Resources

    Table 2: List of Vendors

    Table 3: Acquisition/Partnership/Product Launch

    Table 4: Global Special Effects (SFX) Software Market Revenue (US$ Mn) Forecast, By Component, 2017 - 2027

    Table 5: Global Special Effects (SFX) Software Market Revenue (US$ Mn) Forecast, By Enterprise Size 2017 - 2027

    Table 6: Global Special Effects (SFX) Software Market Revenue (US$ Mn) Forecast, By Application 2017 - 2027

    Table 7: Global Special Effects (SFX) Software Market Revenue (US$ Mn) Forecast, By Region, 2017 - 2027

    Table 8: North America Special Effects (SFX) Software Market Revenue (US$ Mn) Forecast, By Component, 2017 - 2027

    Table 9: North America Special Effects (SFX) Software Market Revenue (US$ Mn) Forecast, By Enterprise Size 2017 - 2027

    Table 10: Global Special Effects (SFX) Software Market Revenue (US$ Mn) Forecast, By Application 2017 - 2027

    Table 11: North America Special Effects (SFX) Software Market Revenue (US$ Mn) Forecast, By Country, 2017 - 2027

    Table 12: Europe Special Effects (SFX) Software Market Revenue (US$ Mn) Forecast, By Component, 2017 - 2027

    Table 13: Europe Special Effects (SFX) Software Market Revenue (US$ Mn) Forecast, By Enterprise Size 2017 - 2027

    Table 14: Europe Special Effects (SFX) Software Market Revenue (US$ Mn) Forecast, By Application 2017 - 2027

    Table 15: Europe special effects (SFX) software Market Revenue (US$ Mn) Forecast, By Country, 2017 - 2027

    Table 16: Asia Pacific Special Effects (SFX) Software Market Revenue (US$ Mn) Forecast, By Component, 2017 - 2027

    Table 17: Asia Pacific Special Effects (SFX) Software Market Revenue (US$ Mn) Forecast, By Enterprise Size 2017 - 2027

    Table 18: Europe Special Effects (SFX) Software Market Revenue (US$ Mn) Forecast, By Application 2017 - 2027

    Table 19: Asia Pacific Special Effects (SFX) Software Market Revenue (US$ Mn) Forecast, By Country, 2017 - 2027

    Table 20: Rest of the World Special Effects (SFX) Software Market Revenue (US$ Mn) Forecast, By Component, 2017 - 2027

    Table 21: Rest of the World Special Effects (SFX) Software Market Revenue (US$ Mn) Forecast, By Enterprise Size 2017 - 2027

    Table 22: Rest of the World Special Effects (SFX) Software Market Revenue (US$ Mn) Forecast, By Application 2017 - 2027

    Table 23: Rest of the World Special Effects (SFX) software Market Revenue (US$ Mn) Forecast, By Region, 2017 - 2027

    Table 24: Business Overview / Portfolio

    Table 25: Business Overview / Portfolio

    List of Figures

    Figure 1: Global Special Effects (SFX) Software Market Size (US$ Mn) Forecast, 2017 – 2027

    Figure 2: Global Special Effects (SFX) Software Market Value (US$ Mn), by Region, 2019E

    Figure 3: Global Special Effects (SFX) Software Market Value (US$ Mn), by Region, 2027F

    Figure 4: Top Segment Analysis

    Figure 5: REGIONAL OUTLINE, 2018

    Figure 6: GLOBAL CAGR BREAKDOWN

    Figure 7: COUNTRY ABSTRACT, 2018

    Figure 8: GDP (US$ Bn), Top Countries (2014 – 2019)

    Figure 9: Top Economies GDP Landscape, 2018

    Figure 10: % Represents Regional Spending Share

    Figure 11: Global ICT Spending (%), by Region, 2019E

    Figure 12: Global ICT Spending (US$ Bn), Regional Contribution, 2019E

    Figure 13: Global ICT Spending (US$ Bn), Spending Type Contribution, 2019E

    Figure 14: Global ICT Spending (%), by Type, 2019E

    Figure 15: Ecosystem Analysis (1/2)

    Figure 16: Global Special Effects (SFX) Software Market Historic Growth Trends (US$ Mn), 2016 – 2018

    Figure 17: Global Special Effects (SFX) Software Market Forecast Growth Trends (US$ Mn), 2019 – 2027

    Figure 18: Attractiveness Assessment, By Component

    Figure 19: Opportunity Assessment, By Component

    Figure 20: Attractiveness Assessment, By Application

    Figure 21: Opportunity Assessment, By Application

    Figure 22: Attractiveness Assessment, By Enterprise Size

    Figure 23: Opportunity Assessment, By Enterprise size

    Figure 24: Attractiveness Assessment, By Region

    Figure 25: Opportunity Assessment, By Region

    Figure 26: Five Firm Concentration Ratio Analysis (2018)

    Figure 27: Global Special Effects (SFX) Software Market, By Component, CAGR (%) (2019 – 2027)

    Figure 28: Global Special Effects (SFX) Software Market, By Enterprise Size, CAGR (%) (2019 – 2027)

    Figure 29: Global Special Effects (SFX) Software Market, By Application, CAGR (%) (2019 – 2027)

    Figure 30: Global Special Effects (SFX) Software Market, By Region, CAGR (%) (2019 – 2027)

    Figure 31: Global Special Effects (SFX) Software Market Share Analysis, By Component (2019)

    Figure 32: Global Special Effects (SFX) Software Market Share Analysis, By Component (2027)

    Figure 33: Global Special Effects (SFX) Software Market Share Analysis, By Enterprise Size (2019)

    Figure 34: Global Special Effects (SFX) Software Market Share Analysis, By Enterprise Size (2027)

    Figure 35: Global Special Effects (SFX) Software Market Share Analysis, By Application (2019)

    Figure 36: Global Special Effects (SFX) Software Market Share Analysis, By Application (2027)

    Figure 37: Global special effects (SFX) software Market Share Analysis, By Region (2019)

    Figure 38: Global special effects (SFX) software Market Share Analysis, By Region (2027)

    Figure 39: North America Special Effects (SFX) Software Market Share Analysis, By Component (2019)

    Figure 40: North America Special Effects (SFX) Software Market Share Analysis, By Component (2027)

    Figure 41: North America Special Effects (SFX) Software Market Share Analysis, By Enterprise Size (2019)

    Figure 42: North America Special Effects (SFX) Software Market Share Analysis, By Enterprise Size (2027)

    Figure 43: North America Special Effects (SFX) Software Market Share Analysis, By Application (2019)

    Figure 44: North America Special Effects (SFX) Software Market Share Analysis, By Application (2027)

    Figure 45: North America Special Effects (SFX) Software Market Share Analysis, By Country (2019)

    Figure 46: North America Special Effects (SFX) Software Market Share Analysis, By Country (2027)

    Figure 47: Europe Special Effects (SFX) Software Market Share Analysis, By Component (2019)

    Figure 48: Europe Special Effects (SFX) Software Market Share Analysis, By Component (2027)

    Figure 49: Europe Special Effects (SFX) Software Market Share Analysis, By Enterprise Size (2019)

    Figure 50: Europe Special Effects (SFX) Software Market Share Analysis, By Enterprise Size (2027)

    Figure 51: Europe Special Effects (SFX) Software Market Share Analysis, By Application (2019)

    Figure 52: Europe Special Effects (SFX) Software Market Share Analysis, By Application (2027)

    Figure 53: Europe special effects (SFX) software Market Share Analysis, By Country (2019)

    Figure 54: Europe special effects (SFX) software Market Share Analysis, By Country (2027)

    Figure 55: Asia Pacific Special Effects (SFX) Software Market Share Analysis, By Component (2019)

    Figure 56: Asia Pacific Special Effects (SFX) Software Market Share Analysis, By Component (2027)

    Figure 57: Asia Pacific Special Effects (SFX) Software Market Share Analysis, By Enterprise Size (2019)

    Figure 58: Asia Pacific Special Effects (SFX) Software Market Share Analysis, By Enterprise Size (2027)

    Figure 59: Asia Pacific Special Effects (SFX) Software Market Share Analysis, By Application (2019)

    Figure 60: Asia Pacific Special Effects (SFX) Software Market Share Analysis, By Application (2027)

    Figure 61: Asia Pacific Special Effects (SFX) Software Market Share Analysis, By Country (2019)

    Figure 62: Asia Pacific Special Effects (SFX) Software Market Share Analysis, By Country (2027)

    Figure 63: Rest of the World Special Effects (SFX) Software Market Share Analysis, By Component (2019)

    Figure 64: Rest of the World Special Effects (SFX) Software Market Share Analysis, By Component (2027)

    Figure 65: Rest of the World Special Effects (SFX) Software Market Share Analysis, By Enterprise Size (2019)

    Figure 66: Rest of the World Special Effects (SFX) Software Market Share Analysis, By Enterprise Size (2027)

    Figure 67: Rest of the World Special Effects (SFX) Software Market Share Analysis, By Application (2019)

    Figure 68: Rest of the World Special Effects (SFX) Software Market Share Analysis, By Application (2027)

    Figure 69: Rest of the World Special Effects (SFX) Software Market Share Analysis, By Region (2019)

    Figure 70: Rest of the World Special Effects (SFX) Software Market Share Analysis, By Region (2027)

    Figure 71: Global Special Effects (SFX) Software Market Share Analysis by Company (2018)

    Figure 72: Net Sales (US$ Mn), by Region, 2018

    Figure 73: Revenue (US$ Mn) & Y-o-Y Growth (%), 2016–2018

    Figure 74: Net Sales (US$ Mn), by Region, 2018

    Figure 75: Revenue (US$ Mn) & Y-o-Y Growth (%), 2016–2018

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