Architectural renderings have established a stable business in the real-time (graphics and video) rendering solutions market. Hence, software providers are aiming for higher objectives such as 3D visualization. The construction sector accounted for the highest revenue in 2018, with a value of ~US$ 326 million in the real-time (graphics and video) rendering solutions market. Due to high incremental opportunities in Europe and Asia Pacific, stakeholders are offering software with CAD (Computer-aided Design) and BIM (Building Information Modelling) tools.
Vendors are increasing their focus on catering to the needs of stakeholders in the AEC (Architecture, Engineering, and Construction) value chain. Due to high competition in the AEC industry, software providers in the real-time (graphics and video) rendering solutions market are developing platforms that render images and videos at impeccable speed. They are adapting their software for easy usability in computers, tablets and even smartphones, to develop and present visuals in real time. With the influx of digital media, stakeholders are taking efforts to build robust software that meet the increasing demand for viral content.
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Although the construction sector accounted for the highest revenue in 2018, analysts at Transparency Market Research (TMR) project an exponential increase in value share for the media and entertainment industry. The media and entertainment industry is currently estimated to have a value share of ~26%, which is projected to reach ~32% by 2027, in the real-time (graphics and video) rendering solutions market.
Stakeholders in the real-time (graphics and video) rendering solutions landscape are capitalizing on the increasing trend of digital marketing. Since more and more individuals demand immersive and interactive content via smartphones and tablets, software professionals are incorporating artificial intelligence (AI) and virtual reality (VR) into rendering platforms.
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Since stakeholders in the media and entertainment industry are pressed for deadlines and project demands, real-time rendering solutions act as a boon for meeting their timelines. With the growing media and entertainment space, stakeholders in the real-time graphics rendering solutions market are increasingly offering software programs that are cost-competitive and simplify complex graphic rendering.
The real-time (graphics and video) rendering solutions market is fragmented. As a result, emerging market players pose tough competition to leading market players. However, certain challenges in the real-time (graphics and video) rendering solutions market are likely to hamper market growth.
For instance, in the AEC industry, users have a common misconception that, real-time rendering solutions require expensive tools for integration. Another concern that inhibits market growth is the investment of time and capital to train individuals, in order to make them well-versed with the software. Hence, stakeholders in the real-time (graphics and video) rendering solutions market are running marketing campaigns that convey the message of easy integration of real-time technology with existing BIM architectural design software. By clearing this misconception, users are convinced that adopting real-time rendering doesn’t require overhead expenses of training their employees. Faster design iterations of real-time technology and its ability to create an engaging experience for individuals have positively opened up new artistic possibilities amongst employees.
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In 2018, biased renders accounted to ~65% of the renderer adoption rate in the global real-time (graphics and video) rendering solutions market. Hence vendors should focus on developing biased renders, as they are more intelligent and efficient as compared to unbiased renders.
With a high renderer adoption rate, it can be said in the right means that users need real-time rendering now more than ever. However, in many cases, users also have a misunderstanding about the high-cost integration of real-time technology. As such, stakeholders are increasing awareness about the easy integration of software with existing tools, by extending their customer services. Stakeholders should increase capabilities in virtual reality experience, since analysts anticipate that, real-time design collaborations will become the norm in the global market.
Real-Time (Graphics and Video) Rendering Solutions Market: Overview
Real-time (Graphics and Video) Rendering Solutions Market - Definition
North America Real-time (Graphics and Video) Rendering Solutions Market – Snapshot
Less Time Required for 3D Rendering with Reduced Cost – A Key Driver
Real-Time (Graphics and Video) Rendering Solutions Market – Competition Landscape
Real-Time (Graphics and Video) Rendering Solutions Market - Company Profiles Snapshot
Real-time (Graphics and Video) Rendering Solutions Market: Segmentation
This report on the real-time (graphics and video) rendering solutions market provides information on the basis of solution, deployment, enterprise size, application, end user, and region.
This study discusses the underlying trends and impact of various factors that are driving the real-time (graphics and video) rendering solutions market, along with their influence on the evolution of the market.
This study also offers Porter’s Five Point analysis, ecosystem analysis, regulatory scenario, and regional key trends analysis of the real-time (graphics and video) rendering solutions market, in order to elaborate on the crucial growth tactics and opportunities for market players contributing to the market.
Deployment |
On-premise Cloud-based Hybrid |
Solution |
Platform/ Tools (Engines)
Professional Services |
Enterprise Size |
Small and Medium Enterprises (SMEs) Large Enterprises |
Application |
Content Development Content Transformation Visualization |
End User |
Manufacturing & Automotive Construction Healthcare & Pharmaceuticals Retail & e-Commerce Aerospace & Defense Media & Entertainment
Others |
Region |
North America Latin America Europe Asia Pacific Middle East & Africa |
1. Preface
1.1. Market Scope
1.2. Market Segmentation
1.3. Key Research Objectives
2. Assumptions and Research Methodology
2.1. Market Taxonomy - Segment Definitions
2.2. Research Methodology
2.2.1. List of Primary and Secondary Sources
2.3. Key Assumptions for Data Modelling
3. Executive Summary: Global Real-time (Graphics and Video) Rendering Solutions Market
4. Market Overview
4.1. Introduction
4.2. Key Market Indicators
4.2.1. List of Top Rendering Software Tools
4.3. Technology/Product Roadmap
4.4. Market Factor Analysis
4.4.1. Porter’s Five Forces Analysis
4.4.2. PESTEL Analysis
4.4.3. Value Chain Analysis
4.4.4. Market Dynamics (Growth Influencers)
4.4.4.1. Drivers
4.4.4.2. Restraints
4.4.4.3. Opportunities
4.4.4.4. Impact Analysis of Drivers & Restraints
4.5. Global Real-time (Graphics and Video) Rendering Solutions Market Analysis and Forecast, 2017?2027
4.5.1. Market Revenue Analysis (US$ Mn)
4.5.1.1. Historic Growth Trends, 2013-2018
4.5.1.2. Forecast Trends, 2019-2027
4.5.2. Renderer Adoption Rate (%)
4.5.2.1. Biased
4.5.2.2. Unbiased
4.6. Market Opportunity Analysis – By Region (Global/ North America/ Europe/ Asia Pacific/ Middle East & Africa/ South America)
4.6.1. By Region
4.6.2. By Solution
4.6.3. By Deployment
4.6.4. By Application
4.6.5. By Enterprise Size
4.6.6. By End-use
4.7. Market Outlook
4.8. Competitive Scenario and Trends
4.8.1. Market Concentration Rate
4.8.1.1. List of New Entrants
4.8.2. Mergers & Acquisitions, Expansions
5. Global Real-time (Graphics and Video) Rendering Solutions Market Analysis and Forecast, by Solution
5.1. Overview and Definitions
5.2. Key Findings
5.3. Real-time (Graphics and Video) Rendering Solutions Market Size (US$ Mn) Forecast, by Solution, 2017?2027
5.3.1. Platform/ Tools (Engines)
5.3.1.1. Unity
5.3.1.2. Unreal
5.3.1.3. CryEngine
5.3.1.4. Revit
5.3.1.5. Others (Mizuchi, Cinema 4D, etc.)
5.3.2. Professional Services
6. Global Real-time (Graphics and Video) Rendering Solutions Market Analysis and Forecast, by Deployment
6.1. Overview and Definitions
6.2. Key Findings
6.3. Real-time (Graphics and Video) Rendering Solutions Market Size (US$ Mn) Forecast, by Deployment, 2017?2027
6.3.1. On-premise
6.3.2. Cloud-based
6.3.3. Hybrid
7. Global Real-time (Graphics and Video) Rendering Solutions Market Analysis and Forecast, by Application
7.1. Overview and Definitions
7.2. Key Findings
7.3. Real-time (Graphics and Video) Rendering Solutions Market Size (US$ Mn) Forecast, by Application, 2017?2027
7.3.1. Content Development
7.3.1.1. 3D Gaming
7.3.1.2. Real-time VR Content
7.3.1.3. Rendered & Interactive Video Production
7.3.2. Content Transformation
7.3.3. Visualization
8. Global Real-time (Graphics and Video) Rendering Solutions Market Analysis and Forecast, by Enterprise Size
8.1. Overview and Definitions
8.2. Key Findings
8.3. Real-time (Graphics and Video) Rendering Solutions Market Size (US$ Mn) Forecast, by Enterprise Size, 2017?2027
8.3.1. Small and Medium Enterprises (SMEs)
8.3.2. Large enterprises
9. Global Real-time (Graphics and Video) Rendering Solutions Market Analysis and Forecast, by End-use
9.1. Key Findings
9.2. Real-time (Graphics and Video) Rendering Solutions Market Size (US$ Mn) Forecast, by End-use, 2017?2027
9.2.1. Manufacturing & Automotive
9.2.2. Construction
9.2.3. Healthcare & Pharmaceutical
9.2.4. Retail and E-commerce
9.2.5. Aerospace & Defense
9.2.6. Media & Entertainment
9.2.6.1. Digital Avatar Production
9.2.6.2. Gaming
9.2.7. Others (Education, Travel & Tourism)
10. Global Real-time (Graphics and Video) Rendering Solutions Market Analysis and Forecast, by Region
10.1. Key Findings
10.2. Real-time (Graphics and Video) Rendering Solutions Market Size (US$ Mn) Forecast, by Region, 2017?2027
10.2.1. North America
10.2.2. Europe
10.2.3. Asia Pacific
10.2.4. Middle East & Africa
10.2.5. South America
11. North America Real-time (Graphics and Video) Rendering Solutions Market Analysis and Forecast
11.1. Key Findings
11.2. Impact Analysis of Drivers and Restraints
11.3. Real-time (Graphics and Video) Rendering Solutions Market Size (US$ Mn) Forecast, by Solution, 2017?2027
11.3.1. Platform/ Tools (Engines)
11.3.1.1. Unity
11.3.1.2. Unreal
11.3.1.3. CryEngine
11.3.1.4. Revit
11.3.1.5. Others (Mizuchi, Cinema 4D, etc.)
11.3.2. Professional Services
11.4. Real-time (Graphics and Video) Rendering Solutions Market Size (US$ Mn) Forecast, by Deployment, 2017?2027
11.4.1. On-premise
11.4.2. Cloud-based
11.4.3. Hybrid
11.5. Real-time (Graphics and Video) Rendering Solutions Market Size (US$ Mn) Forecast, by Application, 2017?2027
11.5.1. Content Development
11.5.1.1. 3D Gaming
11.5.1.2. Real-time VR Content
11.5.1.3. Rendered & Interactive Video Production
11.5.2. Content Transformation
11.5.3. Visualization
11.6. Real-time (Graphics and Video) Rendering Solutions Market Size (US$ Mn) Forecast, by Enterprise Size, 2017?2027
11.6.1. Small and Medium Enterprises (SMEs)
11.6.2. Large enterprises
11.7. Real-time (Graphics and Video) Rendering Solutions Market Size (US$ Mn) Forecast, by End-use, 2017?2027
11.7.1. Manufacturing & Automotive
11.7.2. Construction
11.7.3. Healthcare & Pharmaceutical
11.7.4. Retail and E-commerce
11.7.5. Aerospace & Defense
11.7.6. Media & Entertainment
11.7.6.1. Digital Avatar Production
11.7.6.2. Gaming
11.7.7. Others (Education, Travel & Tourism)
11.8. Real-time (Graphics and Video) Rendering Solutions Market Size (US$ Mn) Forecast, by Country/Sub-region, 2017?2027
11.8.1. The U.S.
11.8.2. Canada
11.8.3. Rest of North America
12. Europe Real-time (Graphics and Video) Rendering Solutions Market Analysis and Forecast
12.1. Key Findings
12.2. Impact Analysis of Drivers and Restraints
12.3. Real-time (Graphics and Video) Rendering Solutions Market Size (US$ Mn) Forecast, by Solution, 2017?2027
12.3.1. Platform/ Tools (Engines)
12.3.1.1. Unity
12.3.1.2. Unreal
12.3.1.3. CryEngine
12.3.1.4. Revit
12.3.1.5. Others (Mizuchi, Cinema 4D, etc.)
12.3.2. Professional Services
12.4. Real-time (Graphics and Video) Rendering Solutions Market Size (US$ Mn) Forecast, by Deployment, 2017?2027
12.4.1. On-premise
12.4.2. Cloud-based
12.4.3. Hybrid
12.5. Real-time (Graphics and Video) Rendering Solutions Market Size (US$ Mn) Forecast, by Application, 2017?2027
12.5.1.1. Content Development
12.5.1.1.1. 3D Gaming
12.5.1.1.2. Real-time VR Content
12.5.1.1.3. Rendered & Interactive Video Production
12.5.1.2. Content Transformation
12.5.1.3. Visualization
12.6. Real-time (Graphics and Video) Rendering Solutions Market Size (US$ Mn) Forecast, by Enterprise Size, 2017?2027
12.6.1. Small and Medium Enterprises (SMEs)
12.6.2. Large enterprises
12.7. Real-time (Graphics and Video) Rendering Solutions Market Size (US$ Mn) Forecast, by End-use, 2017?2027
12.7.1. Manufacturing & Automotive
12.7.2. Construction
12.7.3. Healthcare & Pharmaceutical
12.7.4. Retail and E-commerce
12.7.5. Aerospace & Defense
12.7.6. Media & Entertainment
12.7.6.1. Digital Avatar Production
12.7.6.2. Gaming
12.7.7. Others (Education, Travel & Tourism)
12.8. Real-time (Graphics and Video) Rendering Solutions Market Size (US$ Mn) Forecast, by Country/Sub-region, 2017?2027
12.8.1. Germany
12.8.2. France
12.8.3. UK
12.8.4. Rest of Europe
13. Asia Pacific Real-time (Graphics and Video) Rendering Solutions Market Analysis and Forecast
13.1. Key Findings
13.2. Impact Analysis of Drivers and Restraints
13.3. Real-time (Graphics and Video) Rendering Solutions Market Size (US$ Mn) Forecast, by Solution, 2017?2027
13.3.1. Platform/ Tools (Engines)
13.3.1.1. Unity
13.3.1.2. Unreal
13.3.1.3. CryEngine
13.3.1.4. Revit
13.3.1.5. Others (Mizuchi, Cinema 4D, etc.)
13.3.2. Professional Services
13.4. Real-time (Graphics and Video) Rendering Solutions Market Size (US$ Mn) Forecast, by Deployment, 2017?2027
13.4.1. On-premise
13.4.2. Cloud-based
13.4.3. Hybrid
13.5. Real-time (Graphics and Video) Rendering Solutions Market Size (US$ Mn) Forecast, by Application, 2017?2027
13.5.1.1. Content Development
13.5.1.1.1. 3D Gaming
13.5.1.1.2. Real-time VR Content
13.5.1.1.3. Rendered & Interactive Video Production
13.5.1.2. Content Transformation
13.5.1.3. Visualization
13.6. Real-time (Graphics and Video) Rendering Solutions Market Size (US$ Mn) Forecast, by Enterprise Size, 2017?2027
13.6.1. Small and Medium Enterprises (SMEs)
13.6.2. Large enterprises
13.7. Real-time (Graphics and Video) Rendering Solutions Market Size (US$ Mn) Forecast, by End-use, 2017?2027
13.7.1. Manufacturing & Automotive
13.7.2. Construction
13.7.3. Healthcare & Pharmaceutical
13.7.4. Retail and E-commerce
13.7.5. Aerospace & Defense
13.7.6. Media & Entertainment
13.7.6.1. Digital Avatar Production
13.7.6.2. Gaming
13.7.7. Others (Education, Travel & Tourism)
13.8. Real-time (Graphics and Video) Rendering Solutions Market Size (US$ Mn) Forecast, by Country/Sub-region, 2017?2027
13.8.1. China
13.8.2. Japan
13.8.3. India
13.8.4. Australia
13.8.5. Korea
13.8.6. Rest of Asia Pacific
14. Middle East & Africa Real-time (Graphics and Video) Rendering Solutions Market Analysis and Forecast
14.1. Key Findings
14.2. Impact Analysis of Drivers and Restraints
14.3. Real-time (Graphics and Video) Rendering Solutions Market Size (US$ Mn) Forecast, by Solution, 2017?2027
14.3.1. Platform/ Tools (Engines)
14.3.1.1. Unity
14.3.1.2. Unreal
14.3.1.3. CryEngine
14.3.1.4. Revit
14.3.1.5. Others (Mizuchi, Cinema 4D, etc.)
14.3.2. Professional Services
14.4. Real-time (Graphics and Video) Rendering Solutions Market Size (US$ Mn) Forecast, by Deployment, 2017?2027
14.4.1. On-premise
14.4.2. Cloud-based
14.4.3. Hybrid
14.5. Real-time (Graphics and Video) Rendering Solutions Market Size (US$ Mn) Forecast, by Application, 2017?2027
14.5.1.1. Content Development
14.5.1.1.1. 3D Gaming
14.5.1.1.2. Real-time VR Content
14.5.1.1.3. Rendered & Interactive Video Production
14.5.1.2. Content Transformation
14.5.1.3. Visualization
14.6. Real-time (Graphics and Video) Rendering Solutions Market Size (US$ Mn) Forecast, by Enterprise Size, 2017?2027
14.6.1. Small and Medium Enterprises (SMEs)
14.6.2. Large enterprises
14.7. Real-time (Graphics and Video) Rendering Solutions Market Size (US$ Mn) Forecast, by End-use, 2017?2027
14.7.1. Manufacturing & Automotive
14.7.2. Construction
14.7.3. Healthcare & Pharmaceutical
14.7.4. Retail and E-commerce
14.7.5. Aerospace & Defense
14.7.6. Media & Entertainment
14.7.6.1. Digital Avatar Production
14.7.6.2. Gaming
14.7.7. Others (Education, Travel & Tourism)
14.8. Real-time (Graphics and Video) Rendering Solutions Market Size (US$ Mn) Forecast, by Country/Sub-region, 2017?2027
14.8.1. GCC
14.8.2. South Africa
14.8.3. Rest of Middle East & Africa
15. South America Real-time (Graphics and Video) Rendering Solutions Market Analysis and Forecast
15.1. Key Findings
15.2. Impact Analysis of Drivers and Restraints
15.3. Real-time (Graphics and Video) Rendering Solutions Market Size (US$ Mn) Forecast, by Solution, 2017?2027
15.3.1. Platform/ Tools (Engines)
15.3.1.1. Unity
15.3.1.2. Unreal
15.3.1.3. CryEngine
15.3.1.4. Revit
15.3.1.5. Others (Mizuchi, Cinema 4D, etc.)
15.3.2. Professional Services
15.4. Real-time (Graphics and Video) Rendering Solutions Market Size (US$ Mn) Forecast, by Deployment, 2017?2027
15.4.1. On-premise
15.4.2. Cloud-based
15.4.3. Hybrid
15.5. Real-time (Graphics and Video) Rendering Solutions Market Size (US$ Mn) Forecast, by Application, 2017?2027
15.5.1.1. Content Development
15.5.1.1.1. 3D Gaming
15.5.1.1.2. Real-time VR Content
15.5.1.1.3. Rendered & Interactive Video Production
15.5.1.2. Content Transformation
15.5.1.3. Visualization
15.6. Real-time (Graphics and Video) Rendering Solutions Market Size (US$ Mn) Forecast, by Enterprise Size, 2017?2027
15.6.1. Small and Medium Enterprises (SMEs)
15.6.2. Large enterprises
15.7. Real-time (Graphics and Video) Rendering Solutions Market Size (US$ Mn) Forecast, by End-use, 2017?2027
15.7.1. Manufacturing & Automotive
15.7.2. Construction
15.7.3. Healthcare & Pharmaceutical
15.7.4. Retail and E-commerce
15.7.5. Aerospace & Defense
15.7.6. Media & Entertainment
15.7.6.1. Digital Avatar Production
15.7.6.2. Gaming
15.7.7. Others (Education, Travel & Tourism)
15.8. Real-time (Graphics and Video) Rendering Solutions Market Size (US$ Mn) Forecast, by Country/Sub-region, 2017?2027
15.8.1. Brazil
15.8.2. Rest of South America
16. Competition Landscape
16.1. Market Player – Competition Matrix
16.2. Market Revenue Share Analysis (%), by Company (2018)
16.3. Regional Presence (Intensity Map)
17. Company Profiles
17.1. Avid Technology, Inc.
17.1.1. Company Description
17.1.2. Geographical Presence
17.1.3. Product Portfolio
17.1.4. Revenue (US$ Mn) & Y-o-Y Growth (%), 2016–2018
17.1.5. Strategic Overview
17.2. Autodesk, Inc.
17.2.1. Company Description
17.2.2. Geographical Presence
17.2.3. Product Portfolio
17.2.4. Revenue (US$ Mn) & Y-o-Y Growth (%), 2016–2018
17.3. ACCA software
17.3.1. Company Description
17.3.2. Strategic Overview
17.4. Easy Render
17.4.1. Company Description
17.4.2. Strategic Overview
17.5. Epic Games, Inc.
17.5.1. Company Description
17.5.2. Strategic Overview
17.6. Idex Solutions Inc.
17.6.1. Company Description
17.6.2. Strategic Overview
17.7. Lumiscaphe
17.7.1. Company Description
17.7.2. Strategic Overview
17.8. Nanopixel
17.8.1. Company Description
17.8.2. Strategic Overview
17.9. Promotheus
17.9.1. Company Description
17.9.2. Strategic Overview
17.10. Silicon Studio Corp
17.10.1. Company Description
17.10.2. Strategic Overview
17.11. Umbra
17.11.1. Company Description
17.11.2. Strategic Overview
17.12. Urender
17.12.1. Company Description
17.12.2. Strategic Overview
18. Key Takeaway
List of Table
Table 1: List of Top Rendering Software Tools
Table 2: Company Name
Table 3: Mergers & Acquisitions, Expansions
Table 4: Product Launch, Development, Innovations
Table 5: Global Real-time (Graphics & Video) Rendering Solution Market Revenue (US$ Mn) Forecast, by Solutions, 2017?2027
Table 6: Global Real-time (Graphics & Video) Rendering Solution Market Size (US$ Mn) Forecast, by Platform, 2017–2027
Table 7: Global Real-time (Graphics & Video) Rendering Solution Market Size (US$ Mn) Forecast, by Deployment , 2017–2027
Table 8: Global Real-time (Graphics & Video) Rendering Solution Market Size (US$ Mn) Forecast, by Enterprise Size, 2017–2027
Table 9: Global Real-time (Graphics & Video) Rendering Solution Market Size (US$ Mn) Forecast, by Application, 2017–2027
Table 10: Global Real-time (Graphics & Video) Rendering Solution Market Size (US$ Mn) Forecast, by Content Development, 2017–2027
Table 11: Global Real-time (Graphics & Video) Rendering Solution Market Size (US$ Mn) Forecast, by End-use, 2017–2027
Table 12: Global Real-time (Graphics & Video) Rendering Solution Market Size (US$ Mn) Forecast, by Media & Entertainment, 2017–2027
Table 13: Global Real-time (Graphics & Video) Rendering Solution Market Size (US$ Mn) Forecast, by Region, 2017?2027
Table 14: North America Real-time (Graphics & Video) Rendering Solution Market Size (US$ Mn) Forecast, by Solution, 2017–2027
Table 15: North America Real-time (Graphics & Video) Rendering Solution Market Size (US$ Mn) Forecast, by Platform, 2017–2027
Table 16: North America Real-time (Graphics & Video) Rendering Solution Market Size (US$ Mn) Forecast, by Deployment , 2017–2027
Table 17: North America Real-time (Graphics & Video) Rendering Solution Market Size (US$ Mn) Forecast, by Enterprise Size, 2017–2027
Table 18: North America Real-time (Graphics & Video) Rendering Solution Market Size (US$ Mn) Forecast, by Application, 2017–2027
Table 19: North America Real-time (Graphics & Video) Rendering Solution Market Size (US$ Mn) Forecast, by Content Development, 2017–2027
Table 20: North America Real-time (Graphics & Video) Rendering Solution Market Size (US$ Mn) Forecast, by End-use, 2017–2027
Table 21: North America Real-time (Graphics & Video) Rendering Solution Market Size (US$ Mn) Forecast, by Media & Entertainment, 2017–2027
Table 22: North America Real-time (Graphics & Video) Rendering Solution Market Size (US$ Mn) Forecast, by Country/Sub-region, 2017–2027
Table 23: Europe Real-time (Graphics & Video) Rendering Solution Market Size (US$ Mn) Forecast, by Solution, 2017–2027
Table 24: Europe Real-time (Graphics & Video) Rendering Solution Market Size (US$ Mn) Forecast, by Platform, 2017–2027
Table 25: Europe Real-time (Graphics & Video) Rendering Solution Market Size (US$ Mn) Forecast, by Deployment , 2017–2027
Table 26: Europe Real-time (Graphics & Video) Rendering Solution Market Size (US$ Mn) Forecast, by Enterprise Size, 2017–2027
Table 27: Europe Real-time (Graphics & Video) Rendering Solution Market Size (US$ Mn) Forecast, by Application, 2017–2027
Table 28: Europe Real-time (Graphics & Video) Rendering Solution Market Size (US$ Mn) Forecast, by Content Development, 2017–2027
Table 29: Europe Real-time (Graphics & Video) Rendering Solution Market Size (US$ Mn) Forecast, by End-use, 2017–2027
Table 30: Europe Real-time (Graphics & Video) Rendering Solution Market Size (US$ Mn) Forecast, by Media & Entertainment, 2017–2027
Table 31: Europe Real-time (Graphics & Video) Rendering Solution Market Size (US$ Mn) Forecast, by Country/Sub-region, 2017–2027
Table 32: Asia Pacific Real-time (Graphics & Video) Rendering Solution Market Size (US$ Mn) Forecast, by Solution, 2017–2027
Table 33: Asia Pacific Real-time (Graphics & Video) Rendering Solution Market Size (US$ Mn) Forecast, by Platform, 2017–2027
Table 34: Asia Pacific Real-time (Graphics & Video) Rendering Solution Market Size (US$ Mn) Forecast, by Deployment , 2017–2027
Table 35: Asia Pacific Real-time (Graphics & Video) Rendering Solution Market Size (US$ Mn) Forecast, by Enterprise Size, 2017–2027
Table 36: Asia Pacific Real-time (Graphics & Video) Rendering Solution Market Size (US$ Mn) Forecast, by Application, 2017–2027
Table 37: Asia Pacific Real-time (Graphics & Video) Rendering Solution Market Size (US$ Mn) Forecast, by Content Development, 2017–2027
Table 38: Asia Pacific Real-time (Graphics & Video) Rendering Solution Market Size (US$ Mn) Forecast, by End-use, 2017–2027
Table 39: Asia Pacific Real-time (Graphics & Video) Rendering Solution Market Size (US$ Mn) Forecast, by Media & Entertainment, 2017–2027
Table 40: Asia Pacific Real-time (Graphics & Video) Rendering Solution Market Size (US$ Mn) Forecast, by Country/Sub-region, 2017–2027
Table 41: Middle East & Africa Real-time (Graphics & Video) Rendering Solution Market Size (US$ Mn) Forecast, by Solution, 2017–2027
Table 42: Middle East & Africa Real-time (Graphics & Video) Rendering Solution Market Size (US$ Mn) Forecast, by Platform, 2017–2027
Table 43: Middle East & Africa Real-time (Graphics & Video) Rendering Solution Market Size (US$ Mn) Forecast, by Deployment , 2017–2027
Table 44: Middle East & Africa Real-time (Graphics & Video) Rendering Solution Market Size (US$ Mn) Forecast, by Enterprise Size, 2017–2027
Table 45: Middle East & Africa Real-time (Graphics & Video) Rendering Solution Market Size (US$ Mn) Forecast, by Application, 2017–2027
Table 46: Middle East & Africa Real-time (Graphics & Video) Rendering Solution Market Size (US$ Mn) Forecast, by Content Development, 2017–2027
Table 47: Middle East & Africa Real-time (Graphics & Video) Rendering Solution Market Size (US$ Mn) Forecast, by End-use, 2017–2027
Table 48: Middle East & Africa Real-time (Graphics & Video) Rendering Solution Market Size (US$ Mn) Forecast, by Media & Entertainment, 2017–2027
Table 49: Middle East & Africa Real-time (Graphics & Video) Rendering Solution Market Size (US$ Mn) Forecast, by Country/Sub-region, 2017–2027
Table 50: South America Real-time (Graphics & Video) Rendering Solution Market Size (US$ Mn) Forecast, by Solution, 2017–2027
Table 51: South America Real-time (Graphics & Video) Rendering Solution Market Size (US$ Mn) Forecast, by Platform, 2017–2027
Table 53: South America Real-time (Graphics & Video) Rendering Solution Market Size (US$ Mn) Forecast, by Enterprise Size, 2017–2027
Table 54: South America Real-time (Graphics & Video) Rendering Solution Market Size (US$ Mn) Forecast, by Application, 2017–2027
Table 55: South America Real-time (Graphics & Video) Rendering Solution Market Size (US$ Mn) Forecast, by Content Development, 2017–2027
Table 56: South America Real-time (Graphics & Video) Rendering Solution Market Size (US$ Mn) Forecast, by End-use, 2017–2027
Table 57: South America Real-time (Graphics & Video) Rendering Solution Market Size (US$ Mn) Forecast, by Media & Entertainment, 2017–2027
Table 58: South America Real-time (Graphics & Video) Rendering Solution Market Size (US$ Mn) Forecast, by Country/Sub-region, 2017–2027
Table 59: Product Portfolio
List of Figure
Figure 1: Global Real-time (Graphics & Video) Rendering Solution Market Size (US$ Mn) Forecast, 2017–2027
Figure 2: Global Real-time (Graphics & Video) Rendering Solution Market CAGR Breakdown, 2019 – 2027
Figure 3: Real-time (Graphics & Video) Rendering Solutions Market: Points of Estimates
Figure 4: Technology/Product Roadmap
Figure 5: Global Real-time (Graphics & Video) Rendering Solution Market Size (US$ Mn) Forecast, 2013 – 2018
Figure 6: Global Real-time (Graphics & Video) Rendering Solution Market Size (US$ Mn) Forecast, 2019 – 2027
Figure 7: Renderer Adoption Rate (%)
Figure 8: Global real-time rendering solutions Market Attractiveness Analysis, by Region
Figure 9: Global real-time rendering solutions Market Attractiveness Analysis, by Solution
Figure 10: Global real-time rendering solutions Market Attractiveness Analysis, by Deployment
Figure 11: Global real-time rendering solutions Market Attractiveness Analysis, by Enterprise Size
Figure 12: Global real-time rendering solutions Market Attractiveness Analysis, by Application
Figure 13: Global real-time rendering solutions Market Attractiveness Analysis, by End-use
Figure 14: Market Outlook
Figure 15: Global Real-time (Graphics & Video) Rendering Solution Market Share Analysis, by Solutions (2018)
Figure 16: Global Real-time (Graphics & Video) Rendering Solution Market Share Analysis, by Solutions (2027)
Figure 17: Global Real-time (Graphics & Video) Rendering Solutions Value Share Analysis, by Deployment, 2018
Figure 18: Global Real-time (Graphics & Video) Rendering Solutions Value Share Analysis, by Deployment, 2027
Figure 19: Global Real-time (Graphics & Video) Rendering Solutions Value Share Analysis, by Enterprise Size, 2018
Figure 20: Global Real-time (Graphics & Video) Rendering Solutions Value Share Analysis, by Enterprise Size, 2027
Figure 21: Global Real-time (Graphics & Video) Rendering Solutions Value Share Analysis, by Application, 2018
Figure 22: Global Real-time (Graphics & Video) Rendering Solutions Value Share Analysis, by Application, 2027
Figure 23: Global Real-time (Graphics & Video) Rendering Solutions Value Share Analysis, by End-use, 2018
Figure 24: Global Real-time (Graphics & Video) Rendering Solutions Value Share Analysis, by End-use, 2027
Figure 25: Global Real-time (Graphics & Video) Rendering Solution Market Share Analysis, by Region (2018)
Figure 26: Global Real-time (Graphics & Video) Rendering Solution Market Share Analysis, by Region (2027)
Figure 27: North America Real-time (Graphics & Video) Rendering Solutions Value Share Analysis, by Solutions, 2018
Figure 28: North America Real-time (Graphics & Video) Rendering Solutions Value Share Analysis, by Component, 2027
Figure 29: North America Real-time (Graphics & Video) Rendering Solutions Value Share Analysis, by Deployment, 2018
Figure 30: North America Real-time (Graphics & Video) Rendering Solutions Value Share Analysis, by Deployment, 2027
Figure 31: North America Real-time (Graphics & Video) Rendering Solutions Value Share Analysis, by Application, 2018
Figure 32: North America Real-time (Graphics & Video) Rendering Solutions Value Share Analysis, by Application, 2027
Figure 33: North America Real-time (Graphics & Video) Rendering Solutions Value Share Analysis, by End-use, 2018
Figure 34: North America Real-time (Graphics & Video) Rendering Solutions Value Share Analysis, by End-use, 2027
Figure 35: North America Real-time (Graphics & Video) Rendering Solutions Value Share Analysis, by Country/Sub-region, 2018
Figure 36: North America Real-time (Graphics & Video) Rendering Solutions Value Share Analysis, by Country/Sub-region, 2027
Figure 37: Europe Real-time (Graphics & Video) Rendering Solutions Value Share Analysis, by Solutions, 2018
Figure 38: Europe Real-time (Graphics & Video) Rendering Solutions Value Share Analysis, by Component, 2027
Figure 39: Europe Real-time (Graphics & Video) Rendering Solutions Value Share Analysis, by Deployment, 2018
Figure 40: Europe Real-time (Graphics & Video) Rendering Solutions Value Share Analysis, by Deployment, 2027
Figure 41: Europe Real-time (Graphics & Video) Rendering Solutions Value Share Analysis, by Enterprise Size, 2018
Figure 42: Europe Real-time (Graphics & Video) Rendering Solutions Value Share Analysis, by Enterprise Size, 2027
Figure 43: Europe Real-time (Graphics & Video) Rendering Solutions Value Share Analysis, by Application, 2018
Figure 44: Europe Real-time (Graphics & Video) Rendering Solutions Value Share Analysis, by Application, 2027
Figure 45: Europe Real-time (Graphics & Video) Rendering Solutions Value Share Analysis, by End-use, 2018
Figure 46: Europe Real-time (Graphics & Video) Rendering Solutions Value Share Analysis, by End-use, 2027
Figure 47: Europe Real-time (Graphics & Video) Rendering Solutions Value Share Analysis, by Country/Sub-region, 2018
Figure 48: Europe Real-time (Graphics & Video) Rendering Solutions Value Share Analysis, by Country/Sub-region, 2027
Figure 49: Asia Pacific Real-time (Graphics & Video) Rendering Solutions Value Share Analysis, by Solutions, 2018
Figure 50: Asia Pacific Real-time (Graphics & Video) Rendering Solutions Value Share Analysis, by Component, 2027
Figure 51: Asia Pacific Real-time (Graphics & Video) Rendering Solutions Value Share Analysis, by Deployment, 2018
Figure 52: Asia Pacific Real-time (Graphics & Video) Rendering Solutions Value Share Analysis, by Deployment, 2027
Figure 53: Asia Pacific Real-time (Graphics & Video) Rendering Solutions Value Share Analysis, by Enterprise Size, 2018
Figure 54: Asia Pacific Real-time (Graphics & Video) Rendering Solutions Value Share Analysis, by Enterprise Size, 2027
Figure 55: Asia Pacific Real-time (Graphics & Video) Rendering Solutions Value Share Analysis, by Application, 2018
Figure 56: Asia Pacific Real-time (Graphics & Video) Rendering Solutions Value Share Analysis, by Application, 2027
Figure 57: Asia Pacific Real-time (Graphics & Video) Rendering Solutions Value Share Analysis, by End-use, 2018
Figure 58: Asia Pacific Real-time (Graphics & Video) Rendering Solutions Value Share Analysis, by End-use, 2027
Figure 59: Asia Pacific Real-time (Graphics & Video) Rendering Solutions Value Share Analysis, by Country/Sub-region, 2018
Figure 60: Asia Pacific Real-time (Graphics & Video) Rendering Solutions Value Share Analysis, by Country/Sub-region, 2027
Figure 61: Middle East & Africa Real-time (Graphics & Video) Rendering Solutions Value Share Analysis, by Solutions, 2018
Figure 62: Middle East & Africa Real-time (Graphics & Video) Rendering Solutions Value Share Analysis, by Component, 2027
Figure 63: Middle East & Africa Real-time (Graphics & Video) Rendering Solutions Value Share Analysis, by Deployment, 2018
Figure 64: Middle East & Africa Real-time (Graphics & Video) Rendering Solutions Value Share Analysis, by Deployment, 2027
Figure 65: Middle East & Africa Real-time (Graphics & Video) Rendering Solutions Value Share Analysis, by Enterprise Size, 2018
Figure 66: Middle East & Africa Real-time (Graphics & Video) Rendering Solutions Value Share Analysis, by Enterprise Size, 2027
Figure 67: Middle East & Africa Real-time (Graphics & Video) Rendering Solutions Value Share Analysis, by Application, 2018
Figure 68: Middle East & Africa Real-time (Graphics & Video) Rendering Solutions Value Share Analysis, by Application, 2027
Figure 69: Middle East & Africa Real-time (Graphics & Video) Rendering Solutions Value Share Analysis, by End-use, 2018
Figure 70: Middle East & Africa Real-time (Graphics & Video) Rendering Solutions Value Share Analysis, by End-use, 2027
Figure 71: Middle East & Africa Real-time (Graphics & Video) Rendering Solutions Value Share Analysis, by Country/Sub-region, 2018
Figure 72: Middle East & Africa Real-time (Graphics & Video) Rendering Solutions Value Share Analysis, by Country/Sub-region, 2027
Figure 73: South America Real-time (Graphics & Video) Rendering Solutions Value Share Analysis, by Deployment, 2018
Figure 74: South America Real-time (Graphics & Video) Rendering Solutions Value Share Analysis, by Deployment, 2027
Figure 75: South America Real-time (Graphics & Video) Rendering Solutions Value Share Analysis, by Enterprise Size, 2018
Figure 76: South America Real-time (Graphics & Video) Rendering Solutions Value Share Analysis, by Enterprise Size, 2027
Figure 77: South America Real-time (Graphics & Video) Rendering Solutions Value Share Analysis, by Application, 2018
Figure 78: South America Real-time (Graphics & Video) Rendering Solutions Value Share Analysis, by Application, 2027
Figure 79: South America Real-time (Graphics & Video) Rendering Solutions Value Share Analysis, by End-use, 2018
Figure 80: South America Real-time (Graphics & Video) Rendering Solutions Value Share Analysis, by End-use, 2027
Figure 81: South America Real-time (Graphics & Video) Rendering Solutions Value Share Analysis, by Country/Sub-region, 2018
Figure 82: South America Real-time (Graphics & Video) Rendering Solutions Value Share Analysis, by Country/Sub-region, 2027
Figure 83: Global real-time (graphics & video) rendering solutions Market Share Analysis, by Company (2018)
Figure 84: Revenue (US$ Mn) & Y-o-Y Growth (%), 2016–2018
Figure 85: Revenue (US$ Mn) & Y-o-Y Growth (%), 2016–2018