Location Based VR Market

Location Based VR Market (Component - Hardware, Software; End use - Amusement Park, Themed Attraction, 4D Films, Automotive, Retail and Transport, Healthcare; Application - Entertainment, Media, Training/Simulation, Navigation, Sales, Medical; Technology Type - 2 Dimensional, 3 Dimensional, Cloud Merged Reality (CMR)) -Global Industry Analysis, Size, Share, Growth, Trends, and Forecast, 2019 - 2027

Location Based VR Market - Snapshot

Location based virtual reality is a suite of hardware and software components that enable end-users to visualize and experience virtual environment in real-time. Virtual reality includes hardware and software that is required to provide a virtual environment of real or imaginary subject and further interact with it. Demand for location based virtual reality is expected to rise globally, largely due to rising applications in end-use sectors such as healthcare, education, gaming, and media and entertainment.

The location based VR market are expected to expand substantially from 2017 onwards and expand at a moderate pace till 2021, owing to increasing possibilities of application in various end-use sectors such as retail, automotive, gaming etc.. Furthermore, the market is expected to expand toward the latter half of the forecast period (2022–2025), due to extensive adoption of hardware components, such as headsets and glasses, and increasing application of software and services among end-users. The location based VR market is expected to see value generation in commercial sector from year 2019.

The global location based VR market is anticipated to observe growth over the timeframe of analysis. Growth of the market is mainly ascribed to technological progress in the field of virtual reality. There has been a rise in the utilization of VR technology together with the augmented investment in the technology of virtual reality (VR). This factor is estimated to support development of the global location based VR market in the years to come.

There has been an augmented popularity of 360-degree content along with increased deployment of this technology indicates toward widespread acceptance of VR technology. As the popularity grows, it is expected the price of various virtual reality hardware components, such as VR headsets and joysticks will decrease. These factors are likely to work in favor of the growth of the global location based VR market in the near future.

In various sectors, such as entertainment, media, and gaming, the demand for virtual reality technology is rising exponentially. Such high demands for this technology from across industries are estimated to open up new growth opportunities for the global location based VR market in the near future.

Technological progress made in the field of virtual reality technology is triggered by the development in 5D, 4D, and 3D technologies, which has led to considerable advancements in the entertainment industry. Viewers are now able to witness 360-degree content in an all-around view of a scene. VR games support much improved gaming experience as it supports 360-degree content. The popularity of 360-degree is expected to rise as location based VR technology is coming up as one of much sought after mainstream gaming platforms. These factors are estimated to support development of the global location based VR market in the years to come.

The prevalence of Coronavirus has resulted in unprecedented global recession and several companies across the globe have been forced to take strict measures, such as salary deductions, laying off employees, and so on. Several small businesses have shut their operations and manufacturing activities have been brought to a halt. Given such grim situation worldwide, the global location based VR market is likely to witness setback in the next few months to come.

location based vr market

Some of the high investments in the developments of technology were made by technological giants such as QUALCOMM Ventures, Samsung Venture, Oculus, and Google Ventures. These technology giants are trying to create a monopoly in the market through investments and partnering with new emerging startups. The market is estimated to witness similar investment scenario from private venture capitalists and technology giants during the forecast period. Adoption of technology is higher in the gaming, media and entertainment sector, as compared to other sectors in the industry. Current advancements in technology in location based VR are boosting the expectation of end-users to experience virtual surrounding in different applications, irrespective of any location or time. Hardware developers have been introducing or updating location based VR enhancements in the last few years in order to improve user experience. 

The global location based VR market has been segmented based on component, end-use, application, technology type, and region. Based on component, the market has been divided into hardware and software. The hardware segment has been further split into head mounted display, head up display, glasses, sensor/input, and camera. Based on end-use, the market has been segregated into amusement park, themed attraction, 4D films, automotive, retail & transport, and healthcare. In terms of application, the location based VR market has been split into entertainment, media, training/ simulation, navigation, sales, and medical. Based on technology type, the market has been classified into 2 Dimensional (2D), 3 Dimensional (3D), and cloud merged reality (CMR). According to the analysis, adoption of 3D and cloud merged reality technologies is expected to be considerably high, as constant developments are being introduced in the market, while the data stored in cloud is easier to fetch, independent of location and time. Therefore, adoption of CMR technology is increasing across all regions. Moreover, adoption of location based VR in the automotive industry is increasing in Europe owing to the presence of a large number of automotive industries in the region. Applications of location based VR is also increasing in the healthcare industry, as patients are advised to play VR games in order to reduce anxiety. 

In terms of revenue, North America holds a prominent share of the global location based VR market due to considerable adoption of location based VR in the region, awareness about the technology and technological developments among customers is increasing across the region. Additionally, increasing usage of location based VR across applications such as gaming, media and entertainment is projected to boost the market during the forecast period. Demand for location based VR is rising in Europe and Asia Pacific, due to the increasing number of 4D films, amusement parks, and themed attractions in these regions owing to the rise in young population in these regions. In Europe, companies are implementing advanced customer support solutions, such as chatbots and social media platforms, for continuous interaction and reviews. Furthermore, expansion of manufacturing industries in Asia Pacific is boosting the application of location based VR in the automotive industry in the region.  

The research study includes profiles of leading companies operating in the global location based VR market. Key players profiled include Appentus Technologies, BidOn Games Studio, Cortex, Craftars, Google, LLC, HQSoftware, HTC Corporation, Huawei Technologies Co., Ltd., Intel Corporation, MOFABLES, NEXT NOW, INC., Oculus VR, and ScienceSoft USA Corporation.  

1. Preface
       1.1. Market Scope
       1.2. Market Segmentation
       1.3. Key Research Objectives

2. Assumptions and Research Methodology
       2.1. Market Taxonomy - Segment Definitions
       2.2. Research Methodology
                2.2.1. List of Primary and Secondary Sources
       2.3. Key Assumptions for Data Modelling

3. Executive Summary: Global Location Based VR Market

4. Market Overview
       4.1. Introduction
       4.2. Global Market – Macro Economic Factors Overview
                4.2.1. Global ICT Spending (US$ Mn), 2013, 2019, 2027
                4.2.2. Key Regional Socio-Political-Technological Developments and their Impact Considerations
       4.3. Market Factor Analysis
                4.3.1. Porter’s Five Forces Analysis
                4.3.2. PESTEL Analysis
                4.3.3. Value Chain Analysis
                4.3.4. Market Dynamics (Growth Influencers)
                           4.3.4.1. Drivers
                           4.3.4.2. Restraints
                           4.3.4.3. Opportunities
                           4.3.4.4. Impact Analysis of Drivers & Restraints
       4.4. Regulations and Policies
       4.5. Technology Roadmap
       4.6. Connectivity Requirement Analysis
                4.6.1. WiFi Connectivity
                4.6.2. 5G 
       4.7. Global Location Based VR Market Analysis and Forecast, 2012–2026
                4.7.1. Market Revenue Analysis (US$ Mn)
                           4.7.1.1. Historic Growth Trends, 2013–2018
                           4.7.1.2. Forecast Trends, 2019–2027
       4.8. Market Opportunity Analysis – By Region (Global/North America/Europe/Asia Pacific/Middle East & Africa/South America)
                4.8.1. By Component
                4.8.2. By End-use
                4.8.3. By Application
                4.8.4. By Technology Type
       4.9. Competitive Scenario and Trends
                4.9.1. Location Based VR Market Concentration Rate
                           4.9.1.1. List of New Entrants 
                4.9.2. Mergers & Acquisitions, Expansions
       4.10. Market Outlook

5. Global Location Based VR Market Analysis and Forecast, by Component
       5.1. Overview and Definitions
       5.2. Key Segment Analysis
       5.3. Global Location Based VR Market Revenue (US$ Mn) Forecast, by Component, 2017–2027
                5.3.1. Hardware (Mn Units)
                           5.3.1.1. Head Mounted Display
                           5.3.1.2. Head up Displays
                           5.3.1.3. Glasses
                           5.3.1.4. Sensor/Input
                           5.3.1.5. Camera
                5.3.2. Software

6. Global Location Based VR Market Analysis and Forecast, by End-use
       6.1. Overview
       6.2. Key Segment Analysis
       6.3. Global Location Based VR Market Revenue (US$ Mn) Forecast, by End-use 2017–2027
                6.3.1. Amusement Park
                6.3.2. Themed Attraction
                6.3.3. 4D Films
                6.3.4. Games
                6.3.5. Automotive
                6.3.6. Retail & Transport

7. Global Location Based VR Market Analysis and Forecast, by Application
       7.1. Overview
       7.2. Key Segment Analysis
       7.3. Global Location Based VR Market Revenue (US$ Mn) Forecast, by Application, 2017–2027
                7.3.1. Entertainment
                7.3.2. Gaming 
                7.3.3. Media
                7.3.4. Training/ Simulation
                7.3.5. Navigation
                7.3.6. Sales

8. Global Location Based VR Market Analysis and Forecast, by Technology Type
       8.1. Overview
       8.2. Key Segment Analysis
       8.3. Global Location Based VR Market Revenue (US$ Mn) Forecast, by Technology Type, 2017–2027
                8.3.1. 2-Dimensional (2D) 
                8.3.2. 3-Dimensional (3D)
                8.3.3. Cloud Merged Reality (CMR)

9. Global Location Based VR Market Analysis and Forecast, by Region
       9.1. Overview
       9.2. Key Segment Analysis
       9.3. Global Location Based VR Market Revenue (US$ Mn) Forecast, by Region, 2017–2027
                9.3.1. North America
                9.3.2. Europe
                9.3.3. Asia Pacific
                9.3.4. Middle East & Africa
                9.3.5. South America

10. North America Location Based VR Market Analysis and Forecast
       10.1. Key Findings
       10.2. Impact Analysis of Drivers and Restraints
       10.3. North America Location Based VR Market Revenue (US$ Mn) Forecast, by Component, 2017–2027
                10.3.1. Hardware (Mn Units)
                           10.3.1.1. Head Mounted Display
                           10.3.1.2. Head up Displays
                           10.3.1.3. Glasses
                           10.3.1.4. Sensor/Input
                           10.3.1.5. Camera
                10.3.2. Software
       10.4. North America Location Based VR Market Revenue (US$ Mn) Forecast, by End-use 2017–2027
                10.4.1. Amusement Park
                10.4.2. Themed Attraction
                10.4.3. 4D Films
                10.4.4. Games
                10.4.5. Automotive
                10.4.6. Retail & Transport
       10.5. North America Location Based VR Market Revenue (US$ Mn) Forecast, by Application, 2017–2027
                10.5.1. Entertainment
                10.5.2. Gaming 
                10.5.3. Media
                10.5.4. Training/ Simulation
                10.5.5. Navigation
                10.5.6. Sales
       10.6. North America Location Based VR Market Revenue (US$ Mn) Forecast, by Technology Type, 2017–2027
                10.6.1. 2-Dimensional (2D) 
                10.6.2. 3-Dimensional (3D)
                10.6.3. Cloud Merged Reality (CMR)
       10.7. North America Location Based VR Market Revenue (US$ Mn) Forecast, by Country, 2017–2027
                10.7.1. The U.S.
                10.7.2. Canada
                10.7.3. Rest of North America

11. Europe Location Based VR Market Analysis and Forecast
       11.1. Key Findings
       11.2. Impact Analysis of Drivers and Restraints
       11.3. Europe Location Based VR Market Revenue (US$ Mn) Forecast, by Component, 2017–2027
                11.3.1. Hardware (Mn Units)
                           11.3.1.1. Head Mounted Display
                           11.3.1.2. Head up Displays
                           11.3.1.3. Glasses
                           11.3.1.4. Sensor/Input
                           11.3.1.5. Camera
                11.3.2. Software
       11.4. Europe Location Based VR Market Revenue (US$ Mn) Forecast, by End-use 2017–2027
                11.4.1. Amusement Park
                11.4.2. Themed Attraction
                11.4.3. 4D Films
                11.4.4. Games
                11.4.5. Automotive
                11.4.6. Retail & Transport
       11.5. Europe Location Based VR Market Revenue (US$ Mn) Forecast, by Application, 2017–2027
                11.5.1. Entertainment
                11.5.2. Gaming 
                11.5.3. Media
                11.5.4. Training/ Simulation
                11.5.5. Navigation
                11.5.6. Sales
       11.6. Europe Location Based VR Market Revenue (US$ Mn) Forecast, by Technology Type, 2017–2027
                11.6.1. 2-Dimensional (2D) 
                11.6.2. 3-Dimensional (3D)
                11.6.3. Cloud Merged Reality (CMR)
       11.7. Europe Location Based VR Market Revenue (US$ Mn) Forecast, by Country/Sub-region, 2017–2027
                11.7.1. Germany
                11.7.2. France
                11.7.3. U.K.
                11.7.4. Rest of Europe

12. Asia Pacific Location Based VR Market Analysis and Forecast
       12.1. Key Findings
       12.2. Impact Analysis of Drivers and Restraints
       12.3. Asia Pacific Location Based VR Market Revenue (US$ Mn) Forecast, by Component, 2017–2027
                12.3.1. Hardware (Mn Units)
                           12.3.1.1. Head Mounted Display
                           12.3.1.2. Head up Displays
                           12.3.1.3. Glasses
                           12.3.1.4. Sensor/Input
                           12.3.1.5. Camera
                12.3.2. Software
       12.4. Asia Pacific Location Based VR Market Revenue (US$ Mn) Forecast, by End-use 2017–2027
                12.4.1. Amusement Park
                12.4.2. Themed Attraction
                12.4.3. 4D Films
                12.4.4. Games
                12.4.5. Automotive
                12.4.6. Retail & Transport
       12.5. Asia Pacific Location Based VR Market Revenue (US$ Mn) Forecast, by Application, 2017–2027
                12.5.1. Entertainment
                12.5.2. Gaming 
                12.5.3. Media
                12.5.4. Training/ Simulation
                12.5.5. Navigation
                12.5.6. Sales
       12.6. Asia Pacific Location Based VR Market Revenue (US$ Mn) Forecast, by Technology Type, 2017–2027
                12.6.1. 2-Dimensional (2D) 
                12.6.2. 3-Dimensional (3D)
                12.6.3. Cloud Merged Reality (CMR)
       12.7. Asia Pacific Location Based VR Market Revenue (US$ Mn) Forecast, by Country/Sub-region, 2017–2027
                12.7.1. China
                12.7.2. India
                12.7.3. Japan
                12.7.4. Rest of Asia Pacific

13. Middle East & Africa (MEA) Location Based VR Market Analysis and Forecast
       13.1. Key Findings
       13.2. Impact Analysis of Drivers and Restraints
       13.3. Middle East & Africa Location Based VR Market Revenue (US$ Mn) Forecast, by Component, 2017–2027
                13.3.1. Hardware (Mn Units)
                           13.3.1.1. Head Mounted Display
                           13.3.1.2. Head up Displays
                           13.3.1.3. Glasses
                           13.3.1.4. Sensor/Input
                           13.3.1.5. Camera
                13.3.2. Software
       13.4. Middle East & Africa Location Based VR Market Revenue (US$ Mn) Forecast, by End-use 2017–2027
                13.4.1. Amusement Park
                13.4.2. Themed Attraction
                13.4.3. 4D Films
                13.4.4. Games
                13.4.5. Automotive
                13.4.6. Retail & Transport
       13.5. Middle East & Africa Location Based VR Market Revenue (US$ Mn) Forecast, by Application, 2017–2027
                13.5.1. Entertainment
                13.5.2. Gaming 
                13.5.3. Media
                13.5.4. Training/ Simulation
                13.5.5. Navigation
                13.5.6. Sales
       13.6. Middle East & Africa Location Based VR Market Revenue (US$ Mn) Forecast, by Technology Type, 2017–2027
                13.6.1. 2-Dimensional (2D) 
                13.6.2. 3-Dimensional (3D)
                13.6.3. Cloud Merged Reality (CMR)
       13.7. Middle East & Africa Location Based VR Market Revenue (US$ Mn) Forecast, by Country/Sub-region, 2017–2027
                13.7.1. GCC Countries
                13.7.2. South Africa
                13.7.3. Rest of Middle East & Africa

14. South America Location Based VR Market Analysis and Forecast
       14.1. Key Findings
       14.2. Impact Analysis of Drivers and Restraints
       14.3. South America Location Based VR Market Revenue (US$ Mn) Forecast, by Component, 2017–2027
                14.3.1. Hardware (Mn Units)
                           14.3.1.1. Head Mounted Display
                           14.3.1.2. Head up Displays
                           14.3.1.3. Glasses
                           14.3.1.4. Sensor/Input
                           14.3.1.5. Camera
                14.3.2. Software
       14.4. South America Location Based VR Market Revenue (US$ Mn) Forecast, by End-use 2017–2027
                14.4.1. Amusement Park
                14.4.2. Themed Attraction
                14.4.3. 4D Films
                14.4.4. Games
                14.4.5. Automotive
                14.4.6. Retail & Transport
       14.5. South America Location Based VR Market Revenue (US$ Mn) Forecast, by Application, 2017–2027
                14.5.1. Entertainment
                14.5.2. Gaming 
                14.5.3. Media
                14.5.4. Training/ Simulation
                14.5.5. Navigation
                14.5.6. Sales
       14.6. South America Location Based VR Market Revenue (US$ Mn) Forecast, by Technology Type, 2017–2027
                14.6.1. 2-Dimensional (2D) 
                14.6.2. 3-Dimensional (3D)
                14.6.3. Cloud Merged Reality (CMR)
       14.7. South America Location Based VR Market Revenue (US$ Mn) Forecast, by Country/Sub-region, 2017–2027
                14.7.1. Brazil
                14.7.2. Rest of South America

15. Competition Landscape
       15.1. Market Player – Competition Matrix
       15.2. Market Share Analysis (%), by Company (2017)

16. Company Profiles (Details – Business Overview, Sales Area/Geographical Presence, and Strategy)
       16.1. Eon Reality Inc.
                16.1.1. Business Overview
                16.1.2. Business segment
                16.1.3. Financial
                16.1.4. Strategy
       16.2. Google, LLC
                16.2.1. Business Overview
                16.2.2. Business segment
                16.2.3. Financial
                16.2.4. Strategy
       16.3. HQSoftware
                16.3.1. Business Overview
                16.3.2. Business segment
                16.3.3. Financial
                16.3.4. Strategy
       16.4. HTC Corporation
                16.4.1. Business Overview
                16.4.2. Business segment
                16.4.3. Financial
                16.4.4. Strategy
       16.5. Huawei Technologies Co., Ltd.
                16.5.1. Business Overview
                16.5.2. Business segment
                16.5.3. Financial
                16.5.4. Strategy
       16.6. Intel Corporation
                16.6.1. Business Overview
                16.6.2. Business segment
                16.6.3. Financial
                16.6.4. Strategy
       16.7. Microsoft Corporation
                16.7.1. Business Overview
                16.7.2. Business segment
                16.7.3. Financial
                16.7.4. Strategy
       16.8. Oculus VR
                16.8.1. Business Overview
                16.8.2. Business segment
                16.8.3. Financial
                16.8.4. Strategy
       16.9. Samsung Electronics Co., Ltd. 
                16.9.1. Business Overview
                16.9.2. Business segment
                16.9.3. Financial
                16.9.4. Strategy
       16.10. Sony Interactive Entertainment LLC 
                16.10.1. Business Overview
                16.10.2. Business segment
                16.10.3. Financial
                16.10.4. Strategy

17. Key Takeaways

List of Tables
Table No. 1: New Entrants in Location Based VR Market
Table No. 2: Global Location Based VR Market Value (US$ Mn) and Forecast, by Component, 2017?2027
Table No. 3: Global Location Based VR Market Volume (Thousand Units) and Forecast, by Component, 2017?2027
Table No. 4: Global Location Based VR Market Value (US$ Mn) and Forecast, by End-use, 2017?2027
Table No. 5: Global Location Based VR Market Value (US$ Mn) and Forecast, by Application, 2017?2027
Table No. 6: Global Location Based VR Market Value (US$ Mn) and Forecast, by Technology Type, 2017?2027
Table No. 7: Global Location Based VR Market Value (US$ Mn) and Forecast, by Region, 2017?2027
Table No. 8: Global Location Based VR Market Volume (Thousand Units) and Forecast, by Region, 2017?2027
Table No. 9: North America Location Based VR Market Value (US$ Mn) and Forecast, by Component, 2017?2027
Table No. 10: North America Location Based VR Market Volume (Thousand Units) and Forecast, by Component, 2017?2027
Table No. 11: North America Location Based VR Market Value (US$ Mn) and Forecast, by Application, 2017?2027
Table No. 12: North America Location Based VR Market Value (US$ Mn) and Forecast, by Technology Type, 2017?2027
Table No. 13: North America Location Based VR Market Value (US$ Mn) and Forecast, by End-use, 2017?2027
Table No. 14: North America Location Based VR Market Value (US$ Mn) and Forecast, by Country, 2017?2027
Table No. 15: Europe Location Based VR Market Value (US$ Mn) and Forecast, by Component, 2017?2027
Table No. 16: Europe Location Based VR Market Volume (Thousand Units) and Forecast, by Component, 2017?2027
Table No. 17: Europe Location Based VR Market Value (US$ Mn) and Forecast, by Application, 2017?2027
Table No. 18: Europe Location Based VR Market Value (US$ Mn) and Forecast, by Technology Type, 2017?2027
Table No. 19: Europe Location Based VR Market Value (US$ Mn) and Forecast, by End-use, 2017?2027
Table No. 20: Europe Location Based VR Market Value (US$ Mn) and Forecast, by Country, 2017?2027
Table No. 21: Asia Pacific Location Based VR Market Value (US$ Mn) and Forecast, by Component, 2017?2027
Table No. 22: Asia Pacific Location Based VR Market Volume (Thousand Units) and Forecast, by Component, 2017?2027
Table No. 23: Asia Pacific Location Based VR Market Value (US$ Mn) and Forecast, by Application, 2017?2027
Table No. 24: Asia Pacific Location Based VR Market Value (US$ Mn) and Forecast, by Technology Type, 2017?2027
Table No. 25: Asia Pacific Location Based VR Market Value (US$ Mn) and Forecast, by End-use, 2017?2027
Table No. 26: Asia Pacific Location Based VR Market Value (US$ Mn) and Forecast, by Country, 2017?2027
Table No. 27: Middle East & Africa Location Based VR Market Value (US$ Mn) and Forecast, by Component, 2017?2027
Table No. 28: Middle East & Africa Location Based VR Market Volume (Thousand Units) and Forecast, by Component, 2017?2027
Table No. 29: Middle East & Africa Location Based VR Market Value (US$ Mn) and Forecast, by Application, 2017?2027
Table No. 30: Middle East & Africa Location Based VR Market Value (US$ Mn) and Forecast, by Technology Type, 2017?2027
Table No. 31: Middle East & Africa Location Based VR Market Value (US$ Mn) and Forecast, by End-use, 2017?2027
Table No. 32: Middle East & Africa Location Based VR Market Value (US$ Mn) and Forecast, by Country, 2017?2027
Table No. 33: South America Location Based VR Market Value (US$ Mn) and Forecast, by Component, 2017?2027
Table No. 34: South America Location Based VR Market Volume (Thousand Units) and Forecast, by Component, 2017?2027
Table No. 35: South America Location Based VR Market Value (US$ Mn) and Forecast, by Application, 2017?2027
Table No. 36: South America Location Based VR Market Value (US$ Mn) and Forecast, by Technology Type, 2017?2027
Table No. 37: South America Location Based VR Market Value (US$ Mn) and Forecast, by End-use, 2017?2027
Table No. 38: South America Location Based VR Market Value (US$ Mn) and Forecast, by Country, 2017?2027

List of Figures
Figure No. 1: Share Analysis 
Figure No. 2: Gross Domestic Product (GDP) per Capita; Analysis (1/2) (US$ Tn), By Major Countries, 2012-2017
Figure No. 3: GDP (US$ Bn), Top Economies (2012-2017)
Figure No. 4: Top Economies GDP Landscape
Figure No. 5: Vale Chain Analysis 
Figure No. 6: Global Location Based VR Market Size (US$ Mn) and Forecast, 2013 – 2027
Figure No. 7: Global Location Based VR Market Opportunity Analysis, 2017 – 2027
Figure No. 8: Global Location Based VR Market Size (Thousand Units) and Forecast, 2013 – 2027
Figure No. 9: Global Location Based VR Market Opportunity Analysis, 2017 – 2027
Figure No. 10: Global Location Based VR Market Opportunity Assessment, by Component
Figure No. 11: Global Location Based VR Market Opportunity Assessment, by Application
Figure No. 12: Global Location Based VR Market Opportunity Assessment, by Technology Type
Figure No. 13: Global Location Based VR Market Opportunity Assessment, by End-use
Figure No. 14: Global Location Based VR Market Opportunity Assessment, by Region
Figure No. 15: North America Location Based VR Market Opportunity Assessment, by Component
Figure No. 16: North America Location Based VR Market Opportunity Assessment, by Application
Figure No. 17: North America Location Based VR Market Opportunity Assessment, by Technology Type
Figure No. 18: North America Location Based VR Market Opportunity Assessment, by End-use
Figure No. 19: North America Location Based VR Market Opportunity Assessment, by Country
Figure No. 20: Europe Location Based VR Market Opportunity Assessment, by Component
Figure No. 21: Europe Location Based VR Market Opportunity Assessment, by Application
Figure No. 22: Europe Location Based VR Market Opportunity Assessment, by Technology Type
Figure No. 23: Europe Location Based VR Market Opportunity Assessment, by End-use
Figure No. 24: Europe Location Based VR Market Opportunity Assessment, by Country
Figure No. 25: Asia Pacific Location Based VR Market Opportunity Assessment, by Component
Figure No. 26: Asia Pacific Location Based VR Market Opportunity Assessment, by Application
Figure No. 27: Asia Pacific Location Based VR Market Opportunity Assessment, by Technology Type
Figure No. 28: Asia Pacific Location Based VR Market Opportunity Assessment, by End-use
Figure No. 29: Asia Pacific Location Based VR Market Opportunity Assessment, by Country
Figure No. 30: MEA Location Based VR Market Opportunity Assessment, by Component
Figure No. 31: MEA Location Based VR Market Opportunity Assessment, by Application
Figure No. 32: MEA Location Based VR Market Opportunity Assessment, by Technology Type
Figure No. 33: MEA Location Based VR Market Opportunity Assessment, by End-use
Figure No. 34: MEA Location Based VR Market Opportunity Assessment, by Country
Figure No. 35: South America MEA Location Based VR Market Opportunity Assessment, by Component
Figure No. 36: South America Location Based VR Market Opportunity Assessment, by Application
Figure No. 37: South America Location Based VR Market Opportunity Assessment, by Technology Type
Figure No. 38: South America Location Based VR Market Opportunity Assessment, by End-use
Figure No. 39: South America Location Based VR Market Opportunity Assessment, by Country
Figure No. 40: Global Location Based VR Market, Application, CAGR (%) (2019 – 2027)
Figure No. 41: Global Location Based VR Market, by Technology Type. CAGR (%) (2019 – 2027)
Figure No. 42: Global Location Based VR Market, End-use, CAGR (%) (2019 – 2027)
Figure No. 43: Global Location Based VR Market Analysis and Forecast, by Component (2019)
Figure No. 44: Global Location Based VR Market Analysis and Forecast, by Component (2027)
Figure No. 45: Global Location Based VR Market Analysis and Forecast, by End-use, (2019)
Figure No. 46: Global Location Based VR Market Analysis and Forecast, End-use (2027)
Figure No. 47: Global Location Based VR Market Analysis and Forecast, by Application (2019)
Figure No. 48: Global Location Based VR Market Analysis and Forecast, by Application (2027)
Figure No. 49: Global Location Based VR Market Analysis and Forecast, by Technology Type (2019)
Figure No. 50: Global Location Based VR Market Analysis and Forecast, by Technology Type (2027)
Figure No. 51: Global Location Based VR Market Analysis and Forecast, by Region, (2019)
Figure No. 52: Global Location Based VR Market Analysis and Forecast, Region (2027)
Figure No. 53: North America Location Based VR Market Size (US$ Mn) and Forecast, 2017?2027
Figure No. 54: North America Location Based VR Market Opportunity Analysis, 2017?2027
Figure No. 55: North America Location Based VR Market Volume (Thousand Units) and Forecast, 2017?2027
Figure No. 56: North America Location Based VR Market Volume Opportunity Analysis, 2017?2027
Figure No. 57: North America Location Based VR Market Analysis and Forecast, by Component (2019)
Figure No. 58: North America Location Based VR Market Analysis and Forecast, by Component (2027)
Figure No. 59: North America Location Based VR Market Analysis and Forecast, by Application (2019)
Figure No. 60: North America Location Based VR Market Analysis and Forecast, by Application (2027)
Figure No. 61: North America Location Based VR Market Analysis and Forecast, by Technology Type (2019)
Figure No. 62: North America Location Based VR Market Analysis and Forecast, by Technology Type (2027)
Figure No. 63: North America Location Based VR Market Analysis and Forecast, by End-use, (2019)
Figure No. 64: North America Location Based VR Market Analysis and Forecast, End-use (2027)
Figure No. 65: North America Location Based VR Market Analysis and Forecast, by Country, (2019)
Figure No. 66: North America Location Based VR Market Analysis and Forecast, Country (2027)
Figure No. 67: Europe Location Based VR Market Size (US$ Mn) and Forecast, 2017?2027
Figure No. 68: Europe Location Based VR Market Opportunity Analysis, 2017?2027
Figure No. 69: Europe Location Based VR Market Volume (Thousand Units) and Forecast, 2017?2027
Figure No. 70: Europe Location Based VR Market Volume Opportunity Analysis, 2017?2027
Figure No. 71: Europe Location Based VR Market Analysis and Forecast, by Component (2019)
Figure No. 72: Europe Location Based VR Market Analysis and Forecast, by Component (2027)
Figure No. 73: Europe Location Based VR Market Analysis and Forecast, by Application (2019)
Figure No. 74: Europe Location Based VR Market Analysis and Forecast, by Application (2027)
Figure No. 75: Europe Location Based VR Market Analysis and Forecast, by Technology Type (2019)
Figure No. 76: Europe Location Based VR Market Analysis and Forecast, by Technology Type (2027)
Figure No. 77: Europe Location Based VR Market Analysis and Forecast, by End-use, (2019)
Figure No. 78: Europe Location Based VR Market Analysis and Forecast, End-use (2027)
Figure No. 79: Europe Location Based VR Market Analysis and Forecast, by Country, (2019)
Figure No. 80: Europe Location Based VR Market Analysis and Forecast, Country (2027)
Figure No. 81: Asia Pacific Location Based VR Market Size (US$ Mn) and Forecast, 2017?2027
Figure No. 82: Asia Pacific Location Based VR Market Opportunity Analysis, 2017?2027
Figure No. 83: Asia Pacific Location Based VR Market Volume (Thousand Units) and Forecast, 2017?2027
Figure No. 84: Asia Pacific Location Based VR Market Volume Opportunity Analysis, 2017?2027
Figure No. 85: Asia Pacific Location Based VR Market Analysis and Forecast, by Component (2019)
Figure No. 86: Asia Pacific Location Based VR Market Analysis and Forecast, by Component (2027)
Figure No. 87: Asia Pacific Location Based VR Market Analysis and Forecast, by Application (2019)
Figure No. 88: Asia Pacific Location Based VR Market Analysis and Forecast, by Application (2027)
Figure No. 89: Asia Pacific Location Based VR Market Analysis and Forecast, by Technology Type (2019)
Figure No. 90: Asia Pacific Location Based VR Market Analysis and Forecast, by Technology Type (2027)
Figure No. 91: Asia Pacific Location Based VR Market Analysis and Forecast, by End-use, (2019)
Figure No. 92: Asia Pacific Location Based VR Market Analysis and Forecast, End-use (2027)
Figure No. 93: Asia Pacific Location Based VR Market Analysis and Forecast, by Country, (2019)
Figure No. 94: Asia Pacific Location Based VR Market Analysis and Forecast, Country (2027)
Figure No. 95: Middle East & Africa Location Based VR Market Size (US$ Mn) and Forecast, 2017?2027
Figure No. 96: Middle East & Africa Location Based VR Market Opportunity Analysis, 2017?2027
Figure No. 97: Middle East & Africa Location Based VR Market Volume (Thousand Units) and Forecast, 2017?2027
Figure No. 98: Middle East & Africa Location Based VR Market Volume Opportunity Analysis, 2017?2027
Figure No. 99: Middle East & Africa Location Based VR Market Analysis and Forecast, by Component (2019)
Figure No. 100: Middle East & Africa Location Based VR Market Analysis and Forecast, by Component (2027)
Figure No. 101: Middle East & Africa Location Based VR Market Analysis and Forecast, by Application (2019)
Figure No. 102: Middle East & Africa Location Based VR Market Analysis and Forecast, by Application (2027)
Figure No. 103: Middle East & Africa Location Based VR Market Analysis and Forecast, by Technology Type (2019)
Figure No. 104: Middle East & Africa Location Based VR Market Analysis and Forecast, by Technology Type (2027)
Figure No. 105: Middle East & Africa Location Based VR Market Analysis and Forecast, by End-use, (2019)
Figure No. 106: Middle East & Africa Location Based VR Market Analysis and Forecast, End-use (2027)
Figure No. 107: Middle East & Africa Location Based VR Market Analysis and Forecast, by Country, (2019)
Figure No. 108: Middle East & Africa Location Based VR Market Analysis and Forecast, Country (2027)
Figure No. 109: South America Location Based VR Market Size (US$ Mn) and Forecast, 2017?2027
Figure No. 110: South America Location Based VR Market Opportunity Analysis, 2017?2027
Figure No. 111: South America Location Based VR Market Volume (Thousand Units) and Forecast, 2017?2027
Figure No. 112: South America Location Based VR Market Volume Opportunity Analysis, 2017?2027
Figure No. 113: South America Location Based VR Market Analysis and Forecast, by Component (2019)
Figure No. 114: South America Location Based VR Market Analysis and Forecast, by Component (2027)
Figure No. 115: South America Location Based VR Market Analysis and Forecast, by Application (2019)
Figure No. 116: South America Location Based VR Market Analysis and Forecast, by Application (2027)
Figure No. 117: South America Location Based VR Market Analysis and Forecast, by Technology Type (2019)
Figure No. 118: South America Location Based VR Market Analysis and Forecast, by Technology Type (2027)
Figure No. 119: South America Location Based VR Market Analysis and Forecast, by End-use, (2019)
Figure No. 120: South America Location Based VR Market Analysis and Forecast, End-use (2027)
Figure No. 121: South America Location Based VR Market Analysis and Forecast, by Country, (2019)
Figure No. 122: South America Location Based VR Market Analysis and Forecast, Country (2027)
Figure No. 123: Global Location Based VR Market Revenue Share Analysis, by Company, 2018

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