Extended Reality [XR] Market

Extended Reality [XR] Market (Component: Hardware [Head Mounted Devices] and Software; Technology: Virtual Reality, Augmented Reality, Mixed Reality; Application: Media & Entertainment, Retail, Real-estate, Education, Healthcare, Military & Defense, and Engineering; and End Use: Personal and Commercial) – Global Industry Analysis, Size, Share, Growth, Trends, and Forecast, 2020-2030

Increasing Demand for Immersive Entertainment and Digital Environments to Drive Global Market

Extended reality (XR) encompasses numerous novel technologies, including virtual reality (VR), augmented reality (AR), and mixed reality. Although the interest for augmented reality witnessed a considerable amount of fluctuation over the past few years, at present, the demand for augmented reality is witnessing a consistent growth from various industrial domains. The increasing popularity of virtual reality and augmented reality is projected to remain the key factor driving the global extended reality (XR) market during the forecast period. The notable rise in disposal income coupled with the increasing consumer demand for optimum all-round entertainment experience is likely to fuel the demand for extended reality technology during the assessment period.

While the gaming sector is anticipated to provide a broad range of opportunities to players involved in the current extended reality (XR) market landscape, other industrial sectors, including healthcare, education, real-estate, media & entertainment are anticipated to provide lucrative opportunities. The exponential rise in smartphone penetration coupled with advancements in the computer technology have accelerated innovations across the extended reality (XR) market ecosystem due to which, the demand is on the rise. Although extended reality is gaining worldwide popularity, the steep costs of hardware could hinder the growth of the extended reality (XR) market during the stipulated timeframe of the study.

At the back of these factors, along with the significant rise in the number of tech startups around the world, the global extended reality (XR) market is on course to surpass the 1.1 Trn mark by the end of 2030.

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Increasing Popularity of Augmented and Virtual Reality to Boost Market Growth

Augmented reality and virtual reality are considered to be the pillars of the extended reality (XR) market. Moreover, during the forecast period, these technologies are likely to mature due to which, the adoption rates are likely to grow at an impressive pace. The increasing demand for stimulated digital environment is one of the major factors that is expected to open up a plethora of opportunities to the players involved in the current extended reality (XR) market landscape. Gaming and entertainment sectors are likely to be at the forefront in terms of adoption of extended reality during the forecast period. While virtual reality continues to make its mark across the world, augmented reality has garnered immense popularity over the past few years– a trend that is set to continue during the assessment period.

The considerable progress in the overlaying of sound and digital graphics in the real world by utilizing texts, animations, and images is one of the key factors that has increased the popularity of augmented reality over the past few years. The availability of smartphones, tablets, and other consumer electronics at economical rates is another factor that has led to the considerable rise in demand for augmented reality. For instance, the increasing usage of Snapchat and Instagram filters is a fair indicator of the growing popularity of augmented reality in recent times.

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Macro-economic Uncertainty and Loss of Consumer Confidence amid COVID-19 Pandemic to Hinder Market Growth

The outbreak of the COVID-19 pandemic is expected to have a short-term impact on the expansion of the global extended reality (XR) market. Sales of virtual reality and augmented reality products are projected to decline in 2020 despite a sizeable rise in the demand for entertainment products, including VR and AR sets during the lockdown period in several regions of the world, mainly during the second quarter of 2020. A number of companies are leaning toward the use of AR and VR products to overcome the imposed restrictions– a window of opportunity for the players during the ongoing COVID-19 crisis. Macro-economic uncertainty coupled with the descending consumer confidence over the course of 2020 are the major factors that are likely to hinder the expansion of the extended reality (XR) market in 2020.

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Analysts’ Viewpoint

The global extended reality (XR) market is expected to grow at a staggering CAGR of 45% during the assessment period. The market growth is driven by a range of factors, including increasing smartphone penetration, rising demand for digital environments, growing popularity of augmented reality and virtual reality technologies, and its applicability across various end-use industries. Market players are anticipated to focus on the development of extended reality solutions in collaboration with a number of startups that have entered the market, particularly in developed regions such as North America and Europe.

Extended Reality (XR) Market: Overview

  • The global extended reality (XR) market is projected to surpass US$ 1.1 Trn by 2030. The extended reality (XR) market is projected to expand at a CAGR of 45% from 2020 to 2030.
  • Constant innovation in technology offering lucrative opportunities
  • Media & entertainment and gaming are major industries adopting technologically advanced virtual platforms. End user expectation is rising to experience virtual surroundings in different applications with the current advancement in technology in augmented reality (AR), virtual reality (VR), and mixed reality. In recent years, hardware developers have introduced or updated VR as well as undertaken AR enhancement to improve the user experience. On similar lines, MANUS VR hand gloves help end users to visualize ones’ hand in a virtual environment and find application in gaming as well as in the construction sector.
  • Constant innovation in headsets and controllers is expected to drive the VR and AR market in hardware components. Furthermore, most ecosystem players are offering free software development kit (SDK) to developers, which, in turn, is expected to fuel the demand for better controlling features through software in VR related devices.
  • AR, VR, and mixed reality creates more intuitive and new ways to interact with systems and computers. Since the extended reality (XR) market is at the nascent stage coupled with a high investment scenario, it is anticipated to see high scale of innovations in short to medium term compared to long term.
  • Therefore, constant development in virtual and augmented reality platforms is expected to increase the demand for extended reality solutions during the forecast period
  • Demand for compact VR and AR headsets and controllers driving market
  • In the early days, hardware components of VR and AR were massive in size and less ergonomic. However, in terms of implementation among large masses, hardware solution providers prefer providing a headset and controller of smaller size with high mobility focus. Headsets and controllers are expected to become more compact with the option of integration with mobile devices. This may also influence the demand for wireless devices, long battery life, and better ergonomic values in VR/AR hardware. Headsets currently available in the market, such as Sony Morpheus, HTC Vive Cosmos, Google Daydream, and Epson Moverio Pro BT350, are designed keeping in mind end user comfort and requirement. Furthermore, rising competition among players is expected to drive technology innovations and subsequently drive the demand for compact hardware devices in the future. Sony Interactive Entertainment LLC is also focused on providing gaming VR to enhance the gaming experience and more advanced design of VR headsets.
  • Increasing demand for VR and AR headsets and accessories in different industries in multiple applications are expected to boost the demand for extended reality solutions during the forecast period

Extended Reality (XR): Market Segmentation

  • The global extended reality (XR) market has been segmented in terms of component, technology, application, end use, and region
  • Based on component, the extended reality (XR) market has been bifurcated into hardware (head mounted devices) and software
  • In terms of technology, the global extended reality (XR) market has been divided into virtual reality, augmented realty, and mixed realty
  • Based on application, the extended reality (XR) market has been categorized into media & entertainment, retail, real estate, education, healthcare, military & defense, and engineering
  • In terms of end use, the extended reality (XR) market has been split into personal and commercial
  • The global extended reality (XR) market has been divided into North America, Europe, Asia Pacific, Middle East & Africa, and South America. Initially, vendors across the ecosystem of extended reality were analyzed on the basis of type and OS providers in the market.

Extended Reality (XR) Market: Regional Outlook

  • North America is expected to dominate the extended reality (XR) market in the year 2020, whereas Asia Pacific is expected to dominate the market by the end of the forecast period
  • Asia Pacific is likely to witness the highest growth in the extended reality (XR) market. The extended reality (XR) market in Europe, South America, and Middle East & Africa is also expected to expand rapidly during the forecast period.
  • The report provides in-depth segment analysis of the global extended reality (XR) market, thereby providing valuable insights at macro as well as micro levels
  • Analysis of major countries, which hold growth opportunities or account for significant share has also been included as part of geographic analysis of the extended reality (XR) market

Extended Reality (XR) Market: Competition Dynamics

  • The research study includes profiles of leading companies operating in the global extended reality (XR) market. Key players profiled in the report include
    • Atheer, Inc.
    • Blippar.com Ltd.
    • Dell Technologies Inc.
    • EON Reality, Inc.
    • Google, Inc.
    • Honeywell International, Inc.
    • HTC Corp.
    • Magic Leap, Inc.
    • Manus Machinae B.V.
    • Microsoft Corp.
    • Nokia Corp.
    • Oculus VR LLC
    • Qualcomm Incorporated
    • Samsung Electronics Co., Ltd.
    • Semcon
    • Sony Interactive Entertainment LLC
    • Varjo Technologies Oy
    • VirZOOM, Inc.
    • Vuzix Corporation

Extended Reality (XR) Market – Segmentation

TMR’s study on the extended reality (XR) market includes information divided into five sections ? component, technology, application, end use, and region. Changing industry trends and other crucial market dynamics associated with these sections of the extended reality (XR) market have been discussed in detail.

Component

  • Hardware (Head Mounted Devices)
  • Software

Technology

  • Virtual Reality
  • Augmented Reality
  • Mixed Reality

Application

  • Media & Entertainment
  • Retail
  • Real-estate
  • Education
  • Healthcare
  • Military & Defense
  • Engineering

End Use

  • Personal
  • Commercial

Region

  • North America
    • U.S.
    • Canada
    • Mexico
  • Europe
    • Germany
    • U.K.
    • France
    • Russia
    • Spain
    • Rest of Europe
  • Asia Pacific
    • China
    • India
    • Japan
    • ASEAN
    • Rest of Asia Pacific
  • Middle East & Africa
    • Saudi Arabia
    • Kuwait
    • United Arab Emirates
    • Qatar
    • South Africa
    • Rest of Middle East & Africa
  • South America
    • Brazil
    • Argentina
    • Rest of South America

 

    1.Preface

            1.1.Market Introduction

            1.2.Market Segmentation

            1.3.Key Research Objectives

    2.Assumptions and Research Methodology

            2.1.Research Methodology

                2.1.1. List of Primary and Secondary Sources

            2.2.Key Assumptions for Data Modelling

    3.Executive Summary - Global Extended Reality (XR) Market

    4.Market Overview

            4.1.Market Definition

            4.2.Product Roadmap

            4.3.Market Factor Analysis

                4.3.1. Forecast Factors

                4.3.2. Ecosystem/ Value Chain Analysis

                4.3.3. Market Dynamics (Growth Influencers)

                    4.3.3.1. Drivers

                    4.3.3.2. Restraints

                    4.3.3.3. Opportunities

                    4.3.3.4. Impact Analysis of Drivers and Restraints

            4.4.Adoption Analysis of Extended Reality (XR), By Business Application

                4.4.1. Product Design & Prototyping

                4.4.2. Workforce / Project Collaboration

                4.4.3. Educational Learning

                4.4.4. Training / Worker Guidance

                4.4.5. Sales & Marketing / External Communication

                4.4.6. Manufacturing

            4.5.COVID-19 Impact Analysis

                4.5.1. Impact Analysis of COVID 19 on the Extended Reality (XR) Market

                4.5.2. End-user Sentiment Analysis: Comparative Analysis on Spending

                    4.5.2.1. Increase in Spending

                    4.5.2.2. Decrease in Spending

            4.6.Market Opportunity Assessment – by Region (North America/ Europe/ Asia Pacific/ Middle East & Africa/ South America)

                4.6.1. By Component

                4.6.2. By Technology

                4.6.3. By Application

                4.6.4. By End-use

            4.7.Market Outlook

    5.    Global Extended Reality (XR) Market Analysis and Forecast

            5.1.Market Revenue Analysis (US$ Bn), 2015-2030

                5.1.1.    Historic Growth Trends, 2015-2019

                5.1.2.    Forecast Trends, 2020-2030

            5.2.Market Volume Analysis (Million Units), 2019-2030

    6.    Global Extended Reality (XR) Market Analysis, by Component

            6.1.Overview and Definitions

            6.2.Key Segment Analysis

            6.3.Extended Reality (XR) Market Size (US$ Bn) Forecast, by Component, 2018 - 2030

                6.3.1. Hardware (Head Mounted Devices)

                6.3.2. Software

    7.    Global Extended Reality (XR) Market Analysis, by Technology

            7.1.Overview and Definitions

            7.2.Key Segment Analysis

            7.3.Extended Reality (XR) Market Size (US$ Bn) Forecast, by Technology, 2018 - 2030

                7.3.1. Virtual Reality

                7.3.2. Augmented Realty

                7.3.3. Mixed Realty

    8.    Global Extended Reality (XR) Market Analysis, by Application

            8.1.Overview and Definitions

            8.2.Key Segment Analysis

            8.3.Extended Reality (XR) Market Size (US$ Bn) Forecast, by Application, 2018 - 2030

                8.3.1. Media & Entertainment

                8.3.2. Retail

                8.3.3. Real-estate

                8.3.4. Education

                8.3.5. Healthcare

                8.3.6. Military & Defense

                8.3.7. Engineering

    9.    Global Extended Reality (XR) Market Analysis, by End-use

            9.1.Overview and Definitions

            9.2.Key Segment Analysis

            9.3.Extended Reality (XR) Market Size (US$ Bn) Forecast, by End-use, 2018 - 2030

                9.3.1. Personal

                9.3.2. Commercial

    10.Global Extended Reality (XR) Market Analysis and Forecast, by Region

            10.1. Key Findings

            10.2. Extended Reality (XR) Market Size (US$ Bn) Forecast, by Region, 2018 - 2030

                10.2.1. North America

                10.2.2. Europe

                10.2.3. Asia Pacific

                10.2.4. Middle East & Africa

                10.2.5. South America

    11.North America Extended Reality (XR) Market Analysis

            11.1. Regional Outlook

            11.2. Extended Reality (XR) Market Size (US$ Bn) Analysis and Forecast (2018 - 2030)

                11.2.1. By Component

                11.2.2. By Technology

                11.2.3. By Application

                11.2.4. By End-use

            11.3. Extended Reality (XR) Market Size (US$ Bn) Forecast, by Country, 2018 - 2030

                11.3.1. U.S.

                11.3.2. Canada

                11.3.3. Mexico

    12.Europe Extended Reality (XR) Market Analysis and Forecast

            12.1. Regional Outlook

            12.2. Extended Reality (XR) Market Size (US$ Bn) Analysis and Forecast (2018 - 2030)

                12.2.1. By Component

                12.2.2. By Technology

                12.2.3. By Application

            12.2.4. By End-use

            12.3. Extended Reality (XR) Market Size (US$ Bn) Forecast, by Country & Sub-region, 2018 - 2030

                12.3.1. Germany

                12.3.2. U.K.

                12.3.3. France

                12.3.4. Spain

                12.3.5. Italy

                12.3.6. Rest of Europe

    13.APAC Extended Reality (XR) Market Analysis and Forecast

            13.1. Regional Outlook

            13.2. Extended Reality (XR) Market Size (US$ Bn) Analysis and Forecast (2018 - 2030)

                13.2.1. By Component

                13.2.2. By Technology

                13.2.3. By Application

                13.2.4. By End-use

            13.3. Extended Reality (XR) Market Size (US$ Bn) Forecast, by Country & Sub-region, 2018 - 2030

                13.3.1. China

                13.3.2. India

                13.3.3. Japan

                13.3.4. ASEAN

                13.3.5. Rest of Asia Pacific

    14.Middle East & Africa (MEA) Extended Reality (XR) Market Analysis and Forecast

            14.1. Regional Outlook

            14.2. Extended Reality (XR) Market Size (US$ Bn) Analysis and Forecast (2018 - 2030)

                14.2.1. By Component

                14.2.2. By Technology

                14.2.3. By Application

                14.2.4. By End-use

            14.3. Extended Reality (XR) Market Size (US$ Bn) Forecast, by Country & Sub-region, 2018 - 2030

                14.3.1. Saudi Arabia

                14.3.2. Kuwait

                14.3.3. The United Arab Emirates

                14.3.4. Qatar

                14.3.5. Bahrain

                14.3.6. Oman

                14.3.7. South Africa

                14.3.8. Rest of Middle East & Africa (MEA)

    15.South America Extended Reality (XR) Market Analysis and Forecast

            15.1. Regional Outlook

            15.2. Extended Reality (XR) Market Size (US$ Bn) Analysis and Forecast (2018 - 2030)

                15.2.1. By Component

                15.2.2. By Technology

                15.2.3. By Application

                15.2.4. By End-use

            15.3. Extended Reality (XR) Market Size (US$ Bn) Forecast, by Country & Sub-region, 2018 - 2030

                15.3.1. Brazil

                15.3.2. Argentina

                15.3.3. Rest of South America

    16.Competition Landscape

            16.1. Market Competition Matrix, by Leading Players

            16.2. Market Revenue Share Analysis (%), by Leading Players (2019)

    17.Company Profiles

            17.1. Acer Inc.

                17.1.1. Business Overview

                17.1.2. Product Portfolio

                17.1.3. Geographical Footprint

                17.1.4. Revenue and Strategy

            17.2. Atheer, Inc.

                17.2.1.Business Overview

                17.2.2.Product Portfolio

                17.2.3.Geographical Footprint

                17.2.4.Revenue and Strategy

            17.3. Barco N.V.

                17.3.1.Business Overview

                17.3.2.Product Portfolio

                17.3.3.Geographical Footprint

                17.3.4.Revenue and Strategy

            17.4. Blippar.com Ltd.

                17.4.1.Business Overview

                17.4.2.Product Portfolio

                17.4.3.Geographical Footprint

                17.4.4.Revenue and Strategy

            17.5. Dell Technologies Inc.

                17.5.1.Business Overview

                17.5.2.Product Portfolio

                17.5.3.Geographical Footprint

                17.5.4.Revenue and Strategy

            17.6. EON Reality, Inc.

                17.6.1.Business Overview

                17.6.2.Product Portfolio

                17.6.3.Geographical Footprint

                17.6.4.Revenue and Strategy

            17.7. Google, Inc.

                17.7.1.Business Overview

                17.7.2.Product Portfolio

                17.7.3.Geographical Footprint

                17.7.4.Revenue and Strategy

            17.8. Honeywell International, Inc.

                17.8.1.Business Overview

                17.8.2.Product Portfolio

                17.8.3.Geographical Footprint

                17.8.4.Revenue and Strategy

            17.9. HTC Corp.

                17.9.1.Business Overview

                17.9.2.Product Portfolio

                17.9.3.Geographical Footprint

                17.9.4.Revenue and Strategy

            17.10.Magic Leap, Inc.

                17.10.1.Business Overview

                17.10.2. Product Portfolio

                17.10.3.Geographical Footprint

                17.10.4.Revenue and Strategy

            17.11.Manus Machinae B.V.

                17.11.1.Business Overview

                17.11.2.Product Portfolio

                17.11.3.Geographical Footprint

                17.11.4.Revenue and Strategy

            17.12.Microsoft Corp.

                17.12.1.Business Overview

                17.12.2.Product Portfolio

                17.12.3.Geographical Footprint

                17.12.4.Revenue and Strategy

            17.13.Nokia Corp.

                17.13.1.Business Overview

                17.13.2.Product Portfolio

                17.13.3.Geographical Footprint

                17.13.4.Revenue and Strategy

            17.14.Oculus VR LLC

                17.14.1.Business Overview

                17.14.2.Product Portfolio

                17.14.3.Geographical Footprint

                17.14.4.Revenue and Strategy

            17.15.Samsung Electronics Co., Ltd.

                17.15.1.Business Overview

                17.15.2.Product Portfolio

                17.15.3.Geographical Footprint

                17.15.4.Revenue and Strategy

            17.16.Semcon

                17.16.1.Business Overview

                17.16.2.Product Portfolio

                17.16.3.Geographical Footprint

                17.16.4.Revenue and Strategy

            17.17.Sony Interactive Entertainment LLC

                17.17.1.Business Overview

                17.17.2.Product Portfolio

                17.17.3.Geographical Footprint

                17.17.4.Revenue and Strategy

            17.18.Varjo Technologies Oy

                17.18.1.Business Overview

                17.18.2.Product Portfolio

                17.18.3.Geographical Footprint

                17.18.4.Revenue and Strategy

            17.19.VirZOOM, Inc.

                17.19.1.Business Overview

                17.19.2.Product Portfolio

                17.19.3.Geographical Footprint

                17.19.4.Revenue and Strategy

            17.20.Vuzix Corporation

                17.20.1.Business Overview

                17.20.2.Product Portfolio

                17.20.3.Geographical Footprint

                17.20.4.Revenue and Strategy

    18.Key Takeaways

    List of Tables

    Table No. 1 Mergers & Acquisitions, Expansions

    Table No. 2 Mergers & Acquisitions, Expansions

    Table No. 3 Global Extended Reality (XR) Market Value (US$ Bn) and Forecast, by Component, 2020-2030

    Table No. 4 Global Extended Reality (XR) Market Value (Million Units) and Forecast, by Component, 2020-2030

    Table No. 5 Global Extended Reality (XR) Market Value (US$ Bn) and Forecast, by Technology, 2020-2030

    Table No. 6 Global Extended Reality (XR) Market Value (US$ Bn) and Forecast, by Application, 2020-2030

    Table No. 7 Global Extended Reality (XR) Market Value (US$ Bn) and Forecast, by End-use, 2020-2030

    Table No. 8 Global Extended Reality (XR) Market Value (US$ Bn) and Forecast, by Region, 2020-2030

    Table No. 9 North America Extended Reality (XR) Market Value (US$ Bn) and Forecast, by Component, 2020-2030

    Table No. 10 North America Extended Reality (XR) Market Value (Million Units) and Forecast, by Component, 2020-2030

    Table No. 11 North America Extended Reality (XR) Market Value (US$ Bn) and Forecast, by Technology, 2020-2030

    Table No. 12 North America Extended Reality (XR) Market Value (US$ Bn) and Forecast, by Application, 2020-2030

    Table No. 14 North America Extended Reality (XR) Market Value (US$ Bn) and Forecast, by End-use, 2020-2030

    Table No. 14 North America Extended Reality (XR) Market Value (US$ Bn) and Forecast, by Country, 2020-2030

    Table No. 15 Europe Extended Reality (XR) Market Value (US$ Bn) and Forecast, by Component, 2020-2030

    Table No. 16 Europe Extended Reality (XR) Market Value (Million Units) and Forecast, by Component, 2020-2030

    Table No. 17 Europe Extended Reality (XR) Market Value (US$ Bn) and Forecast, by Technology, 2020-2030

    Table No. 18 Europe Extended Reality (XR) Market Value (US$ Bn) and Forecast, by Application, 2020-2030

    Table No. 19 Europe Extended Reality (XR) Market Value (US$ Bn) and Forecast, by End-use, 2020-2030

    Table No. 20 Europe Extended Reality (XR) Market Value (US$ Bn) and Forecast, by Country, 2020-2030

    Table No. 21 Asia Pacific Extended Reality (XR) Market Value (US$ Bn) and Forecast, by Component, 2020-2030

    Table No. 22 Asia Pacific Extended Reality (XR) Market Value (Million Units) and Forecast, by Component, 2020-2030

    Table No. 23 Asia Pacific Extended Reality (XR) Market Value (US$ Bn) and Forecast, by Technology, 2020-2030

    Table No. 24 Asia Pacific Extended Reality (XR) Market Value (US$ Bn) and Forecast, by Application, 2020-2030

    Table No. 25 Asia Pacific Extended Reality (XR) Market Value (US$ Bn) and Forecast, by End-use, 2020-2030

    Table No. 26 Asia Pacific Extended Reality (XR) Market Value (US$ Bn) and Forecast, by Country, 2020-2030

    Table No. 27 Middle East & Africa Extended Reality (XR) Market Value (US$ Bn) and Forecast, by Component, 2020-2030

    Table No. 28 Middle East & Africa Extended Reality (XR) Market Value (Million Units) and Forecast, by Component, 2020-2030

    Table No. 29 Middle East & Africa Extended Reality (XR) Market Value (US$ Bn) and Forecast, by Technology, 2020-2030

    Table No. 30 Middle East & Africa Extended Reality (XR) Market Value (US$ Bn) and Forecast, by Application, 2020-2030

    Table No. 31 Middle East & Africa Extended Reality (XR) Market Value (US$ Bn) and Forecast, by End-use, 2020-2030

    Table No. 32 Middle East & Africa Extended Reality (XR) Market Value (US$ Bn) and Forecast, by Country, 2020-2030

    Table No. 33 South America Extended Reality (XR) Market Value (US$ Bn) and Forecast, by Component, 2020-2030

    Table No. 34 South America Extended Reality (XR) Market Value (Million Units) and Forecast, by Component, 2020-2030

    Table No. 35 South America Extended Reality (XR) Market Value (US$ Bn) and Forecast, by Technology, 2020-2030

    Table No. 36 South America Extended Reality (XR) Market Value (US$ Bn) and Forecast, by Application, 2020-2030

    Table No. 37 South America Extended Reality (XR) Market Value (US$ Bn) and Forecast, by End-use, 2020-2030

    Table No. 38 South America Extended Reality (XR) Market Value (US$ Bn) and Forecast, by Country, 2020-2030

    List of Figures

    Figure No. 1 Global Extended Reality (XR) Market Size (US$ Bn) Forecast, 2018–2030

    Figure No. 2 Global Extended Reality (XR) Market Revenue (US$ Bn) Forecast, by Region, 2020–2030

    Figure No. 3 REGIONAL OUTLINE - MARKET SHARE (2020), CAGR

    Figure No. 4 Extended Reality (XR) Y-o-Y Trend

    Figure No. 5 Global Extended Reality (XR) Market Opportunity Analysis, By Component

    Figure No. 6 Global Extended Reality (XR) Market Opportunity Analysis, By Technology

    Figure No. 7 Global Extended Reality (XR) Market Opportunity Analysis, By Application

    Figure No. 8 Global Extended Reality (XR) Market Opportunity Analysis, By End-use

    Figure No. 9 Global Extended Reality (XR) Market Opportunity Analysis, By Region

    Figure No. 10 Global Extended Reality (XR) Market, by Component, CAGR (%) (2020 – 2030)

    Figure No. 11 Global Extended Reality (XR) Market, by Technology, CAGR (%) (2020 – 2030)

    Figure No. 12 Global Extended Reality (XR) Market, by Application, CAGR (%) (2020 – 2030)

    Figure No. 13 Global Extended Reality (XR) Market, by End-use, CAGR (%) (2020 – 2030)

    Figure No. 14 Global Extended Reality (XR) Market Historic Growth Trends (US$ Bn), 2015 – 2019

    Figure No. 15 Global Extended Reality (XR) Market Y-o-Y Growth (Value %), 2015 – 2019

    Figure No. 16 Global Extended Reality (XR) Market Forecast Trends (US$ Bn), 2020 - 2030

    Figure No. 17 Global Extended Reality (XR) Market Y-o-Y Growth (Value %), 2020 - 2030

    Figure No. 18 Global Extended Reality (XR) Market Historic Growth Trends (Million Units), 2015 – 2019

    Figure No. 19 Global Extended Reality (XR) Market Y-o-Y Growth (Value %), 2015 – 2019

    Figure No. 20 Global Extended Reality (XR) Market Forecast Trends (Million Units), 2020 - 2030

    Figure No. 21 Global Extended Reality (XR) Market Y-o-Y Growth (Value %), 2020 - 2030

    Figure No. 22 Global Upstream Extended Reality (XR) Market Analysis and Forecast, by Component (2020)

    Figure No. 23 Global Extended Reality (XR) Market Analysis and Forecast, by Component (2030)

    Figure No. 24 Global Upstream Extended Reality (XR) Market Analysis and Forecast, by Technology (2020)

    Figure No. 25 Global Extended Reality (XR) Market Analysis and Forecast, by Technology (2030)

    Figure No. 26 Global Upstream Extended Reality (XR) Market Analysis and Forecast, by Application (2020)

    Figure No. 27 Global Extended Reality (XR) Market Analysis and Forecast, by Application (2030)

    Figure No. 28 Global Upstream Extended Reality (XR) Market Analysis and Forecast, by End-use (2020)

    Figure No. 29 Global Extended Reality (XR) Market Analysis and Forecast, by End-use (2030)

    Figure No. 30 Global Upstream Extended Reality (XR) Market Analysis and Forecast, by Region (2020)

    Figure No. 31 Global Extended Reality (XR) Market Analysis and Forecast, by Region (2030)

    Figure No. 32 North America Extended Reality (XR) Market Value (US$ Bn) 2018?2030

    Figure No. 33 North America Upstream Extended Reality (XR) Market Analysis and Forecast, by Component (2020)

    Figure No. 34 North America Extended Reality (XR) Market Analysis and Forecast, by Component (2030)

    Figure No. 35 North America Upstream Extended Reality (XR) Market Analysis and Forecast, by Technology (2020)

    Figure No. 36 North America Extended Reality (XR) Market Analysis and Forecast, by Technology (2030)

    Figure No. 37 North America Upstream Extended Reality (XR) Market Analysis and Forecast, by Application (2020)

    Figure No. 38 North America Extended Reality (XR) Market Analysis and Forecast, by Application (2030)

    Figure No. 39 North America Upstream Extended Reality (XR) Market Analysis and Forecast, by End-use (2020)

    Figure No. 40 North America Extended Reality (XR) Market Analysis and Forecast, by End-use (2030)

    Figure No. 41 North America Upstream Extended Reality (XR) Market Analysis and Forecast, by Country (2020)

    Figure No. 42 North America Extended Reality (XR) Market Analysis and Forecast, by Country (2030)

    Figure No. 43 The U.S. Extended Reality (XR) Market Opportunity Growth Analysis (US$ Bn) Forecast, 2020 – 2030

    Figure No. 44 Canada Extended Reality (XR) Market Opportunity Growth Analysis (US$ Bn) Forecast, 2020 – 2030

    Figure No. 45 Mexico Extended Reality (XR) Market Opportunity Growth Analysis (US$ Bn) Forecast, 2020 – 2030

    Figure No. 46 Europe Extended Reality (XR) Market Value (US$ Bn) 2018?2030

    Figure No. 47 Europe Upstream Extended Reality (XR) Market Analysis and Forecast, by Component (2020)

    Figure No. 48 Europe Extended Reality (XR) Market Analysis and Forecast, by Component (2030)

    Figure No. 49 Europe Upstream Extended Reality (XR) Market Analysis and Forecast, by Technology (2020)

    Figure No. 50 Europe Extended Reality (XR) Market Analysis and Forecast, by Technology (2030)

    Figure No. 51 Europe Upstream Extended Reality (XR) Market Analysis and Forecast, by Application (2020)

    Figure No. 52 Europe Extended Reality (XR) Market Analysis and Forecast, by Application (2030)

    Figure No. 53 Europe Upstream Extended Reality (XR) Market Analysis and Forecast, by End-use (2020)

    Figure No. 54 Europe Extended Reality (XR) Market Analysis and Forecast, by End-use (2030)

    Figure No. 55 Europe Upstream Extended Reality (XR) Market Analysis and Forecast, by Country (2020)

    Figure No. 56 Europe Extended Reality (XR) Market Analysis and Forecast, by Country (2030)

    Figure No. 57 Germany Extended Reality (XR) Market Opportunity Growth Analysis (US$ Bn) Forecast, 2020 – 2030

    Figure No. 58 U.K. Extended Reality (XR) Market Opportunity Growth Analysis (US$ Bn) Forecast, 2020 – 2030

    Figure No. 59 France Extended Reality (XR) Market Opportunity Growth Analysis (US$ Bn) Forecast, 2020 – 2030

    Figure No. 60 Spain Extended Reality (XR) Market Opportunity Growth Analysis (US$ Bn) Forecast, 2020 – 2030

    Figure No. 61 Italy Extended Reality (XR) Market Opportunity Growth Analysis (US$ Bn) Forecast, 2020 – 2030

    Figure No. 62 Asia pacific Extended Reality (XR) Market Value (US$ Bn) 2018?2030

    Figure No. 63 Asia Pacific Upstream Extended Reality (XR) Market Analysis and Forecast, by Component (2020)

    Figure No. 64 Asia Pacific Extended Reality (XR) Market Analysis and Forecast, by Component (2030)

    Figure No. 65 Asia Pacific Upstream Extended Reality (XR) Market Analysis and Forecast, by Technology (2020)

    Figure No. 66 Asia Pacific Extended Reality (XR) Market Analysis and Forecast, by Technology (2030)

    Figure No. 67 Asia Pacific Upstream Extended Reality (XR) Market Analysis and Forecast, by Application (2020)

    Figure No. 68 Asia Pacific Extended Reality (XR) Market Analysis and Forecast, by Application (2030)

    Figure No. 69 Asia Pacific Upstream Extended Reality (XR) Market Analysis and Forecast, by End-use (2020)

    Figure No. 70 Asia Pacific Extended Reality (XR) Market Analysis and Forecast, by End-use (2030)

    Figure No. 71 Asia Pacific Upstream Extended Reality (XR) Market Analysis and Forecast, by Country (2020)

    Figure No. 72 Asia Pacific Extended Reality (XR) Market Analysis and Forecast, by Country (2030)

    Figure No. 73 China Extended Reality (XR) Market Opportunity Growth Analysis (US$ Bn) Forecast, 2020 – 2030

    Figure No. 74 India Extended Reality (XR) Market Opportunity Growth Analysis (US$ Bn) Forecast, 2020 – 2030

    Figure No. 75 Japan Extended Reality (XR) Market Opportunity Growth Analysis (US$ Bn) Forecast, 2020 – 2030

    Figure No. 76 ASEAN Extended Reality (XR) Market Opportunity Growth Analysis (US$ Bn) Forecast, 2020 – 2030

    Figure No. 77 Middle East & Africa Extended Reality (XR) Market Value (US$ Bn) 2018?2030

    Figure No. 78 Middle East & Africa Upstream Extended Reality (XR) Market Analysis and Forecast, by Component (2020)

    Figure No. 79 Middle East & Africa Extended Reality (XR) Market Analysis and Forecast, by Component (2030)

    Figure No. 80 Middle East & Africa Upstream Extended Reality (XR) Market Analysis and Forecast, by Technology (2020)

    Figure No. 81 Middle East & Africa Extended Reality (XR) Market Analysis and Forecast, by Technology (2030)

    Figure No. 82 Middle East & Africa Upstream Extended Reality (XR) Market Analysis and Forecast, by Application (2020)

    Figure No. 83 Middle East & Africa Extended Reality (XR) Market Analysis and Forecast, by Application (2030)

    Figure No. 84 Middle East & Africa Upstream Extended Reality (XR) Market Analysis and Forecast, by End-use (2020)

    Figure No. 85 Middle East & Africa Extended Reality (XR) Market Analysis and Forecast, by End-use (2030)

    Figure No. 86 Middle East & Africa Upstream Extended Reality (XR) Market Analysis and Forecast, by Country (2020)

    Figure No. 87 Middle East & Africa Extended Reality (XR) Market Analysis and Forecast, by Country (2030)

     Figure No. 88 GCC Extended Reality (XR) Market Opportunity Growth Analysis (US$ Bn) Forecast, 2020 – 2030

    Figure No. 89 South Africa Extended Reality (XR) Market Opportunity Growth Analysis (US$ Bn) Forecast, 2020 – 2030

    Figure No. 90 South America Extended Reality (XR) Market Value (US$ Bn) 2018?2030

    Figure No. 91 South America Upstream Extended Reality (XR) Market Analysis and Forecast, by Component (2020)

    Figure No. 92 South America Extended Reality (XR) Market Analysis and Forecast, by Component (2030)

    Figure No. 93 South America Upstream Extended Reality (XR) Market Analysis and Forecast, by Technology (2020)

    Figure No. 94 South America Extended Reality (XR) Market Analysis and Forecast, by Technology (2030)

    Figure No. 95 South America Upstream Extended Reality (XR) Market Analysis and Forecast, by Application (2020)

    Figure No. 96 South America Extended Reality (XR) Market Analysis and Forecast, by Application (2030)

    Figure No. 97 South America Upstream Extended Reality (XR) Market Analysis and Forecast, by End-use (2020)

    Figure No. 98 South America Extended Reality (XR) Market Analysis and Forecast, by End-use (2030)

    Figure No. 99 South America Upstream Extended Reality (XR) Market Analysis and Forecast, by Country (2020)

    Figure No. 100 South America Extended Reality (XR) Market Analysis and Forecast, by Country (2030)

    Figure No. 101 Brazil Extended Reality (XR) Market Opportunity Growth Analysis (US$ Bn) Forecast, 2020 – 2030

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