The coronavirus outbreak has boosoted user engagement with video games and Esports. Such trends are contributing to the growth of the global Esports market during the ongoing pandemic. Revenues of gaming companies in the Esports market have increased during the COVID-19 pandemic. Since malls and cinema halls are being starved for footfalls, an increasing number of individuals are turning toward Esports as a form of entertainment.
Moreover, as the practice of social distancing has reduced consumer and business activity to a minimum, gaming offers an engaging distraction for people at home looking for social interaction. In a recent news, a barber from Bihar, India, Ashok Kumar, is gaining popularity for winning a jackpot of Rs. 1 crore after making a team on Dream 11 - an Indian fantasy sports platform, with only Rs. 50 during participation.
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The Esports market is expected to expand at a CAGR of 23.2% during the forecast period. However, in the recent times, many children have been found spending significant amount of money on gaming competitions, leading to huge expenditure for parents. These games have also become a major cause for addiction in kids. Hence, gaming companies have started floating disclaimers about parental or guardian discretion for such games through TV commercials.
There is a growing awareness that sitting for longer durations can lead to health risks such as heart disease and type 2 diabetes, among others. Although such cognizance is influencing the market growth rate, popularity of games offsets the disadvantages of Esports.
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The global Esports market is expected to cross US$ 11.16 Bn by 2031. FIFA and Electronic Arts (EA) have announced its new Esports program for EA Sports FIFA 22. Such programs are allowing players from different countries to compete in FIFA through virtual tournaments. These innovations are building a large, reliable, and competitive gaming ecosystem on a regional & global level.
Virtual Esports programs are allowing players to represent themselves, Esports organizations, real-world football clubs, and their nation. Such trends are translating into revenue opportunities for companies in the Esports market.
Apart from gaining revenue from game publisher fees, sponsorships, and media, stakeholders are now developing Esports courses. The Kirklees College is gaining recognition for partnering with Yorkshire-based company, Lucent Esports, to develop its Esports courses. Stakeholders are gaining knowledge about these courses that will cover all aspects of the Esports industry, including teams, games, and tournaments.
The Esports market is undergoing a significant change with the introduction of Esports courses that will discuss streaming, events, establishing an Esports organization, and promoting positive health & wellbeing of players. Companies in the Esports market are increasing their focus on offering courses that teach students on how to run an Esports company.
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Analysts’ Viewpoint
Asian gaming giants such as Nintendo and Tencent have experienced increased sales during the first quarter of 2020 owing to the COVID-19 outbreak. This trend is anticipated to grow, since an increasing number of gaming companies are tying up with sports organizations to offer virtual tournaments to sports fans. However, since Esports is being linked with serious health risks, companies in the Esports market are likely to increase awareness and availability of Esports courses that not only promote positive wellbeing of students but also teach them how to run an Esports company. Colleges are collaborating with expert gaming companies to deliver courses that inspire students to start their own Esports company and benefit from the wealth of knowledge provided by gaming companies.
Attribute |
Detail |
Market Size Value in 2020 (Base Year) |
US$ 1.14 Bn |
Market Forecast Value in 2031 |
US$ 11.16 Bn |
Growth Rate (CAGR) |
23.2% |
Forecast Period |
2021-2031 |
Market Analysis |
Includes market size assessment for the historic period 2016-2019, along with base year and forecast period, in terms of value (US$ Mn). It also provides insights such as regional analysis, opportunity assessment, product development and innovation, and ecosystem analysis, etc. |
Competition Landscape |
|
Format |
Electronic (PDF) + Excel |
Market Segmentation |
|
Regions Covered |
|
Countries Covered |
|
Companies Profiled |
|
Customization Scope |
Available upon Request |
Pricing |
Available upon Request |
Esports Market – Segmentation
TMR’s research study assesses the Esports market on the basis of platform, revenue stream, and region. The report presents extensive market dynamics and progressive trends associated with different segments, and how they influence the growth prospects of the Esports market.
Platform |
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Revenue Stream |
|
Region |
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1. Preface
1.1. Market Introduction
1.2. Market Segmentation
1.3. Key Research Objectives
2. Assumptions and Research Methodology
2.1. Research Methodology
2.1.1. List of Primary and Secondary Sources
2.2. Key Assumptions for Data Modelling
3. Executive Summary - Global Esports Market
4. Market Overview
4.1. Market Definition
4.2. Technology/ Product Roadmap
4.3. Market Factor Analysis
4.3.1. Forecast Factors
4.3.2. Ecosystem/ Value Chain Analysis
4.3.3. Market Dynamics (Growth Influencers)
4.3.3.1. Drivers
4.3.3.2. Restraints
4.3.3.3. Opportunities
4.3.3.4. Impact Analysis of Drivers and Restraints
4.4. Adoption Analysis (%) of Esports, by Game Type
4.4.1. Multiplayer Online Battle Arena
4.4.2. First Person Shooter
4.4.3. Strategy
4.4.4. Role-playing Game
4.4.5. Fighting Game
4.4.6. Racing
4.4.7. Other Sports
4.5. COVID-19 Impact Analysis
4.5.1. Impact of COVID-19 on the Esports Market
4.5.2. End-user Sentiment Analysis: Comparative Analysis on Spending
4.5.2.1. Increase in Spending
4.5.2.2. Decrease in Spending
4.5.3. Short Term and Long Term Impact on the Market
4.6. Market Opportunity Assessment – by Region (North America/ Europe/ Asia Pacific/ Middle East & Africa/ South America)
4.6.1. By Platform
4.6.2. By Revenue Stream
4.7. Competitive Scenario
4.7.1. List of Emerging, Prominent, and Leading Players
4.7.2. Major Mergers & Acquisitions, Expansions, Partnership, Contacts, Deals, Etc.
5. Global Esports Market Analysis and Forecast
5.1. Market Revenue Analysis (US$ Mn), 2016-2031
5.1.1. Historic Growth Trends, 2016-2020
5.1.2. Forecast Trends, 2021-2031
6. Global Esports Market Analysis, by Platform
6.1. Overview and Definitions
6.2. Key Segment Analysis
6.3. Esports Market Size (US$ Mn) Forecast, by Platform, 2018 - 2031
6.3.1. Online
6.3.2. Offline
7. Global Esports Market Analysis, by Revenue Stream
7.1. Overview and Definitions
7.2. Key Segment Analysis
7.3. Esports Market Size (US$ Mn) Forecast, by Revenue Stream, 2018 - 2031
7.3.1. Game Publisher Fees
7.3.2. Media Rights
7.3.3. Advertising
7.3.4. Sponsorship
7.3.5. Merchandizing & Tickets
8. Global Esports Market Analysis and Forecast, by Region
8.1. Key Findings
8.2. Esports Market Size (US$ Mn) Forecast, by Region, 2018 - 2031
8.2.1. North America
8.2.2. Europe
8.2.3. Asia Pacific
8.2.4. Middle East & Africa
8.2.5. South America
9. North America Esports Market Analysis
9.1. Regional Outlook
9.2. Esports Market Size (US$ Mn) Analysis and Forecast (2018 - 2031)
9.2.1. By Platform
9.2.2. By Revenue Stream
9.3. Esports Market Size (US$ Mn) Forecast, by Country, 2018 - 2031
9.3.1. U.S.
9.3.2. Canada
9.3.3. Mexico
10. Europe Esports Market Analysis and Forecast
10.1. Regional Outlook
10.2. Esports Market Size (US$ Mn) Analysis and Forecast (2018 - 2031)
10.2.1. By Platform
10.2.2. By Revenue Stream
10.3. Esports Market Size (US$ Mn) Forecast, by Country & Sub-region, 2018 - 2031
10.3.1. Germany
10.3.2. U.K.
10.3.3. France
10.3.4. Spain
10.3.5. Italy
10.3.6. Rest of Europe
11. APAC Esports Market Analysis and Forecast
11.1. Regional Outlook
11.2. Esports Market Size (US$ Mn) Analysis and Forecast (2018 - 2031)
11.2.1. By Platform
11.2.2. By Revenue Stream
11.3. Esports Market Size (US$ Mn) Forecast, by Country & Sub-region, 2018 - 2031
11.3.1. China
11.3.2. India
11.3.3. Japan
11.3.4. ASEAN
11.3.5. Rest of Asia Pacific
12. Middle East & Africa (MEA) Esports Market Analysis and Forecast
12.1. Regional Outlook
12.2. Esports Market Size (US$ Mn) Analysis and Forecast (2018 - 2031)
12.2.1. By Platform
12.2.2. By Revenue Stream
12.3. Esports Market Size (US$ Mn) Forecast, by Country & Sub-region, 2018 - 2031
12.3.1. The United Arab Emirates
12.3.2. South Africa
12.3.3. Rest of Middle East & Africa (MEA)
13. South America Esports Market Analysis and Forecast
13.1. Regional Outlook
13.2. Esports Market Size (US$ Mn) Analysis and Forecast (2018 - 2031)
13.2.1. By Platform
13.2.2. By Revenue Stream
13.3. Esports Market Size (US$ Mn) Forecast, by Country & Sub-region, 2018 - 2031
13.3.1. Brazil
13.3.2. Argentina
13.3.3. Rest of South America
14. Competition Landscape
14.1. Market Competition Matrix, by Leading Players
14.2. Market Revenue Share Analysis (%), by Leading Players (2020)
15. Company Profiles
15.1. Activision Blizzard, Inc.
15.1.1. Business Overview
15.1.2. Product Portfolio
15.1.3. Geographical Footprint
15.1.4. Revenue and Strategy
15.2. Electronic Arts, Inc.
15.2.1. Business Overview
15.2.2. Product Portfolio
15.2.3. Geographical Footprint
15.2.4. Revenue and Strategy
15.3. Envy Gaming, Inc.
15.3.1. Business Overview
15.3.2. Product Portfolio
15.3.3. Geographical Footprint
15.3.4. Revenue and Strategy
15.4. FACE IT LIMITED
15.4.1. Business Overview
15.4.2. Product Portfolio
15.4.3. Geographical Footprint
15.4.4. Revenue and Strategy
15.5. Fnatic, Inc.
15.5.1. Business Overview
15.5.2. Product Portfolio
15.5.3. Geographical Footprint
15.5.4. Revenue and Strategy
15.6. G2 Esports, Inc.
15.6.1. Business Overview
15.6.2. Product Portfolio
15.6.3. Geographical Footprint
15.6.4. Revenue and Strategy
15.7. G5 Entertainment AB
15.7.1. Business Overview
15.7.2. Product Portfolio
15.7.3. Geographical Footprint
15.7.4. Revenue and Strategy
15.8. Gameloft SE
15.8.1. Business Overview
15.8.2. Product Portfolio
15.8.3. Geographical Footprint
15.8.4. Revenue and Strategy
15.9. Gfinity Plc
15.9.1. Business Overview
15.9.2. Product Portfolio
15.9.3. Geographical Footprint
15.9.4. Revenue and Strategy
15.10. GungHo Online Entertainment, Inc.
15.10.1. Business Overview
15.10.2. Product Portfolio
15.10.3. Geographical Footprint
15.10.4. Revenue and Strategy
15.11. Hi-Rez Studios
15.11.1. Business Overview
15.11.2. Product Portfolio
15.11.3. Geographical Footprint
15.11.4. Revenue and Strategy
15.12. Jam City, Inc.
15.12.1. Business Overview
15.12.2. Product Portfolio
15.12.3. Geographical Footprint
15.12.4. Revenue and Strategy
15.13. Kabam, Inc.
15.13.1. Business Overview
15.13.2. Product Portfolio
15.13.3. Geographical Footprint
15.13.4. Revenue and Strategy
15.14. Modern Times Group
15.14.1. Business Overview
15.14.2. Product Portfolio
15.14.3. Geographical Footprint
15.14.4. Revenue and Strategy
15.15. Nintendo Co., Ltd.
15.15.1. Business Overview
15.15.2. Product Portfolio
15.15.3. Geographical Footprint
15.15.4. Revenue and Strategy
15.16. Riot Games, Inc.
15.16.1. Business Overview
15.16.2. Product Portfolio
15.16.3. Geographical Footprint
15.16.4. Revenue and Strategy
15.17. Rovio Entertainment Corporation
15.17.1. Business Overview
15.17.2. Product Portfolio
15.17.3. Geographical Footprint
15.17.4. Revenue and Strategy
15.18. Wargaming Public Co., Ltd.
15.18.1. Business Overview
15.18.2. Product Portfolio
15.18.3. Geographical Footprint
15.18.4. Revenue and Strategy
15.19. Warner Media, LLC
15.19.1. Business Overview
15.19.2. Product Portfolio
15.19.3. Geographical Footprint
15.19.4. Revenue and Strategy
15.20. Zynga, Inc.
15.20.1. Business Overview
15.20.2. Product Portfolio
15.20.3. Geographical Footprint
15.20.4. Revenue and Strategy
16. Key Takeaways
List of Tables
Table 1: Acronyms Used in Esports Market
Table 2: North America Esports Market Revenue Analysis, by Country, 2021 - 2031 (US$ Mn)
Table 3: Europe Esports Market Revenue Analysis, by Country, 2021 - 2031 (US$ Mn)
Table 4: Asia Pacific Esports Market Revenue Analysis, by Country, 2021 - 2031 (US$ Mn)
Table 5: Middle East & Africa Esports Market Revenue Analysis, by Country, 2021 and 2031 (US$ Mn)
Table 6: South America Esports Market Revenue Analysis, by Country, 2021 - 2031 (US$ Mn)
Table 7: Forecast Factors: Relevance and Impact (1/2)
Table 8: Forecast Factors: Relevance and Impact
Table 9: Impact Analysis of Drivers & Restraint
Table 10: List of Emerging, Prominent and Leading Players
Table 11: Mergers & Acquisitions, Partnership
Table 12: Mergers & Acquisitions, Partnership
Table 13: Mergers & Acquisitions, Partnership
Table 14: Mergers & Acquisitions, Partnership
Table 15: Global Esports Market Value (US$ Mn) Forecast, by Platform, 2018 – 2031
Table 16: Global Esports Market Value (US$ Mn) Forecast, by Revenue Stream, 2018 – 2031
Table 17: Global Esports Market Value (US$ Mn) Forecast, by Region, 2018 – 2031
Table 18: North America Esports Market Value (US$ Mn) Forecast, by Platform, 2018 – 2031
Table 19: North America Esports Market Value (US$ Mn) Forecast, by Revenue Stream, 2018 – 2031
Table 20: North America Esports Market Value (US$ Mn) Forecast, by Country, 2018 - 2031
Table 21: U.S. Esports Market Revenue CAGR Breakdown (%), by Growth Term
Table 22: Canada Esports Market Revenue CAGR Breakdown (%), by Growth Term
Table 23: Mexico Esports Market Revenue CAGR Breakdown (%), by Growth Term
Table 24: Europe Esports Market Value (US$ Mn) Forecast, by Platform, 2018 – 2031
Table 25: Europe Esports Market Value (US$ Mn) Forecast, by Revenue Stream, 2018 – 2031
Table 26: Europe Esports Market Value (US$ Mn) Forecast, by Country, 2018 - 2031
Table 27: Germany Esports Market Revenue CAGR Breakdown (%), by Growth Term
Table 28: U.K. Esports Market Revenue CAGR Breakdown (%), by Growth Term
Table 29: France Esports Market Revenue CAGR Breakdown (%), by Growth Term
Table 30: Spain Esports Market Revenue CAGR Breakdown (%), by Growth Term
Table 31: Italy Esports Market Revenue CAGR Breakdown (%), by Growth Term
Table 32: Asia Pacific Esports Market Value (US$ Mn) Forecast, by Platform, 2018 – 2031
Table 33: Asia Pacific Esports Market Value (US$ Mn) Forecast, by Revenue Stream, 2018 – 2031
Table 34: Asia Pacific Esports Market Value (US$ Mn) Forecast, by Country, 2018 - 2031
Table 35: China Esports Market Revenue CAGR Breakdown (%), by Growth Term
Table 36: India Esports Market Revenue CAGR Breakdown (%), by Growth Term
Table 37: Japan Esports Market Revenue CAGR Breakdown (%), by Growth Term
Table 38: ASEAN Esports Market Revenue CAGR Breakdown (%), by Growth Term
Table 39: Middle East & Africa Esports Market Value (US$ Mn) Forecast, by Platform, 2018 – 2031
Table 40: Middle East & Africa Esports Market Value (US$ Mn) Forecast, by Revenue Stream, 2018 – 2031
Table 41: Middle East & Africa Esports Market Value (US$ Mn) Forecast, by Country, 2018 - 2031
Table 42: The United Arab Emirates Esports Market Revenue CAGR Breakdown (%), by Growth Term
Table 43: South Africa Esports Market Revenue CAGR Breakdown (%), by Growth Term
Table 44: South America Esports Market Value (US$ Mn) Forecast, by Platform, 2018 – 2031
Table 45: South America Esports Market Value (US$ Mn) Forecast, by Revenue Stream, 2018 – 2031
Table 46: South America Esports Market Value (US$ Mn) Forecast, by Country, 2018 - 2031
Table 47: Brazil Emirates Esports Market Revenue CAGR Breakdown (%), by Growth Term
Table 48: Argentina Esports Market Revenue CAGR Breakdown (%), by Growth Term
List of Figures
Figure 1: Global Esports Market Size (US$ Mn) Forecast, 2018–2031
Figure 2: Global Esports Market Revenue (US$ Mn) Opportunity Assessment, by Region, 2021E
Figure 3: Top Segment Analysis of Esports Market
Figure 4: Global Esports Market Revenue (US$ Mn) Opportunity Assessment, by Region, 2031F
Figure 5: Increasing Live Streaming (2/2)
Figure 6: Increasing Audience Growth (2/2)
Figure 7: Hike in revenue growth (1/2)
Figure 8: COVID-19 Impact on Esports Viewership
Figure 9: Global Esports Market Attractiveness Assessment, by Platform
Figure 10: Global Esports Market Attractiveness Assessment, by Revenue Stream
Figure 11: Global Esports Market Attractiveness Assessment, by Region
Figure 12: Global Esports Market Revenue (US$ Mn) Historic Trends, 2016 - 2020
Figure 13: Global Esports Market Revenue Opportunity (US$ Mn) Historic Trends, 2016 - 2020
Figure 14: Global Esports Market Value Share Analysis, by Platform, 2021
Figure 15: Global Esports Market Value Share Analysis, by Platform, 2031
Figure 16: Global Esports Market Absolute Opportunity (US$ Mn), by Online, 2021 – 2031
Figure 17: Global Esports Market Absolute Opportunity (US$ Mn), by Offline, 2021 – 2031
Figure 18: Global Esports Market Value Share Analysis, by Revenue Stream, 2021
Figure 19: Global Esports Market Value Share Analysis, by Revenue Stream, 2031
Figure 20: Global Esports Market Absolute Opportunity (US$ Mn), by Game Publisher Fees, 2021 – 2031
Figure 21: Global Esports Market Absolute Opportunity (US$ Mn), by Media Rights, 2021 – 2031
Figure 22: Global Esports Market Absolute Opportunity (US$ Mn), by Advertising, 2021 – 2031
Figure 23: Global Esports Market Absolute Opportunity (US$ Mn), by Sponsorship, 2021 – 2031
Figure 24: Global Esports Market Absolute Opportunity (US$ Mn), by Merchandizing & Tickets 2021 – 2031
Figure 25: Global Esports Market Opportunity (US$ Mn), by Region
Figure 26: Global Esports Market Opportunity Share (%), by Region, 2021–2031
Figure 27: Global Esports Market Size (US$ Mn), by Region, 2021 & 2031
Figure 28: Global Esports Market Value Share Analysis, by Region, 2021
Figure 29: Global Esports Market Value Share Analysis, by Region, 2031
Figure 30: North America Esports Market Absolute Opportunity (US$ Mn), 2021 – 2031
Figure 31: Europe Esports Market Absolute Opportunity (US$ Mn), 2021 – 2031
Figure 32: Asia Pacific Esports Market Absolute Opportunity (US$ Mn), 2021 – 2031
Figure 33: Middle East & Africa Esports Market Absolute Opportunity (US$ Mn), 2021 – 2031
Figure 34: South America Esports Market Absolute Opportunity (US$ Mn), 2021 – 2031
Figure 35: North America Esports Revenue Opportunity Share, by Platform
Figure 36: North America Esports Revenue Opportunity Share, by Revenue Stream
Figure 37: North America Esports Revenue Opportunity Share, by Country
Figure 38: North America Esports Market Value Share Analysis, by Platform, 2021
Figure 39: North America Esports Market Value Share Analysis, by Platform, 2031
Figure 40: North America Esports Market Absolute Opportunity (US$ Mn), by Online, 2021 – 2031
Figure 41: North America Esports Market Absolute Opportunity (US$ Mn), by Offline, 2021 – 2031
Figure 42: North America Esports Market Value Share Analysis, by Revenue Stream, 2021
Figure 43: North America Esports Market Value Share Analysis, by Revenue Stream, 2031
Figure 44: North America Esports Market Absolute Opportunity (US$ Mn), by Game Publisher Fees, 2021 – 2031
Figure 45: North America Esports Market Absolute Opportunity (US$ Mn), by Media Rights, 2021 – 2031
Figure 46: North America Esports Market Absolute Opportunity (US$ Mn), by Advertising, 2021 – 2031
Figure 47: North America Esports Market Absolute Opportunity (US$ Mn), by Sponsorship, 2021 – 2031
Figure 48: North America Esports Market Absolute Opportunity (US$ Mn), by Merchandizing & Tickets 2021 – 2031
Figure 49: North America Esports Market Value Share Analysis, by Country, 2021
Figure 50: North America Esports Market Value Share Analysis, by Country, 2031
Figure 51: U.S. Esports Market Opportunity Growth Analysis (US$ Mn) Forecast, 2021 – 2031
Figure 52: Canada Esports Market Opportunity Growth Analysis (US$ Mn) Forecast, 2021 – 2031
Figure 53: Mexico Esports Market Opportunity Growth Analysis (US$ Mn) Forecast, 2021 – 2031
Figure 54: Europe Esports Revenue Opportunity Share, by Platform
Figure 55: Europe Esports Revenue Opportunity Share, by Revenue Stream
Figure 56: Europe Esports Revenue Opportunity Share, by Country
Figure 57: Europe Esports Market Value Share Analysis, by Platform, 2021
Figure 58: Europe Esports Market Value Share Analysis, by Platform, 2031
Figure 59: Europe Esports Market Absolute Opportunity (US$ Mn), by Online, 2021 – 2031
Figure 60: Europe Esports Market Absolute Opportunity (US$ Mn), by Offline, 2021 – 2031
Figure 61: Europe Esports Market Value Share Analysis, by Revenue Stream, 2021
Figure 62: Europe Esports Market Value Share Analysis, by Revenue Stream, 2031
Figure 63: Europe Esports Market Absolute Opportunity (US$ Mn), by Game Publisher Fees, 2021 – 2031
Figure 64: Europe Esports Market Absolute Opportunity (US$ Mn), by Media Rights, 2021 – 2031
Figure 65: Europe Esports Market Absolute Opportunity (US$ Mn), by Advertising, 2021 – 2031
Figure 66: Europe Esports Market Absolute Opportunity (US$ Mn), by Sponsorship, 2021 – 2031
Figure 67: Europe Esports Market Absolute Opportunity (US$ Mn), by Merchandizing & Tickets 2021 – 2031
Figure 68: Europe Esports Market Value Share Analysis, by Country, 2021
Figure 69: Europe Esports Market Value Share Analysis, by Country, 2031
Figure 70: Germany Esports Market Opportunity Growth Analysis (US$ Mn) Forecast, 2021 – 2031
Figure 71: U.K. Esports Market Opportunity Growth Analysis (US$ Mn) Forecast, 2021 – 2031
Figure 72: France Esports Market Opportunity Growth Analysis (US$ Mn) Forecast, 2021 – 2031
Figure 73: Spain Esports Market Opportunity Growth Analysis (US$ Mn) Forecast, 2021 – 2031
Figure 74: Italy Esports Market Opportunity Growth Analysis (US$ Mn) Forecast, 2021 – 2031
Figure 75: Asia Pacific Esports Revenue Opportunity Share, by Platform
Figure 76: Asia Pacific Esports Revenue Opportunity Share, by Revenue Stream
Figure 77: Asia Pacific Esports Revenue Opportunity Share, by Country
Figure 78: Asia Pacific Esports Market Value Share Analysis, by Platform, 2021
Figure 79: Asia Pacific Esports Market Value Share Analysis, by Platform, 2031
Figure 80: Asia Pacific Esports Market Absolute Opportunity (US$ Mn), by Online, 2021 – 2031
Figure 81: Asia Pacific Esports Market Absolute Opportunity (US$ Mn), by Offline, 2021 – 2031
Figure 82: Asia Pacific Esports Market Value Share Analysis, by Revenue Stream, 2021
Figure 83: Asia Pacific Esports Market Value Share Analysis, by Revenue Stream, 2031
Figure 84: Asia Pacific Esports Market Absolute Opportunity (US$ Mn), by Game Publisher Fees, 2021 – 2031
Figure 85: Asia Pacific Esports Market Absolute Opportunity (US$ Mn), by Media Rights, 2021 – 2031
Figure 86: Asia Pacific Esports Market Absolute Opportunity (US$ Mn), by Advertising, 2021 – 2031
Figure 87: Asia Pacific Esports Market Absolute Opportunity (US$ Mn), by Sponsorship, 2021 – 2031
Figure 88: Asia Pacific Esports Market Absolute Opportunity (US$ Mn), by Merchandizing & Tickets 2021 – 2031
Figure 89: Asia Pacific Esports Market Value Share Analysis, by Country, 2021
Figure 90: Asia Pacific Esports Market Value Share Analysis, by Country, 2031
Figure 91: China Esports Market Opportunity Growth Analysis (US$ Mn) Forecast, 2021 – 2031
Figure 92: India Esports Market Opportunity Growth Analysis (US$ Mn) Forecast, 2021 – 2031
Figure 93: Japan Esports Market Opportunity Growth Analysis (US$ Mn) Forecast, 2021 – 2031
Figure 94: ASEAN Esports Market Opportunity Growth Analysis (US$ Mn) Forecast, 2021 – 2031
Figure 95: Middle East & Africa Esports Revenue Opportunity Share, by Platform
Figure 96: Middle East & Africa Esports Revenue Opportunity Share, by Revenue Stream
Figure 97: Middle East & Africa Esports Revenue Opportunity Share, by Country
Figure 98: Middle East & Africa Esports Market Value Share Analysis, by Platform, 2021
Figure 99: Middle East & Africa Esports Market Value Share Analysis, by Platform, 2031
Figure 100: Middle East & Africa Esports Market Absolute Opportunity (US$ Mn), by Online, 2021 – 2031
Figure 101: Middle East & Africa Esports Market Absolute Opportunity (US$ Mn), by Offline, 2021 – 2031
Figure 102: Middle East & Africa Esports Market Value Share Analysis, by Revenue Stream, 2021
Figure 103: Middle East & Africa Esports Market Value Share Analysis, by Revenue Stream, 2031
Figure 104: Middle East & Africa Esports Market Absolute Opportunity (US$ Mn), by Game Publisher Fees, 2021 – 2031
Figure 105: Middle East & Africa Esports Market Absolute Opportunity (US$ Mn), by Media Rights, 2021 – 2031
Figure 106: Middle East & Africa Esports Market Absolute Opportunity (US$ Mn), by Advertising, 2021 – 2031
Figure 107: Middle East & Africa Esports Market Absolute Opportunity (US$ Mn), by Sponsorship, 2021 – 2031
Figure 108: Middle East & Africa Esports Market Absolute Opportunity (US$ Mn), by Merchandizing & Tickets 2021 – 2031
Figure 109: Middle East & Africa Esports Market Value Share Analysis, by Country, 2021
Figure 110: Middle East & Africa Esports Market Value Share Analysis, by Country, 2031
Figure 111: The United Arab Emirates Esports Market Opportunity Growth Analysis (US$ Mn) Forecast, 2021 – 2031
Figure 112: South Africa Esports Market Opportunity Growth Analysis (US$ Mn) Forecast, 2021 – 2031
Figure 113: South America Esports Revenue Opportunity Share, by Platform
Figure 114: South America Esports Revenue Opportunity Share, by Revenue Stream
Figure 115: South America Esports Revenue Opportunity Share, by Country
Figure 116: South America Esports Market Value Share Analysis, by Platform, 2021
Figure 117: South America Esports Market Value Share Analysis, by Platform, 2031
Figure 118: South America Esports Market Absolute Opportunity (US$ Mn), by Online, 2021 – 2031
Figure 119: South America Esports Market Absolute Opportunity (US$ Mn), by Offline, 2021 – 2031
Figure 120: South America Esports Market Value Share Analysis, by Revenue Stream, 2021
Figure 121: South America Esports Market Value Share Analysis, by Revenue Stream, 2031
Figure 122: South America Esports Market Absolute Opportunity (US$ Mn), by Game Publisher Fees, 2021 – 2031
Figure 123: South America Esports Market Absolute Opportunity (US$ Mn), by Media Rights, 2021 – 2031
Figure 124: South America Esports Market Absolute Opportunity (US$ Mn), by Advertising, 2021 – 2031
Figure 125: South America Esports Market Absolute Opportunity (US$ Mn), by Sponsorship, 2021 – 2031
Figure 126: South America Esports Market Absolute Opportunity (US$ Mn), by Merchandizing & Tickets 2021 – 2031
Figure 127: South America Esports Market Value Share Analysis, by Country, 2021
Figure 128: South America Esports Market Value Share Analysis, by Country, 2031
Figure 129: Brazil Esports Market Opportunity Growth Analysis (US$ Mn) Forecast, 2021 – 2031
Figure 130: Argentina Esports Market Opportunity Growth Analysis (US$ Mn) Forecast, 2021 – 2031