Computer Graphics Market

Computer Graphics Market (Component: Hardware and Application Software; and Application: CAD, Image Processing, Entertainment, User Interfaces, and Others) - Global Industry Analysis, Size, Share, Growth, Trends, and Forecast, 2020 - 2030

Advent of 3D Computer Graphics Redefines Computer Graphics Market

In the current day and age, due to advancements in digital technologies and high adoption of electronic devices, computer graphics have gradually gained considerable attention over the past couple of decades. In addition, evolving consumer trends and growing demand for improved graphical representation of characters, objects, etc. in films, animated movies, and among others, has accelerated innovations in the computer graphics market over the past decade– a trend that is expected to continue during the forecast period. Another factor that is likely to play a key role in boosting the overall prospects of the global computer graphics market is the surge in the number of smartphone, tablet, and computer users across the world, particularly in the Asia Pacific region.

The growing dependency on computers in practically all the core industrial domains, including automotive, building & construction, aerospace, defense, packaging, oil & gas is expected to provide abundant opportunities for players operating in the current computer graphics landscape during the assessment period. Advancements in computer programming and widening applications of computer graphics are projected to lay a solid foundation for market growth in the upcoming years. The demand for both, interactive as well as non-interactive computer graphics has witnessed consistent growth over the past few years and as per current estimates, the trend is expected to continue in the forthcoming years.

At the back of these factors, the global computer graphics market is expected attain a market value of US$ 308.6 Bn by the end of 2030.

computer graphics market infographic

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High Adoption from Gaming and Film Making Industry to Propel Market Growth

At present, computer-generated imagery (CGI) is increasingly being used to develop animated visual content in sci-fi movies, animated films, games, etc. The advent of 3D computer graphics has played an essential role in revolutionizing the computer graphics market, which has entered a new era. Computer graphics is extensively used in an array of applications across the film making sector such as character creation, adding special effects, etc. Advancements in computer hardware is another major factor that is expected to augment the demand for computer graphics in the entertainment sector to create production-ready imagery models.

In addition, as computer graphics are comparatively more cost-effective than creating real physical effects, the demand for computer graphics is projected to witness a substantial growth during the forecast period.

computer graphics market segmentation

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The advent of 3D computer graphics has played a pivotal role in transforming the gaming sector, as game developers are increasingly focusing on the development of realistic games to fulfil the consumer demands. Over the past few years, game developers are increasingly emphasizing on recreating the computer graphics used in movies– another factor that is anticipated to provide an impetus for the growth of the computer graphics market during the assessment period. The entry of 3D computer graphics has primarily assisted game developers to develop realistic textures, compute physical characteristics, and sanction in-game interactions among objects in an efficient manner. Moreover, the growing popularity of online and multi-players gaming is expected to provide fertile opportunities for players operating in the computer graphics market.

Demand for Computer Graphics Likely to Grow amid COVID-19 Pandemic

The demand for computer graphics is expected to witness steady growth amid the ongoing novel COVID-19 pandemic. Due to stringent lockdowns imposed by governments as a measure to restrict the transmission of the novel coronavirus, commercial spaces, corporate offices, recreational centers, and other facilities have remained shut for a majority of the year 2020 around the world due to which, online traffic has witnessed an unprecedented surge in the first two quarters of 2020. Furthermore, online gaming has received tremendous boost amid the ongoing COVID-19 pandemic due to which, game developers are under considerable pressure to improve the visual content of their games– a factor that is expected to boost the expansion of the computer graphics market amid the ongoing pandemic. In addition, surge in the consumption of online content on OTT platforms is another factor that is anticipated to boost the overall prospects of the global computer graphics market during the COVID-19 era.

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Analysts’ Viewpoint

The global computer graphics market is expected to expand at a healthy CAGR of ~6% during the forecast period. The market growth can be primarily attributed to a host of factors, including soaring demand from the entertainment sector, rising adoption from the gaming industry, advancements in computer programming, and entry of 3D computer graphics. Market players are projected to tap into opportunities across other industrial sectors to increase their market share and presence in the current market landscape. Market players should focus on capitalizing on the opportunities across the healthcare sector, particularly during the COVID-19 pandemic to gain a competitive edge.

Computer Graphics Market: Overview

  • The global computer graphics market is projected to reach the value of US$ 308.6 Bn by 2030. The computer graphics market is projected to expand at a CAGR of ~6% from 2020 to 2030.
  • Expansion of the computer graphics market can be attributed to the growing use of image processing and 3D animation effects in media and entertainment industry, and growing demand for graphic software across various industries.
  • North America is anticipated to lead the global computer graphics market in terms of revenue, followed by Asia Pacific
  • Online games have become easily accessible and are gaining traction, with the ubiquity of smartphones and tablets. This has brought a large number of free-to-play game models, which generated opportunities in the computer graphics market. Additionally, smaller game developers are collaborating with bigger entertainment companies to break into the gaming market by adding to the total number of games.
  • The popularity of e-sports and games as a service, which functions using 3D animation and image processing technology, has grown to a great extent, thereby increasing the global number of online game players and providing new opportunities in the computer graphics software market to develop new games

Computer Graphics: Market Segmentation

  • The global computer graphics market has been segmented based on component, application, and region. In terms of component, the computer graphics market is segmented into hardware and application software.
  • Based on application, the computer graphics market is segmented into CAD, image processing, entertainment, user interfaces, and others (education graphics, etc.)

Computer Graphics Market: Regional Outlook

  • The global computer graphics market, by region has been segmented into North America, Europe, Asia Pacific, Middle East & Africa (MEA), and South America. As compared to other regions, the computer graphics market in North America is expected to witness significantly healthy growth, with rate relatively closer to that of the Asia Pacific region.
  • In North America, the U.S. and Canada are anticipated to drive the growth of the computer graphics market. This is due to the presence of large number of visual effects (VFX) companies, which includes some of the top VFX companies based out of the region such as Walt Disney Animation Studios, Warner Bros Animation, DreamWorks Animation, and Industrial Light & Magic. The region is also a center of computer graphics hardware component and application software providers including Autodesk Inc., Adobe Systems Inc., Microsoft Corporation, Siemens PLM Software, and many others.
  • The U.S. states are primary production locations for a large number of film entertainment work. Additionally, government support for film entertainment with various programs designed to attract film production has resulted in the significant growth of the computer graphics market in the region.
  • The report provides in-depth segment analysis of the global computer graphics market, thereby providing valuable insights at macro as well as micro levels. Analysis of major countries which offer considerable opportunities or account for significant share has also been included as part of geographic analysis of the computer graphics market.
  • Key players profiled in the global computer graphics market include 
    • Advanced Micro Devices (AMD), Inc.
    • ARM Ltd.
    • Intel Corporation
    • Imagination Technologies Limited
    • Nvidia Corporation
    • Sony Corporation
    • Adobe Systems Ltd.
    • Siemens PLM Software
    • Autodesk Inc.
    • Microsoft Corporation
    • Dassault Systemes SA.
  • Other significant players in the global computer graphics market include Matrox, Mentor Graphics, Inc., and 3D PLM-related software providers including, PTC, SAP PLM, and Oracle PLM

Computer Graphics Market – Segmentation

TMR’s research study assesses the computer graphics market on the basis of component, application, and region. Revenue data is estimated for all the below mentioned segments.

Component

  • Hardware
  • Application Software

Application

  • CAD
  • Image Processing
  • Entertainment (3D/Animation/Visual Effects (VFX))
  • User Interfaces
  • Others (Education Graphics, etc.)

Region

  • North America
    • U.S.
    • Canada
    • Rest of North America
  • Europe
    • U.K.
    • France
    • Germany
    • Italy
    • Spain
    • Rest of Europe
  • Asia Pacific
    • China
    • Japan
    • India
    • Australia
    • Rest of Asia Pacific
  • Middle East & Africa
    • UAE
    • Saudi Arabia
    • South Africa
    • Rest of Middle East & Africa
  • South America
    • Brazil
    • Argentina
  • Rest of South America

    1. Preface

        1.1. Market Introduction

        1.2. Market Segmentation

        1.3. Key Research Objectives

    2. Assumptions and Research Methodology

        2.1. Research Methodology

            2.1.1. List of Primary and Secondary Sources

        2.2. Key Assumptions for Data Modelling

    3. Executive Summary - Global Computer Graphics Market

    4. Market Overview

        4.1. Market Definition

        4.2. Macroeconomic Factors

            4.2.1. World GDP Indicator - For Top Economies

            4.2.2. Global ICT Spending (US$ Bn)

        4.3. Technology/ Product Roadmap

        4.4. Market Factor Analysis

            4.4.1. Porter’s Five Force Analysis

            4.4.2. Ecosystem/ Value Chain Analysis

            4.4.3. Market Dynamics (Growth Influencers)

                4.4.3.1. Drivers

                4.4.3.2. Restraints

                4.4.3.3. Opportunities

                4.4.3.4. Impact Analysis of Drivers and Restraints

        4.5. Global VFX Industry Analysis

            4.5.1. Key Technology Trends

            4.5.2. Key Challenges

            4.5.3. Opportunities, By Region

            4.5.4. Production Cost of VFX

            4.5.5. Key VFX Technology Tool Providers

            4.5.6. Major Global VFX Players and Gross Earning/Sales

        4.6. Market Opportunity Assessment - by Region (North America/ Europe/ Asia Pacific/ Middle East & Africa/ South America)

            4.6.1. By Component

            4.6.2. By Application

        4.7. Competitive Scenario and Trends

            4.7.1. Computer Graphics Market Concentration Rate

                4.7.1.1. List of Emerging, Prominent and Leading Players

            4.7.2. Mergers & Acquisitions, Expansions

        4.8. Market Outlook

    5. Global Computer Graphics Market Analysis and Forecast

        5.1. Market Revenue Analysis (US$ Bn), 2015-2030

            5.1.1. Historic Growth Trends, 2015-2019

            5.1.2. Forecast Trends, 2020-2030

        5.2. Pricing Model Analysis/ Price Trend Analysis

    6. Global Computer Graphics Market Analysis, by Component

        6.1. Overview and Definitions

        6.2. Key Segment Analysis

        6.3. Computer Graphics Market Size (US$ Bn) Forecast, by Component, 2018 - 2030

            6.3.1. Hardware

            6.3.2. Application Software

    7. Global Computer Graphics Market Analysis, by Application

        7.1. Overview and Definitions

        7.2. Key Segment Analysis

        7.3. Computer Graphics Market Size (US$ Bn) Forecast, by Application, 2018 - 2030

            7.3.1. CAD

            7.3.2. Image Processing

            7.3.3. Entertainment

            7.3.4. User Interfaces

            7.3.5. Others (Education Graphics, etc.)

    8. Global Computer Graphics Market Analysis and Forecast, By Region

        8.1. Key Findings

        8.2. Computer Graphics Market Size (US$ Bn) Forecast, by Region, 2018 - 2030

            8.2.1. North America

            8.2.2. Europe

            8.2.3. Asia Pacific

            8.2.4. Middle East & Africa

            8.2.5. South America

    9. North America Computer Graphics Market Analysis

        9.1. Regional Outlook

        9.2. Computer Graphics Market Size (US$ Bn) Analysis and Forecast (2018 - 2030)

            9.2.1. By Component

            9.2.2. By Application

        9.3. Computer Graphics Market Size (US$ Bn) Forecast, by Country & Sub-region, 2018 - 2030

            9.3.1. U.S.

            9.3.2. Canada

            9.3.3. Rest of North America

    10. Europe Computer Graphics Market Analysis and Forecast

        10.1. Regional Outlook

        10.2. Computer Graphics Market Size (US$ Bn) Analysis and Forecast (2018 - 2030)

            10.2.1. By Component

            10.2.2. By Application

        10.3. Computer Graphics Market Size (US$ Bn) Forecast, by Country & Sub-region, 2018 - 2030

            10.3.1. Germany

            10.3.2. U.K.

            10.3.3. France

            10.3.4. Spain

            10.3.5. Italy

            10.3.6. Rest of Europe

    11. APAC Computer Graphics Market Analysis and Forecast

        11.1. Regional Outlook

        11.2. Computer Graphics Market Size (US$ Bn) Analysis and Forecast (2018 - 2030)

            11.2.1. By Component

            11.2.2. By Application

        11.3. Computer Graphics Market Size (US$ Bn) Forecast, by Country & Sub-region, 2018 - 2030

            11.3.1. China

            11.3.2. India

            11.3.3. Japan

            11.3.4. Australia

            11.3.5. Rest of Asia Pacific

    12. Middle East & Africa (MEA) Computer Graphics Market Analysis and Forecast

        12.1. Regional Outlook

        12.2. Computer Graphics Market Size (US$ Bn) Analysis and Forecast (2018 - 2030)

            12.2.1. By Component

            12.2.2. By Application

        12.3. Computer Graphics Market Size (US$ Bn) Forecast, by Country & Sub-region, 2018 - 2030

            12.3.1. Saudi Arabia

            12.3.2. The United Arab Emirates

            12.3.3. South Africa

            12.3.4. Rest of Middle East & Africa (MEA)

    13. South America Computer Graphics Market Analysis and Forecast

        13.1. Regional Outlook

        13.2. Computer Graphics Market Size (US$ Bn) Analysis and Forecast (2018 - 2030)

            13.2.1. By Component

            13.2.2. By Application

        13.3. Computer Graphics Market Size (US$ Bn) Forecast, by Country & Sub-region, 2018 - 2030

            13.3.1. Brazil

            13.3.2. Argentina

            13.3.3. Rest of South America

    14. Competition Landscape

        14.1. Market Competition Matrix, by Leading Players

        14.2. Market Revenue Share Analysis (%), by Leading Players (2019)

    15. Company Profiles

        15.1. Advanced Micro Devices (AMD), Inc.

            15.1.1. Business Overview

            15.1.2. Product Portfolio

            15.1.3. Geographical Footprint

            15.1.4. Revenue and Strategy

        15.2. ARM Ltd.

            15.2.1. Business Overview

            15.2.2. Product Portfolio

            15.2.3. Geographical Footprint

            15.2.4. Revenue and Strategy

        15.3. Intel Corporation

            15.3.1. Business Overview

            15.3.2. Product Portfolio

            15.3.3. Geographical Footprint

            15.3.4. Revenue and Strategy

        15.4. Imagination Technologies Limited

            15.4.1. Business Overview

            15.4.2. Product Portfolio

            15.4.3. Geographical Footprint

            15.4.4. Revenue and Strategy

        15.5. Nvidia Corporation

            15.5.1. Business Overview

            15.5.2. Product Portfolio

            15.5.3. Geographical Footprint

            15.5.4. Revenue and Strategy

        15.6. Sony Corporation

            15.6.1. Business Overview

            15.6.2. Product Portfolio

            15.6.3. Geographical Footprint

            15.6.4. Revenue and Strategy

        15.7. Adobe Systems Ltd.

            15.7.1. Business Overview

            15.7.2. Product Portfolio

            15.7.3. Geographical Footprint

            15.7.4. Revenue and Strategy

        15.8. Siemens PLM Software

            15.8.1. Business Overview

            15.8.2. Product Portfolio

            15.8.3. Geographical Footprint

            15.8.4. Revenue and Strategy

        15.9. Autodesk Inc.

            15.9.1. Business Overview

            15.9.2. Product Portfolio

            15.9.3. Geographical Footprint

            15.9.4. Revenue and Strategy

        15.10. Microsoft Corporation

            15.10.1. Business Overview

            15.10.2. Product Portfolio

            15.10.3. Geographical Footprint

            15.10.4. Revenue and Strategy

        15.11. Dassault Systems SA

            15.11.1. Business Overview

            15.11.2. Product Portfolio

            15.11.3. Geographical Footprint

            15.11.4. Revenue and Strategy

    16. Key Takeaways

    List of Tables

    Table 1: Movie - Average Estimated Production Cost/Shot

    Table 2: 3D Animated Movie - Average Estimated Production Cost/Second

    Table 3: Key VFX Technology Tool Providers - Part A

    Table 4: Key VFX Technology Tool Providers - Part B

    Table 5: Major Global VFX Players and Gross Earning/Sales

    Table 6: Global Computer Graphics Market Revenue (US$ Bn) Forecast and CAGR, by Component, 2018-2030

    Table 7: Global Computer Graphics Market Size (US$ Bn) Forecast and CAGR, by Application, 2018 - 2030

    Table 8: Global Computer Graphics Market Revenue (US$ Bn) Forecast and CAGR, by Region, 2018-2030

    Table 9: North America Computer Graphics Market Revenue (US$ Bn) Forecast and CAGR, by Component, 2018-2030

    Table 10: North America Computer Graphics Market Revenue (US$ Bn) Forecast and CAGR, by Application, 2018-2030

    Table 11: North America Computer Graphics Market Revenue (US$ Bn) Forecast and CAGR, by Country, 2018 - 2030

    Table 12: Europe Computer Graphics Market Revenue (US$ Bn) Forecast and CAGR, by Component, 2018-2030

    Table 13: Europe Computer Graphics Market Size (US$ Bn) Forecast and CAGR, by Application, 2018-2030

    Table 14: Europe Computer Graphics Market Revenue (US$ Bn) Forecast and CAGR, by Country, 2018 - 2030

    Table 15: Asia Pacific Computer Graphics Market Revenue (US$ Bn) Forecast and CAGR, by Component, 2018-2030

    Table 16: Asia Pacific Computer Graphics Market Revenue (US$ Bn) Forecast and CAGR, by Application, 2018-2030

    Table 17: Asia Pacific Computer Graphics Market Revenue (US$ Bn) Forecast and CAGR, by Country, 2018 - 2030

    Table 18: Middle East and Africa Computer Graphics Market Revenue (US$ Bn) Forecast and CAGR, by Component, 2018-2030

    Table 19: Middle East and Africa Computer Graphics Market Revenue (US$ Bn) Forecast and CAGR, by Application, 2018-2030

    Table 20: Middle East & Africa Computer Graphics Market Revenue (US$ Bn) Forecast and CAGR, by Country, 2018 - 2030

    Table 21: South America Computer Graphics Market Revenue (US$ Bn) Forecast and CAGR, by Component, 2018-2030

    Table 22: South America Computer Graphics Market Revenue (US$ Bn) Forecast and CAGR, by Application, 2018-2030

    Table 23: South America Computer Graphics Market Revenue (US$ Bn) Forecast and CAGR, by Country, 2018 - 2030

    Table 24: South America Computer Graphics Market Revenue (US$ Bn) Forecast and CAGR, by Application, 2018-2030

    Table 25: South America Computer Graphics Market Revenue (US$ Bn) Forecast and CAGR, by Country, 2018 - 2030

    Table 25:  South America Computer Graphics Market Revenue (US$ Bn) Forecast and CAGR, by Country, 2018 - 2030

    List of Figures

    Figure 1: Global Computer Graphics Market Size, Indicative (US$ Bn)

    Figure 2: Global Computer Graphics Market - Top Segment

    Figure 3: Global Computer Graphics Market - Top Segment, % Share

    Figure 4: Global Computer Graphics Market Share, by Region

    Figure 5: Global Computer Graphics Market Overview

    Figure 6: Global Computer Graphics Market Revenue Projection (US$ Bn), 2018 - 2030

    Figure 7: Global Computer Graphics Market Y-o-Y Growth (Value %) Forecast, 2018 - 2030

    Figure 8: Global Computer Graphics Market Revenue Projection (US$ Bn), by Region, 2018 - 2030

    Figure 9: Global VFX Market Size and CAGR, 2019 & 2030 (US$ Bn and Value %)

    Figure 10: Key Steps Involved in Animation/VFX Creation

    Figure 11: Ecosystem Analysis

    Figure 12: Market Value Share by Component (2019)

    Figure 13: Market Value Share by Application (2019)

    Figure 14: Market Value Share by Region (2019)

    Figure 15: Global Market CAGR by Component (2020 - 2030)

    Figure 16: Global Market CAGR by Application (2020 - 2030)

    Figure 17: Global Market CAGR by Region (2020 - 2030)

    Figure 18: Global Computer Graphics Market Revenue and Y-o-Y Growth, by Component- Hardware, 2018 - 2030, (US$ Bn and Value %)

    Figure 19: Global Computer Graphics Market Revenue and Y-o-Y Growth, by Component- Application Software, 2018 - 2030, (US$ Bn and Value %)

    Figure 20: Global Computer Graphics Market Component Comparison Matrix

    Figure 21: Global Computer Graphics Market Value Share Analysis by Component, 2020 and 2030

    Figure 22: Global Computer Graphics Market Attractiveness Analysis by Component

    Figure 23: Global Computer Graphics Market Revenue and Y-o-Y Growth, by Application - CAD, 2018 - 2030, (US$ Bn and Value %)

    Figure 24: Global Computer Graphics Market Revenue and Y-o-Y Growth, by Application - Image Processing, 2018 - 2030, (US$ Bn and Value %)

    Figure 25: Global Computer Graphics Market Revenue and Y-o-Y Growth, by Application - Entertainment, 2018 - 2030, (US$ Bn and Value %)

    Figure 26: Global Computer Graphics Market Revenue and Y-o-Y Growth, by Application - User Interfaces, 2018 - 2030, (US$ Bn and Value %)

    Figure 27: Global Computer Graphics Market Revenue and Y-o-Y Growth, by Application - Others, 2018 - 2030, (US$ Bn and Value %)

    Figure 28: Global Computer Graphics Market Application Comparison Matrix

    Figure 29: Global Computer Graphics Market Value Share Analysis by Application, 2020 and 2030

    Figure 30: Global Computer Graphics Market Attractiveness Analysis by Application

    Figure 31: Global Computer Graphics Market Region Comparison Matrix

    Figure 32: Global Computer Graphics Market Value Share Analysis by Region, 2020 and 2030

    Figure 33: Global Computer Graphics Market Attractiveness Analysis, by Region

    Figure 34: North America Computer Graphics Market Revenue (US$ Bn), 2018 - 2030

    Figure 35: North America Computer Graphics Market Y-o-Y Growth, 2018 - 2030

    Figure 36: North America Computer Graphics Market Value Share Analysis by Component, 2020 and 2030

    Figure 37: North America Computer Graphics Market Value Share Analysis by Application, 2020 and 2030

    Figure 38: North America Computer Graphics Market Share Analysis, by Country, 2020 and 2030

    Figure 39: North America Computer Graphics Market Attractiveness Analysis, by Country (2019)

    Figure 40: North America Computer Graphics Market Attractiveness Analysis, by Component (2019)

    Figure 41: North America Computer Graphics Market Attractiveness Analysis, by Application (2019)

    Figure 42: Europe Computer Graphics Market Revenue (US$ Bn), 2018 - 2030

    Figure 43: Europe Computer Graphics Market Y-o-Y Growth, 2018 - 2030

    Figure 44: Europe Computer Graphics Market Value Share Analysis by Component, 2020 and 2030

    Figure 45: Europe Computer Graphics Market Value Share Analysis by Application, 2020 and 2030

    Figure 46: Europe Computer Graphics Market Value Share Analysis, by Country, 2020 and 2030

    Figure 47: Europe Computer Graphics Market Attractiveness Analysis, by Country (2019)

    Figure 48: Europe Computer Graphics Market Attractiveness Analysis, by Component (2019)

    Figure 49: Europe Computer Graphics Market Attractiveness Analysis, by Application (2019)

    Figure 50: Asia Pacific Computer Graphics Market Revenue, 2018 - 2030, (US$ Bn)

    Figure 51: Asia Pacific Computer Graphics Market Y-o-Y Growth, 2018 - 2030

    Figure 52: Asia Pacific Computer Graphics Market Value Share Analysis by Component, 2020 and 2030

    Figure 53: Asia Pacific Computer Graphics Market Value Share Analysis by Application, 2020 and 2030

    Figure 54: Asia Pacific Computer Graphics Market Value Share Analysis, by Country, 2016 & 2024

    Figure 55: Asia Pacific Computer Graphics Market Attractiveness Analysis, by Country (2019)

    Figure 56: Asia Pacific Computer Graphics Market Attractiveness Analysis, by Component (2019)

    Figure 57: Asia Pacific Computer Graphics Market Attractiveness Analysis, by Application (2019)

    Figure 58: Middle East & Africa Computer Graphics Market Revenue, 2018 - 2030, (US$ Bn)

    Figure 59: Middle East & Africa Computer Graphics Market Y-o-Y Growth, 2018 - 2030

    Figure 60: Middle East & Africa Computer Graphics Market Value Share Analysis by Component, 2020 and 2030

    Figure 61: Middle East & Africa Computer Graphics Market Value Share Analysis by Application, 2020 and 2030

    Figure 62: Middle East & Africa Computer Graphics Market Value Share Analysis by Country, 2020 and 2030

    Figure 63: Middle East & Africa Computer Graphics Market Attractiveness Analysis, by Country (2019)

    Figure 64: Middle East & Africa Computer Graphics Market Attractiveness Analysis, by Component (2019)

    Figure 65: Middle East & Africa Computer Graphics Market Attractiveness Analysis, by Application (2019)

    Figure 66: South America Computer Graphics Market Revenue, 2018 - 2030, (US$ Bn)

    Figure 67: South America Computer Graphics Market Y-o-Y Growth (%), 2018 - 2030

    Figure 68: South America Computer Graphics Market Value Share Analysis by Component, 2020 and 2030

    Figure 69: South America Computer Graphics Market Value Share Analysis by Application, 2020 and 2030

    Figure 70: South America Computer Graphics Market Value Share Analysis, by Country, 2020 and 2030

    Figure 71: South America Computer Graphics Market Attractiveness Analysis, by Country (2019)

    Figure 72: South America Computer Graphics Market Attractiveness Analysis, by Component (2019)

    Figure 73: South America Computer Graphics Market Attractiveness Analysis, by Application (2019)

    Figure 74: Global Computer Graphics Market Share Analysis by Company (2019)

    Figure 75: South America Computer Graphics Market Attractiveness Analysis, by Component (2019)

    Figure 76: South America Computer Graphics Market Attractiveness Analysis, by Application (2019)

    Figure 77: Global Computer Graphics Market Share Analysis by Company (2019)

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